Spell Laboratory
Mages just do not magically get spells, they pay for the research to put into them. Many believed that wizards would lock themselves in towers for weeks to realize exactly how to do spells. If you choose the path of the Warlock the Spell laboratory is the place for you. To accurately get the amount of time it takes to research spells take your level and divide it by the amount of weeks. Before you can move up a level in spell knowledge you must first conquer all the spells of that level. You must buy a book of spells from the misc. shop first before you can obtain spells.
Level 1 Spells |
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Fire Spells |
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Spell Name |
Spell Cost |
Amount of Study to Attain |
Description |
Combat Power |
Mana Cost |
|---|---|---|---|---|---|
Blitz |
4 coppers |
1 week |
The blitz is a basic spell when used it castes a small ball of fire |
+1 Strength |
2 mana |
Blaze |
6 coppers |
1 week |
blaze is a basic spell which gives the user of the spell a fire shield around their body |
+1 Endurance |
10 mana |
Flame |
10 coppers |
4 weeks |
castes a small fireball from a distance at opponent |
+4 Strength, +2 Dexderity |
8 mana |
Burn |
12 coppers |
5 weeks |
In throwing a glass container at your opponent he will ignite into fire |
-2 Strength to opponent |
14 mana |
Blow |
14 coppers |
6 weeks |
Can caste fire from the mouth, very useful in catching people by surprise |
+3 Strength, +2 Dexderity, +2 Speed, +4 Charisma |
12 mana |
Earth Spells |
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Spell Name |
Spell Cost |
Amount of Study to Attain |
Description |
Combat Power |
Mana Cost |
Slab |
5 coppers |
1 week |
throws a large rock at opponent |
+1 Strength |
4 mana |
Entangle |
20 coppers |
3 weeks |
this spell will momentarily entangle your opponent in a web |
+10 Charisma |
12 mana |
Tremor |
40 coppers |
4 weeks |
Causes a short tremor to occur knocking the opponent off balance |
+20 Strength |
20 mana |
Death Spells |
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Spell Name |
Spell Cost |
Amount of Study to Attain |
Description |
Combat Power |
Mana Cost |
Self-Destruct |
30 coppers |
5 weeks |
when losing, casting self destruct will leave you and your opponent both dead |
+999999 Strength |
300 mana |
Plague |
40 coppers |
3 weeks |
Causes opponent to become sick and gradually dead |
All attributes of opponent lower by 1 for every attack you or he makes |
200 mana |
Infest |
1 gold ingot |
10 weeks |
Creates swarms of locust to assault opponent |
-10 To opponent strength, +10 Strength |
300 mana |
Water Spells |
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Spell Name |
Spell Cost |
Amount of Study to Attain |
Description |
Combat Power |
Mana Cost |
Splash |
3 coppers |
1 week |
attacks your opponent with a puddle of water |
+2 strength |
1 mana |
Whirl Pool |
10 coppers |
3 weeks |
When fighting on a water craft you can cause a whirl pool and instantly kill your opponent, the whirl pool will spare you |
Kills Opponent When On Water |
20 mana |
Life Spells |
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Spell Name |
Spell Cost |
Amount of Study to Attain |
Description |
Combat Power |
Mana Cost |
Holy Bolt |
6 coppers |
2 weeks |
From the heavens strikes a mighty bolt on your opponents |
+1 Strength |
1 mana |
Replenish |
10 coppers |
3 weeks |
You can heal not only yourself, but a friend |
Restore all health in combat |
5 mana |
Life Arrow |
12 coppers |
4 weeks |
An arrow made of pure energy strikes from the heart to kill your opponent |
+3 Strength |
3 mana |
Life Bolt |
14 coppers |
4 weeks |
With full power you can create your own bolts stronger than those of the holy lands |
+7 Strength |
6 mana |
Discus of Life |
15 coppers |
4 weeks |
Kill your opponents with the power of a mighty disk form of your own energy |
+7 Strength, +1 Speed |
7 mana |
Electrify |
20 coppers |
5 weeks |
When in close combat with your opponent touch them and they shall fall and not move for a long time |
+10 Speed, +10 Charisma, +10 Endurance, +10 Stamina |
90 mana |
Beam |
40 coppers |
6 weeks |
From the sky comes a light which will fry an opponent upon blast |
