Warrior |
| Special Unit Requirements: None |

|
Strength |
10 |
Warriors are all-round fighters who do not specialize in
anything in particular. They have a balance in everything. They can only use
weak weapons and usually do not wear the best of armors. The warrior in his weakness
is still yet a brave soldier. The Warrior can easily take out enemies through
surprise. The warrior is incredibly weak to magics and shows disdain towards any
dragon types
For every great warrior there must be a great beginning and an end - King Arthur |
| Speed |
10 |
| Stamina |
10 |
| Endurance |
10 |
| Charisma |
10 |
| Dexderity |
10 |
Warlock |
| Special Unit Requirements: None |

|
Strength |
0 |
A warlock is the first step to
garnishing the power of mana. For every point of dexderity a warlock can garnish
the power to create miracles. The warlock is the first step of many in the stages
to ultimate mastery of this craft. A Warlock has the power to utilize spells of
light only. Warlocks can be fairly weak, but if enough mana can conquer an opponent.
Warlock's are but the first and the end in the circle of life, doubting the true power
of a Warlock is to doubt your own soul - Lancelot of the Lakes |
| Speed |
0 |
| Stamina |
0 |
| Endurance |
0 |
| Charisma |
0 |
| Dexderity |
60 |
Berzerker |
| Special Unit Requirements:
Warrior Status, Non-Original Sword or Axe |

|
Strength |
40 |
Berzerkers show absolutely no
fear. They are extremely strong and extremely fast. If you turn your head even
for a second on a berzerker your head may just be cut off. Berzerkers do not follow
all the paths of their chosen religion. Berzerkers are untrustworthy.
Berzerkers will do what ever they can to attain victory. Berzerkers are extremely
known to attack defenceless villages and plunder it for themselves.
Lord Save Us From The Vikings - Ancient Norse Prayer |
| Speed |
40 |
| Stamina |
10 |
| Endurance |
10 |
| Charisma |
10 |
| Dexderity |
10 |
Destroyer |
| Special Unit Requirements:
Bezerker Status, Any Level 2 Sword or Axe |

|
Strength |
80 |
Let not the size fool you. These
troops are neither slow, nor inacurate in a shot. They are not clumsy. These
are large, strong, fast warriors. They range from 6'10", all the way up to
10"11'. These destroyers are known to kill their enemies with a swift cut of a
blade. They show very little mercy to those who contend with them. The
destroyer believe that anyone smaller than them are but futile. They are very cocky,
but very strong.
The fool lead us astray and lead us to the mighty giants, and they were all killed -
Drunk McCloud from the Apocolypse Chronicles |
| Speed |
90 |
| Stamina |
20 |
| Endurance |
30 |
| Charisma |
10 |
| Dexderity |
10 |
Warlord |
| Special Unit Requirements:
Bezerker Status, Any Level 2 Sword or Axe |

|
Strength |
60 |
The warlord is among the most
intelligent of his kind. The warlord believes that through influence you can become
the most powerful. The warlord is a commander in his own kind. The warlord
has the ability to own an entire town. Although can be costly, the warlord can train
up to three people to join him in battle, these people are warriors and cannot surpass
this level. The training must come out of the warlords own point victories.
The Warlord is not much of a match, but when looking at him, rememeber to look behind you
for his minions.
Peace through power, power through domination - Kane from Tiberian Sun |
| Speed |
50 |
| Stamina |
20 |
| Endurance |
30 |
| Charisma |
10 |
| Dexderity |
70 |
Fighter |
| Special Unit Requirements:
None |

|
Strength |
20 |
The Fighter is a guy who
isn't all that great with any type of weapons. He relies mostly on his speed and
strength. He is one of the strongest of the beggining classes and will indeed give
any other class a run for its money. Although he doesn't have any charisma or
Dexterity, he isn't a man to just toss to the side and forget about. |
| Speed |
10 |
| Stamina |
15 |
| Endurance |
5 |
| Charisma |
0 |
| Dexterity |
0 |
Warrior Rider |
| Special Unit Requirements:
Destroyer Status, Any Level 3 Sword or Axe, Any Level 3 Armor |

