Path of the Warrior

    Level 1

    Level 2

    Level 3

    Level 4

    Warrior

    Berzerker

    Destroyer

    Warrior Rider

    Destroyer Lord

    Warlord

    King

    Commander

    Warlock

    Warmage

    Clerical

    Arch-Bishop

    Peace Bringer

    Magelord

    Wizard

    Necromancer

    Archer

    Archer Warrior

    Crossbowman

    Evolutionist

    Thief Lord

    Spirit Shooter

    Flame Shooter

    Long Shooter

    Fighter

    Martial Artist

    Weapons Artist

    Swallow Expert

    Chunchaku Expert

    Shadowman

    Hired Assasin

    Trapper

     

     

    Warrior

    Special Unit Requirements:   None

    Strength 10 Warriors are all-round fighters who do not specialize in anything in particular.  They have a balance in everything.  They can only use weak weapons and usually do not wear the best of armors.  The warrior in his weakness is still yet a brave soldier.  The Warrior can easily take out enemies through surprise.  The warrior is incredibly weak to magics and shows disdain towards any dragon types
    For every great warrior there must be a great beginning and an end - King Arthur
    Speed 10
    Stamina 10
    Endurance 10
    Charisma 10
    Dexderity 10

     

     

    Warlock

    Special Unit Requirements:   None

    Strength 0 A warlock is the first step to garnishing the power of mana.   For every point of dexderity a warlock can garnish the power to create miracles.   The warlock is the first step of many in the stages to ultimate mastery of this craft.  A Warlock has the power to utilize spells of light only.  Warlocks can be fairly weak, but if enough mana can conquer an opponent.
    Warlock's are but the first and the end in the circle of life, doubting the true power of a Warlock is to doubt your own soul - Lancelot of the Lakes
    Speed 0
    Stamina 0
    Endurance 0
    Charisma 0
    Dexderity 60

     

    Berzerker

    Special Unit Requirements:   Warrior Status, Non-Original Sword or Axe

    Strength 40 Berzerkers show absolutely no fear.  They are extremely strong and extremely fast.  If you turn your head even for a second on a berzerker your head may just be cut off.  Berzerkers do not follow all the paths of their chosen religion.  Berzerkers are untrustworthy.  Berzerkers will do what ever they can to attain victory.  Berzerkers are extremely known to attack defenceless villages and plunder it for themselves.
    Lord Save Us From The Vikings - Ancient Norse Prayer
    Speed 40
    Stamina 10
    Endurance 10
    Charisma 10
    Dexderity 10

     

    Destroyer

    Special Unit Requirements:   Bezerker Status, Any Level 2 Sword or Axe

    Strength 80 Let not the size fool you.  These troops are neither slow, nor inacurate in a shot.  They are not clumsy.  These are large, strong, fast warriors.  They range from 6'10", all the way up to 10"11'.   These destroyers are known to kill their enemies with a swift cut of a blade.   They show very little mercy to those who contend with them.  The destroyer believe that anyone smaller than them are but futile.  They are very cocky, but very strong.
    The fool lead us astray and lead us to the mighty giants, and they were all killed - Drunk McCloud from the Apocolypse Chronicles
    Speed 90
    Stamina 20
    Endurance 30
    Charisma 10
    Dexderity 10

     

    Warlord

    Special Unit Requirements:   Bezerker Status, Any Level 2 Sword or Axe

    Strength 60 The warlord is among the most intelligent of his kind.   The warlord believes that through influence you can become the most powerful.   The warlord is a commander in his own kind.  The warlord has the ability to own an entire town.  Although can be costly, the warlord can train up to three people to join him in battle, these people are warriors and cannot surpass this level.  The training must come out of the warlords own point victories.  The Warlord is not much of a match, but when looking at him, rememeber to look behind you for his minions.
    Peace through power, power through domination - Kane from Tiberian Sun
    Speed 50
    Stamina 20
    Endurance 30
    Charisma 10
    Dexderity 70

     

    Fighter

    Special Unit Requirements:   None

    footman.gif (3932 bytes)