+50 Strength, +10 Speed |
100 mana |
Psychic Spells |
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Spell Name |
Spell Cost |
Amount of Study to Attain |
Description |
Combat Power |
Mana Cost |
Mind Mold |
1 gold ingot |
9 weeks |
Use this spell to momentarily control the mind of your opponent, once you control the mind, you control the battle |
+30 Speed, +40 Charisma |
400 mana |
Level 2 Spells |
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Fire Spells |
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Spell Name |
Spell Cost |
Amount of Study to Attain |
Description |
Combat Power |
Mana Cost |
Mega Blitz |
3 gold ingots |
12 weeks |
When used castes a large ball of fire |
+40 Strength |
200 mana |
Fire |
6 gold ingots |
20 weeks |
Creates a ring of fire around yourself such that it is hard for even the bravest of warriors to attack you |
+70 Charisma |
400 mana |
Flame Shield |
4 gold ingots |
14 weeks |
While in close combat a layer of fire covers you from attack |
+30 Speed |
220 mana |
Scorch |
11 gold ingots |
24 weeks |
From the ground arises a flame, your opponent doesn't see it coming, and it burns him in his place |
+100 Strength |
500 mana |
Spray |
5 gold ingots |
10 weeks |
When in close range of your opponent you can spray him with an acidy liquid |
-9 to Strength of opponent, +10 Strength |
90 mana |
Earth Spells |
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Spell Name |
Spell Cost |
Amount of Study to Attain |
Description |
Combat Power |
Mana Cost |
Bind |
2 gold ingots |
8 weeks |
Bing together many rocks and make a boulder to throw at your opponent |
+20 Strength |
40 mana |
Dust |
1 gold ingots |
5 weeks |
Using the Earth's own soil you can confuse your opponent |
+30 Charisma |
30 mana |
Earthquake |
30 gold ingots |
29 weeks |
Cause a large Earthquake that will split the Earth and possibly swallow your opponent |
+200 Strength |
500 mana |
Death Spells |
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Spell Name |
Spell Cost |
Amount of Study to Attain |
Description |
Combat Power |
Mana Cost |
Blight |
2 gold ingots |
10 weeks |
And from the sky came and scowering face which scared away all the enemies |
+300 Charisma |
300 mana |
Annihiliation |
10 gold ingots |
20 weeks |
Any armies of your opponent die |
+10 Strength, +40 Charisma |
500 mana |
Amoral |
60 gold ingots |
30 weeks |
A giant bat appears and is used as your escape, or attack |
+100 Strength, +100 Charisma, +200 Speed |
800 mana |
Water Spells |
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Spell Name |
Spell Cost |
Amount of Study to Attain |
Description |
Combat Power |
Mana Cost |
Drench |
1 gold ingot |
7 weeks |
Use large quantites of water to destroy your enemy |
+60 Strength |
80 mana |
Water Serpant |
3 gold ingots |
20 weeks |
Summon the power of the Lock Nes Monster who will provide you with means of escape, decoy, or assault |
+10 Strength, +10 Speed, +30 Charisma, +10 Endurance |
90 mana |
Life Spells |
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Spell Name |
Spell Cost |
Amount of Study to Attain |
Description |
Combat Power |
Mana Cost |
Blessed Bolt |
1 gold ingot |
10 weeks |
The heavens supply you with larger bolts to strike down your opponent |
+10 Strength |
20 mana |
Restore |
2 gold ingots |
20 weeks |
Restore the life of your enemy or ally while in battle or after battle |
Restores life |
90 mana |
Chaste Arrow |
3 gold ingots |
14 weeks |
A power from the heavens blessed by your hand which strikes down an opponent |
+20 Strength |
40 mana |
Pious Bolt |
4 gold ingots |
18 weeks |
Using your knowledge of energy you can confuct bolts of lightning on to our opponent any time in combat |
+30 Strength |
45 mana |
Devout Adz |
5 gold ingots |
20 weeks |
Create an axe out of pure energy and launch it on your opponents |
+40 Strength, +10 Speed, +20 Endurance |
60 mana |
Psychic Spells |
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Spell Name |
Spell Cost |
Amount of Study to Attain |
Description |
Combat Power |
Mana Cost |
Control The Elements |
20 gold ingots |
40 weeks |
While in combat contact animals to help you out |
+100 Speed, +100 Charisma, +100 Endurance, +100 Stamina |
1000 mana |