|
Strength |
100 |
The warrior rider is swift in speed and
even more deadlier with the sword. He can storm into battle and kill his enemy with
in seconds, and still make it in time to fight in a war. He has great speed
uncontested by anyone. He has somewhat weak armor but rides the fastest
horses. Don't think about fighting a warrior rider, run, run as fast as you can, and
maybe you'll live for an extra minute
The king will die in a contest with a barbarian, the barbarian will slice off his head
before he can strike - Nastraudamous |
| Speed |
200 |
| Stamina |
20 |
| Endurance |
50 |
| Charisma |
40 |
| Dexderity |
70 |
Destroyer Lord |
| Special Unit Requirements:
Destroyer Status, Any Level 3 Whip |

|
Strength |
200 |
The destroyer lord is a strong
tyrant. He has blades attached down his arms to slice his enemy in half. He
wields a mighty whip to pull in his opponent and slice them in half. The destroyer
lord does not speak fluent English. His tusken helmet blocks off most speech.
He can fight quickly, but don't let him get a hold of you. His blades may be strong,
but with his strong hands, you'll feel a crushing slow and painful death.
Let not death make you fear, for when you die, you'll all be remembered for serving
your country, and serving them well - General Napolean |
| Speed |
100 |
| Stamina |
20 |
| Endurance |
50 |
| Charisma |
40 |
| Dexderity |
70 |
King |
| Special Unit Requirements:
Warlord Status, Any Level 2 Sword or Axe, Any Level 3 Shield, Any Level 3 Armor |

|
Strength |
40 |
Although extremely weak, the king reigns
supreme. He has the ability to train as many as five people into berzerkers.
He must make them accomplished warriors in his own points. The king can own his own
kingdom and castle. The king scarcely ever leaves his own castle, many times he will
have his enemy lured into his kingdom. When the king does go out, he is usually
accompanied by a royal guard.
All hail King Richard - Robin of Locksley |
| Speed |
40 |
| Stamina |
40 |
| Endurance |
90 |
| Charisma |
110 |
| Dexderity |
160 |
Commander |
| Special Unit Requirements:
Warlord Status, Any Level 3 Sword or Axe, Any Level 2 Shield, Any Level 2 Armor |

|
Strength |
90 |
The commander can train up to three
people as far as warlords. The commander owns an entire village. The
commander in his wiseness cares much more for his people than his own safety. The
command will go outword facing all battlse that come before him. The commander does
not fear death and believes in himself and his people. The commander knows how to
fight, but also to kill.
A man who commands an army, commands respect - Prime Minister John A. MacDonald |
| Speed |
90 |
| Stamina |
40 |
| Endurance |
100 |
| Charisma |
20 |
| Dexderity |
140 |
Archer
Warrior |
| Special Unit Requirements:
Archer Status, Any Level 2 Dagger, Any Level 2 Bow, Any Level 2 Arrows, Any Level 1 Spell |

|
Strength |
10 |
The archer warrior is but weak among
close attack. They can only defend themselves with a dagger to run away further for
another bow attack. They are strong in the bow, one thrust of the arrow can kill
their opponent. The archer warrior are both wise, and accurate in shot, no one can
match their bowing. They are women who believe that only through feminism can
mankind see it's greatest ruler. They have limited spell abilities but have been
known to caste a storm.
Is striking from behind truly treachery? - Oscar Freedman |
| Speed |
10 |
| Stamina |
10 |
| Endurance |
10 |
| Charisma |
30 |
| Dexderity |
50 |
Archer |
| Special Unit Requirements: Any
Level 1 projectile and shooter(slingshot or bow, Or various stones, depending on
which era it is.) |

|
Strength |
0 |
The archer's use large bows and strike
with a keen strength. Their arching can be shot from a long distance as far as 900
meters and hit dead on target. The enemy of an archer is either caught by surprise,
surviving luckily, or dead on the spot. Archers do not believe in close combat, and
are easily destroyed if in close contact. Archers if calling to an enemy call from a
distance with a fog horn, such that the echo makes it looks as if s/he is surrounding the
enemy.
Let them know they are not alone, they may be strong in number, but we are loud in
number - Genghis Khan |
| Speed |
0 |
| Stamina |
0 |
| Endurance |
30 |
| Charisma |
0 |
| Dexderity |
30 |
Magelord |
| Special Unit Requirements:
Archer-Warrior Status, Any Level 3 Staff, Spell Book, Any Spell |