    Strength 20 The Fighter is a guy who isn't all that great with any type of weapons.  He relies mostly on his speed and strength.  He is one of the strongest of the beggining classes and will indeed give any other class a run for its money.  Although he doesn't have any charisma or Dexterity, he isn't a man to just toss to the side and forget about.
    Speed 10
    Stamina 15
    Endurance 5
    Charisma 0
    Dexterity 0

     

    Warrior Rider

    Special Unit Requirements:   Destroyer Status, Any Level 3 Sword or Axe, Any Level 3 Armor

    Strength 100 The warrior rider is swift in speed and even more deadlier with the sword.  He can storm into battle and kill his enemy with in seconds, and still make it in time to fight in a war.  He has great speed uncontested by anyone.   He has somewhat weak armor but rides the fastest horses.  Don't think about fighting a warrior rider, run, run as fast as you can, and maybe you'll live for an extra minute
    The king will die in a contest with a barbarian, the barbarian will slice off his head before he can strike - Nastraudamous
    Speed 200
    Stamina 20
    Endurance 50
    Charisma 40
    Dexderity 70

     

    Destroyer Lord

    Special Unit Requirements:   Destroyer Status, Any Level 3 Whip

    Strength 200 The destroyer lord is a strong tyrant.  He has blades attached down his arms to slice his enemy in half.  He wields a mighty whip to pull in his opponent and slice them in half.  The destroyer lord does not speak fluent English.  His tusken helmet blocks off most speech.  He can fight quickly, but don't let him get a hold of you.  His blades may be strong, but with his strong hands, you'll feel a crushing slow and painful death.
    Let not death make you fear, for when you die, you'll all be remembered for serving your country, and serving them well - General Napolean
    Speed 100
    Stamina 20
    Endurance 50
    Charisma 40
    Dexderity 70

     

    King

    Special Unit Requirements:   Warlord Status, Any Level 2 Sword or Axe, Any Level 3 Shield, Any Level 3 Armor

    Strength 40 Although extremely weak, the king reigns supreme.  He has the ability to train as many as five people into berzerkers.  He must make them accomplished warriors in his own points.  The king can own his own kingdom and castle.  The king scarcely ever leaves his own castle, many times he will have his enemy lured into his kingdom.  When the king does go out, he is usually accompanied by a royal guard.
    All hail King Richard - Robin of Locksley
    Speed 40
    Stamina 40
    Endurance 90
    Charisma 110
    Dexderity 160

     

    Commander

    Special Unit Requirements:   Warlord Status, Any Level 3 Sword or Axe, Any Level 2 Shield, Any Level 2 Armor

    Strength 90 The commander can train up to three people as far as warlords.   The commander owns an entire village.  The commander in his wiseness cares much more for his people than his own safety.  The command will go outword facing all battlse that come before him.  The commander does not fear death and believes in himself and his people.  The commander knows how to fight, but also to kill.
    A man who commands an army, commands respect - Prime Minister John A. MacDonald
    Speed 90
    Stamina 40
    Endurance 100
    Charisma 20
    Dexderity 140

     

    Archer Warrior

    Special Unit Requirements:   Archer Status, Any Level 2 Dagger, Any Level 2 Bow, Any Level 2 Arrows, Any Level 1 Spell

    Strength 10 The archer warrior is but weak among close attack.  They can only defend themselves with a dagger to run away further for another bow attack.   They are strong in the bow, one thrust of the arrow can kill their opponent.   The archer warrior are both wise, and accurate in shot, no one can match their bowing.  They are women who believe that only through feminism can mankind see it's greatest ruler.  They have limited spell abilities but have been known to caste a storm.
    Is striking from behind truly treachery? - Oscar Freedman
    Speed 10
    Stamina 10
    Endurance 10
    Charisma 30
    Dexderity 50

     

    Archer

    Special Unit Requirements:   Any Level 1 projectile and shooter(slingshot or bow,  Or various stones, depending on which era it is.)

    Strength 0 The archer's use large bows and strike with a keen strength.  Their arching can be shot from a long distance as far as 900 meters and hit dead on target.   The enemy of an archer is either caught by surprise, surviving luckily, or dead on the spot.  Archers do not believe in close combat, and are easily destroyed if in close contact.  Archers if calling to an enemy call from a distance with a fog horn, such that the echo makes it looks as if s/he is surrounding the enemy.
    Let them know they are not alone, they may be strong in number, but we are loud in number - Genghis Khan
    Speed 0
    Stamina 0
    Endurance 30
    Charisma 0
    Dexderity 30

     

    Magelord

    Special Unit Requirements:   Archer-Warrior Status, Any Level 3 Staff, Spell Book, Any Spell

    Strength 10 Magelords are masters of spells in combat.  Utilizing spells they can destroy their enemies with simple wordsUnlike warlocks magelords can defend themselves in close combat.  The magelords yield spells of the mind and can control how a person thinks, and what they do.  Magelords can trick their opponents into doing that which they do not want to.
    Control the media, control the mind
    - Cypress
    Speed 10
    Stamina 10
    Endurance 10
    Charisma 40
    Dexderity 160

     

    Crossbowman

    Special Unit Requirements:   Archer Status, Any Level 3 Crossbow, Any Level 3 Arrows, Any Level 3 Armor, Any Level 3 Helmet, Any Level 3 Boots

    Strength 25 Crossbowman are the first stages of a more advanced society.   They believe through intelligence will be the true war.  Crossbowman wield the mightiest and newest pieces of technology in crossbows.  Although their range is very limited, their arrows are very keen and can pierce armor.
    Death from the sky is death from the heavens
    - Judas
    Speed 25
    Stamina 25
    Endurance 25
    Charisma 50
    Dexderity 100

     

    Thief Lord

    Special Unit Requirements:   Archer-Warrior Status, Any Level 3 Crossbow, Any Level 3 Arrows, Any Level 3 Armor, Any Level 4 Helmet, Any Level 2 Dagger

    Strength 30 Let not the name fool you.  The lord of the thieves is a powerful warrior.  The thief lord through the crime cinticate garnishishes extra cash.  With the cost of 30 dormant fighting points a thief lord can call upon the creation of a thief to steal from common folk in his name.  The thief lord collects 2 golden dollars for everything thief hired a week.  The thief lord although using devious traits to succeed is a master in the battle field.  The thief lord utilizing a bow and fairly close range, and a long dagger to slit thr throat of their opponents can make slaves out of her opposition.  The thief lord is the fear os all Scar
    What thieves?
    - Frankfurt Dickens
    Speed 90
    Stamina 50
    Endurance 70
    Charisma 80
    Dexderity 160

     

    Wizard

    Special Unit Requirements:   Magelord Status, Any Level 4 Fire Spell, Any Level 4 Water Spell, Any Level 4 Psychic Spell, Any Level 4 Cloak

    Strength 16 The Wizard is among the most traditional of warriors.   The wizard believes that simple illusions can draw an enemy harm.  A wizard can wield all but spells of death.  The wizard uses small trick to fool his enemy.  Psychic attacks can make the enemy feel threatened and die from exhaust.   Fire and water, will either drown or burn you.  All wizard spells are of the highest strength and can only be dominated by someone of great speed.  Wizards can phase from place to place without the use of mana.  Wizards are incredibly fierce, but although looking harmless, one breath is all you'll have when fighting these sorcerers.
    Wizardry can only be practiced by the gifted, the one who sees with the eye of the forehead
    - Merlin
    Speed 16
    Stamina 16
    Endurance 16
    Charisma 16
    Dexderity 400

     

    Necromancer

    Special Unit Requirements:   Magelord Status, Any 2 Level 4 Death Spell, Ceptor of Death, Cloak of Death, Can Only Transformed When Dying

    Strength 0 A necromancer is neither dead nor alive, simply in between.   A necromancer can command the dead and make them living.  For every death a necromancer can make a new.  The necromancer can make his own army of ghouls, skeletons, and shades.  A necromancer may never fight in battle, but don't think his mighty skeletons won't strike you down.  Although his armies are weak, they are large.  An army of skeletons may take out a destroyer lord any day.  The Necromancer is scarcely ever at risk.  The necromancer can caste dark spells, and only dark spells.  The Necromancer can incite fear in his enemy and weaken him for an attack.  The necromancer is the ultimate force of evil, which no one may ever stop have one appear.
    Without death we cannot improve on life
    - Quote from Bill Clinton's speech for Mother Theresa's Death
    Speed 0
    Stamina 0
    Endurance 0
    Charisma 0
    Dexderity 480