|
Strength |
10 |
Magelords are masters of spells in
combat. Utilizing spells they can destroy their enemies with simple words.
Unlike warlocks magelords can defend themselves in close combat. The magelords
yield spells of the mind and can control how a person thinks, and what they do.
Magelords can trick their opponents into doing that which they do not want to.
Control the media, control the mind - Cypress |
| Speed |
10 |
| Stamina |
10 |
| Endurance |
10 |
| Charisma |
40 |
| Dexderity |
160 |
Crossbowman |
| Special Unit Requirements:
Archer Status, Any Level 3 Crossbow, Any Level 3 Arrows, Any Level 3 Armor, Any Level 3
Helmet, Any Level 3 Boots |

|
Strength |
25 |
Crossbowman are the first stages of a
more advanced society. They believe through intelligence will be the true
war. Crossbowman wield the mightiest and newest pieces of technology in
crossbows. Although their range is very limited, their arrows are very keen and can
pierce armor.
Death from the sky is death from the heavens - Judas |
| Speed |
25 |
| Stamina |
25 |
| Endurance |
25 |
| Charisma |
50 |
| Dexderity |
100 |
Thief
Lord |
| Special Unit Requirements:
Archer-Warrior Status, Any Level 3 Crossbow, Any Level 3 Arrows, Any Level 3 Armor, Any
Level 4 Helmet, Any Level 2 Dagger |

|
Strength |
30 |
Let not the name fool you. The
lord of the thieves is a powerful warrior. The thief lord through the crime
cinticate garnishishes extra cash. With the cost of 30 dormant fighting points a
thief lord can call upon the creation of a thief to steal from common folk in his
name. The thief lord collects 2 golden dollars for everything thief hired a
week. The thief lord although using devious traits to succeed is a master in the
battle field. The thief lord utilizing a bow and fairly close range, and a long
dagger to slit thr throat of their opponents can make slaves out of her opposition.
The thief lord is the fear os all Scar
What thieves? - Frankfurt Dickens |
| Speed |
90 |
| Stamina |
50 |
| Endurance |
70 |
| Charisma |
80 |
| Dexderity |
160 |
Wizard |
| Special Unit Requirements:
Magelord Status, Any Level 4 Fire Spell, Any Level 4 Water Spell, Any Level 4 Psychic
Spell, Any Level 4 Cloak |

|
Strength |
16 |
The Wizard is among the most traditional
of warriors. The wizard believes that simple illusions can draw an enemy
harm. A wizard can wield all but spells of death. The wizard uses
small trick to fool his enemy. Psychic attacks can make the enemy feel threatened
and die from exhaust. Fire and water, will either drown or burn you. All
wizard spells are of the highest strength and can only be dominated by someone of great
speed. Wizards can phase from place to place without the use of mana. Wizards
are incredibly fierce, but although looking harmless, one breath is all you'll
have when fighting these sorcerers.
Wizardry can only be practiced by the gifted, the one who sees with the eye of the
forehead - Merlin |
| Speed |
16 |
| Stamina |
16 |
| Endurance |
16 |
| Charisma |
16 |
| Dexderity |
400 |
Necromancer |
| Special Unit Requirements:
Magelord Status, Any 2 Level 4 Death Spell, Ceptor of Death, Cloak of Death, Can Only
Transformed When Dying |

|
Strength |
0 |
A necromancer is neither dead nor alive,
simply in between. A necromancer can command the dead and make them living.
For every death a necromancer can make a new. The necromancer can make his own army
of ghouls, skeletons, and shades. A necromancer may never fight in battle, but don't
think his mighty skeletons won't strike you down. Although his armies are weak, they
are large. An army of skeletons may take out a destroyer lord any day. The
Necromancer is scarcely ever at risk. The necromancer can caste dark spells, and
only dark spells. The Necromancer can incite fear in his enemy and weaken
him for an attack. The necromancer is the ultimate force of evil, which no one may
ever stop have one appear.
Without death we cannot improve on life - Quote from Bill Clinton's speech for Mother
Theresa's Death |
| Speed |
0 |
| Stamina |
0 |
| Endurance |
0 |
| Charisma |
0 |
| Dexderity |
480 |
Clerical |
| Special Unit Requirements:
Warmage Status, Any Level 2 Spell |