     

    Clerical

    Special Unit Requirements:   Warmage Status, Any Level 2 Spell

    Strength 0 The clerical is one of the weaker of forms, but who said that being weak had anything to do with it?  Clericalists master the power of life, and upon entering Clericalship garnishes and learns all of their spells instantly.  The clerical although seeming feeble can caste a storm, those who are caught in the eye of this storm for ever suffer the power which makes them live.
    And from Earth comes not all her free gifts?
    - Samuel Clemens
    Speed 0
    Stamina 0
    Endurance 0
    Charisma 0
    Dexderity 240

     

    Martial Artist

    Special Unit Requirements:   Fighter Status, level 1 glove

    Strength 30 The Martial Artist is a person that is not to be screwed with, they have some of the fastest hands in the land and they can get in about 5 punches before you knew he even got there.  Although weapons aren't his strong points, his fast hands and strong legs make up for all of that.
    Speed 20
    Stamina 10
    Endurance 20
    Charisma 5
    Dexderity 5

     

    Arch-Bishop

    Special Unit Requirements:   Clerical Status, Any Level 4 Water Spell

    Strength 10 Let not the name fool you, the Arch-Bishop is a true and keen warrior.  He believes that true strength lies in the mind.  Upon becoming the Arch-Bishop you garnish all of the water spells.  The Arch-Bishop believes that all people must be blessed under one god and not many, he will either kill or baptise, I guess you'll be the one to find that out.
    You cannot kill the Messiah
    - Kane
    Speed 70
    Stamina 5
    Endurance 5
    Charisma 90
    Dexderity 240

     

    Weapons Artist

    Special Unit Requirements:   Martial Artist Status, Any level 3 Swallow, Any level 3                                              Chunchaku

    Strength 70 The Weapons Artist is a man that can use two very unique weapons.  These weapons are considered very deadly and can kill and man very easily.  They can use the double bladed staff known as the swallow, and the very skillful chunchaku(num-chucks).  If you come accross a person like this... be afraid... be very afraid.
    Speed 40
    Stamina 40
    Endurance 40
    Charisma 25
    Dexderity 25

     

    Peace Bringer

    Special Unit Requirements:   Clerical Status, Any Level 4 Earth Spell

    Strength 0 The Peace Bringer does not believe in violence.  The Peace Bringer attempts to get out of as many battles as possible.  The Peace Bringer is highly equiped to do battle with their opposition with it's massive variety in Earth spells, but the Peace Bringer always attempts to avoid battles.  The Peace Bringers follow different lights of others and are seen as heathens to all peoples.
    Through Earth all magic flows, and lives
    - Morgaine
    Speed 0
    Stamina 0
    Endurance 0
    Charisma 60
    Dexderity 420

     

    Shadowman

    Special Unit Requirements:   Martial Artist Status, any Level 3 glove

    Strength 50 The Shadownman is a man who fights smart.   He hides and awaits an opponent to come strolling by and he attacks him at will.   He normaly gets the first hit, unless his opponent is smart enough to determine the signs of a that a Shadowman is near.  The Shadowman fights unarmed with some of the strongest hands and legs of all time.  Their punch could snap a neck if done correctly, their kick could decapitate a man right where he stands.
    Speed 50
    Stamina 40
    Endurance 30
    Charisma 30
    Dexderity 40

     

    Spirit Shooter

    Special Unit Requirements:   Archer Warrior Status, Any Level 4 Non-Bow Missile Weapon

    Strength 0 The spirit shooters do not use bows like their other breathren.  The Spirit Shooter is commonly known to use a number of weapons.   Among these weapons are tomahawks, poison pipes, and daggers.  They will throw anything they can, but refuse to use bows and arrows.  They believe that the spirit propels these weapons, and not them.
    Everyone's got to believe in something, or those people will not believe at all what I stand here before you today to say
    - John Crosby
    Speed 110
    Stamina 0
    Endurance 0
    Charisma 70
    Dexderity 300

     

    Swallow Expert

    Special Unit Requirements:   Weapons Artist Status, any Level 4 Swallow

     