|
Strength |
0 |
The clerical is one of the weaker of
forms, but who said that being weak had anything to do with it? Clericalists master
the power of life, and upon entering Clericalship garnishes and learns all of their spells
instantly. The clerical although seeming feeble can caste a storm, those who are
caught in the eye of this storm for ever suffer the power which makes them live.
And from Earth comes not all her free gifts? - Samuel Clemens |
| Speed |
0 |
| Stamina |
0 |
| Endurance |
0 |
| Charisma |
0 |
| Dexderity |
240 |
Martial Artist |
| Special Unit Requirements:
Fighter Status, level 1 glove |

|
Strength |
30 |
The Martial Artist is a
person that is not to be screwed with, they have some of the fastest hands in the land and
they can get in about 5 punches before you knew he even got there. Although weapons
aren't his strong points, his fast hands and strong legs make up for all of that. |
| Speed |
20 |
| Stamina |
10 |
| Endurance |
20 |
| Charisma |
5 |
| Dexderity |
5 |
Arch-Bishop |
| Special Unit Requirements:
Clerical Status, Any Level 4 Water Spell |

|
Strength |
10 |
Let not the name fool you, the
Arch-Bishop is a true and keen warrior. He believes that true strength lies in the
mind. Upon becoming the Arch-Bishop you garnish all of the water spells. The
Arch-Bishop believes that all people must be blessed under one god and not many, he will
either kill or baptise, I guess you'll be the one to find that out.
You cannot kill the Messiah - Kane |
| Speed |
70 |
| Stamina |
5 |
| Endurance |
5 |
| Charisma |
90 |
| Dexderity |
240 |
Weapons Artist |
| Special Unit Requirements:
Martial Artist Status, Any level 3 Swallow, Any level 3
Chunchaku |

|
Strength |
70 |
The Weapons Artist is a man
that can use two very unique weapons. These weapons are considered very deadly and
can kill and man very easily. They can use the double bladed staff known as the
swallow, and the very skillful chunchaku(num-chucks). If you come accross a person
like this... be afraid... be very afraid. |
| Speed |
40 |
| Stamina |
40 |
| Endurance |
40 |
| Charisma |
25 |
| Dexderity |
25 |
Peace Bringer |
| Special Unit Requirements:
Clerical Status, Any Level 4 Earth Spell |

|
Strength |
0 |
The Peace Bringer does not believe in
violence. The Peace Bringer attempts to get out of as many battles as
possible. The Peace Bringer is highly equiped to do battle with their opposition
with it's massive variety in Earth spells, but the Peace Bringer always attempts to avoid
battles. The Peace Bringers follow different lights of others and are seen
as heathens to all peoples.
Through Earth all magic flows, and lives - Morgaine |
| Speed |
0 |
| Stamina |
0 |
| Endurance |
0 |
| Charisma |
60 |
| Dexderity |
420 |
Shadowman |
| Special Unit Requirements:
Martial Artist Status, any Level 3 glove |

|
Strength |
50 |
The Shadownman is a man who
fights smart. He hides and awaits an opponent to come strolling by and he attacks
him at will. He normaly gets the first hit, unless his opponent is smart enough to
determine the signs of a that a Shadowman is near. The Shadowman fights unarmed with
some of the strongest hands and legs of all time. Their punch could snap a neck if
done correctly, their kick could decapitate a man right where he stands. |
| Speed |
50 |
| Stamina |
40 |
| Endurance |
30 |
| Charisma |
30 |
| Dexderity |
40 |
Spirit Shooter |
| Special Unit Requirements:
Archer Warrior Status, Any Level 4 Non-Bow Missile Weapon |

|
Strength |
0 |
The spirit shooters do not use bows like
their other breathren. The Spirit Shooter is commonly known to use a number of
weapons. Among these weapons are tomahawks, poison pipes, and daggers. They
will throw anything they can, but refuse to use bows and arrows. They believe that
the spirit propels these weapons, and not them.
Everyone's got to believe in something, or those people will not believe at all what I
stand here before you today to say - John Crosby |
| Speed |
110 |
| Stamina |
0 |
| Endurance |
0 |
| Charisma |
70 |
| Dexderity |
300 |
Swallow Expert |
| Special Unit Requirements:
Weapons Artist Status, any Level 4 Swallow |
|
Strength |
200 |
The Swallow Expert is a man
who is skilled in the art of Swallow using. This skill is very rare and any man who
has managed to master it is indeed a man who has great patience and great skill.
This person fights with much speed and agility that will give any class a massive beating
and he won't let them leave the battle without being scared for life. |
| Speed |
100 |
| Stamina |
50 |
| Endurance |
50 |
| Charisma |
10 |
| Dexderity |
70 |
Chunchaku Expert |
| Special Unit Requirements:
Weapons Artist Status, Any Level 4 Chunchaku |