    Strength 200 The Swallow Expert is a man who is skilled in the art of Swallow using.  This skill is very rare and any man who has managed to master it is indeed a man who has great patience and great skill.  This person fights with much speed and agility that will give any class a massive beating and he won't let them leave the battle without being scared for life.
    Speed 100
    Stamina 50
    Endurance 50
    Charisma 10
    Dexderity 70

     

    Chunchaku Expert

    Special Unit Requirements:   Weapons Artist Status, Any Level 4 Chunchaku

    Strength 180 The Chunchaku(num-chucks) Expert is a expert in the use of the deadly weapon, chunchaku.  This man is much faster than the Swallow Expert, but not as strong, what his bodily strength lacks in... his force of the chunchaku makes up for it.  If anyman was in the way of his swinging rods, they would have a bruise on their bodies that would last a life-time.
    Speed 150
    Stamina 30
    Endurance 20
    Charisma 10
    Dexderity 70

     

    Evolutionist

    Special Unit Requirements:   Archer Warrior Status, Any Level 4 Weapon

    Strength 0 The Evolutionist is the anti of this world.  While this world attempts to hold on to different eras the evolutionist is trying to change or improve them.  The evolutionist can design many great weapons, depending on the era.   The evolutionist will do what ever he can to defend his land and conquer others.   He truly is a scientist
    Physics is just a big word we physisists use to simplify all the dynamics of this Universe
    - Steven Hawkings
    Speed 0
    Stamina 80
    Endurance 0
    Charisma 0
    Dexderity 400

     

    Hired Assasin

    Special Unit Requirements:   Shadowman Status, any Level 4 dagger, any Level 4 Sword, and Any Level 4 Glove

    Strength 200 The Hired Assasin is just that.  He is a man who will take any job from any other character as long as the price is right.  He may be a hired gun, but he is very honorable.  He would never attack a man from behind, or if he was unable to defend himself.  He refuses to murder women and children for money, only in self defense.  He will normaly use his sword to get the job done, but he will use his dagger from long distance if the situation calls for it.
    Speed 100
    Stamina 40
    Endurance 40
    Charisma 60
    Dexderity 40

     

    Trapper

    Special Unit Requirements:   Shadowman Status, Any Level 4 Crossbow, rope, net

    amazonthief.gif (3947 bytes)

    Strength 100 The Trapper is a more advanced version of the Shadowman, the Trapper has absolutely no honor and will set traps for his opponents and he will immediately kill them any chance he can... or he will just steal from them.  They also like the revel in the fact that their opponents were dumb enough to fall for the trap, this can sometimes be their downfall though.  They aren't very strong
    Speed 200
    Stamina 50
    Endurance 50
    Charisma 40
    Dexderity 40

     

    Flame Shooter

    Special Unit Requirements:   Spirit Shooter Status, Any Level 4 Bow

    Strength 300 Flame Shooters have many uses.  They can operate a bow and arrow.  They can use a sword.  The Flame Shooters have inhabited a power to make weapons transform into a lavatic form such that upon contact the enemy becomes nothing but vapors.  The Flame Shooters are giants with untimely strength.  When fighting a Flame Shooter dodge as many times as you can
    Why kill the fire, without the fires there would be no need for waters
    - Peter Jacobs
    Speed 0
    Stamina 40
    Endurance 40
    Charisma 0
    Dexderity 100

     

    Long Shooter

    Special Unit Requirements:   Spirit Shooter Status, Any Level 4 Tomahawk, Any Level 4 Helmet, Any Level 4 Armor, And Levelt 4 Boots

    Strength 100 Long Shooters can throw things a long distance.  They are small so it is much easier to dodge things and are equiped with the most modern in armors.   Long Shooters believe in an older style of fighting, but still are missile attackers.  They can throw a tomahawk extremely far and hit a moving target.   Long Shooters are something to be afraid of, as if you go get in contact with them, you'll have to out smart them, and find a way to hit them, without letting them kill you.
    You attack me from a far, but I bet you can't come to my face Mr. President George Bush and talk this over
    - Chinese Governor Yang
    Speed 200
    Stamina 30
    Endurance 40
    Charisma 20
    Dexderity 50
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