|
Strength |
180 |
The Chunchaku(num-chucks)
Expert is a expert in the use of the deadly weapon, chunchaku. This man is much
faster than the Swallow Expert, but not as strong, what his bodily strength lacks in...
his force of the chunchaku makes up for it. If anyman was in the way of his swinging
rods, they would have a bruise on their bodies that would last a life-time. |
| Speed |
150 |
| Stamina |
30 |
| Endurance |
20 |
| Charisma |
10 |
| Dexderity |
70 |
Evolutionist |
| Special Unit Requirements:
Archer Warrior Status, Any Level 4 Weapon |

|
Strength |
0 |
The Evolutionist is the anti of this
world. While this world attempts to hold on to different eras the evolutionist is
trying to change or improve them. The evolutionist can design many great weapons,
depending on the era. The evolutionist will do what ever he can to defend his land
and conquer others. He truly is a scientist
Physics is just a big word we physisists use to simplify all the dynamics of this Universe
- Steven Hawkings |
| Speed |
0 |
| Stamina |
80 |
| Endurance |
0 |
| Charisma |
0 |
| Dexderity |
400 |
Hired
Assasin |
| Special Unit Requirements:
Shadowman Status, any Level 4 dagger, any Level 4 Sword, and Any Level 4 Glove |

|
Strength |
200 |
The Hired Assasin is just
that. He is a man who will take any job from any other character as long as the
price is right. He may be a hired gun, but he is very honorable. He would
never attack a man from behind, or if he was unable to defend himself. He refuses to
murder women and children for money, only in self defense. He will normaly use his
sword to get the job done, but he will use his dagger from long distance if the situation
calls for it. |
| Speed |
100 |
| Stamina |
40 |
| Endurance |
40 |
| Charisma |
60 |
| Dexderity |
40 |
Trapper |
| Special Unit Requirements:
Shadowman Status, Any Level 4 Crossbow, rope, net |

|
Strength |
100 |
The Trapper is a more
advanced version of the Shadowman, the Trapper has absolutely no honor and will set traps
for his opponents and he will immediately kill them any chance he can... or he will just
steal from them. They also like the revel in the fact that their opponents were dumb
enough to fall for the trap, this can sometimes be their downfall though. They
aren't very strong |
| Speed |
200 |
| Stamina |
50 |
| Endurance |
50 |
| Charisma |
40 |
| Dexderity |
40 |
Flame Shooter |
| Special Unit Requirements:
Spirit Shooter Status, Any Level 4 Bow |

|
Strength |
300 |
Flame Shooters have many uses.
They can operate a bow and arrow. They can use a sword. The Flame Shooters
have inhabited a power to make weapons transform into a lavatic form such that upon
contact the enemy becomes nothing but vapors. The Flame Shooters are giants with
untimely strength. When fighting a Flame Shooter dodge as many times as you can
Why kill the fire, without the fires there would be no need for waters - Peter Jacobs |
| Speed |
0 |
| Stamina |
40 |
| Endurance |
40 |
| Charisma |
0 |
| Dexderity |
100 |
Long
Shooter |
| Special Unit Requirements:
Spirit Shooter Status, Any Level 4 Tomahawk, Any Level 4 Helmet, Any Level 4 Armor, And
Levelt 4 Boots |

|
Strength |
100 |
Long Shooters can throw things a long
distance. They are small so it is much easier to dodge things and are equiped with
the most modern in armors. Long Shooters believe in an older style of fighting, but
still are missile attackers. They can throw a tomahawk extremely far and hit a
moving target. Long Shooters are something to be afraid of, as if you go get in
contact with them, you'll have to out smart them, and find a way to hit them, without
letting them kill you.
You attack me from a far, but I bet you can't come to my face Mr. President George Bush
and talk this over - Chinese Governor Yang |
| Speed |
200 |
| Stamina |
30 |
| Endurance |
40 |
| Charisma |
20 |
| Dexderity |
50 |
|