Spell Laboratory

 

Mages just do not magically get spells, they pay for the research to put into them.   Many believed that wizards would lock themselves in towers for weeks to realize exactly how to do spells.  If you choose the path of the Warlock the Spell laboratory is the place for you.  To accurately get the amount of time it takes to research spells take your level and divide it by the amount of weeks.  Before you can move up a level in spell knowledge you must first conquer all the spells of that level.  You must buy a book of spells from the misc. shop first before you can obtain spells.

Level 1 Spells

Fire Spells

Spell Name

Spell Cost

Amount of Study to Attain

Description

Combat Power

Mana Cost

Blitz

4 coppers

1 week

The blitz is a basic spell when used it castes a small ball of fire

+1 Strength

2 mana

Blaze

6 coppers

1 week

blaze is a basic spell which gives the user of the spell a fire shield around their body

+1 Endurance

10 mana

Flame

10 coppers

4 weeks

castes a small fireball from a distance at opponent

+4 Strength, +2 Dexderity

8 mana

Burn

12 coppers

5 weeks

In throwing a glass container at your opponent he will ignite into fire

-2 Strength to opponent

14 mana

Blow

14 coppers

6 weeks

Can caste fire from the mouth, very useful in catching people by surprise

+3 Strength, +2 Dexderity, +2 Speed, +4 Charisma

12 mana

Earth Spells

Spell Name

Spell Cost

Amount of Study to Attain

Description

Combat Power

Mana Cost

Slab

5 coppers

1 week

throws a large rock at opponent

+1 Strength

4 mana

Entangle

20 coppers

3 weeks

this spell will momentarily entangle your opponent in a web

+10 Charisma

12 mana

Tremor

40 coppers

4 weeks

Causes a short tremor to occur knocking the opponent off balance

+20 Strength

20 mana

Death Spells

Spell Name

Spell Cost

Amount of Study to Attain

Description

Combat Power

Mana Cost

Self-Destruct

30 coppers

5 weeks

when losing, casting  self destruct will leave you and your opponent both dead

+999999 Strength

300 mana

Plague

40 coppers

3 weeks

Causes opponent to become sick and gradually dead

All attributes of opponent lower by 1 for every attack you or he makes

200 mana

Infest

1 gold ingot

10 weeks

Creates swarms of locust to assault opponent

-10 To opponent strength, +10 Strength

300 mana

Water Spells

Spell Name

Spell Cost

Amount of Study to Attain

Description

Combat Power

Mana Cost

Splash

3 coppers

1 week

attacks your opponent with a puddle of water

+2 strength

1 mana

Whirl Pool

10 coppers

3 weeks

When fighting on a water craft you can cause a whirl pool and instantly kill your opponent, the whirl pool will spare you

Kills Opponent When On Water

20 mana

Life Spells

Spell Name

Spell Cost

Amount of Study to Attain

Description

Combat Power

Mana Cost

Holy Bolt

6 coppers

2 weeks

From the heavens strikes a mighty bolt on your opponents

+1 Strength

1 mana

Replenish

10 coppers

3 weeks

You can heal not only yourself, but a friend

Restore all health in combat

5 mana

Life Arrow

12 coppers

4 weeks

An arrow made of pure energy strikes from the heart to kill your opponent

+3 Strength

3 mana

Life Bolt

14 coppers

4 weeks

With full power you can create your own bolts stronger than those of the holy lands

+7 Strength

6 mana

Discus of Life

15 coppers

4 weeks

Kill your opponents with the power of a mighty disk form of your own energy

+7 Strength, +1 Speed

7 mana

Electrify

20 coppers

5 weeks

When in close combat with your opponent touch them and they shall fall and not move for a long time

+10 Speed, +10 Charisma, +10 Endurance, +10 Stamina

90 mana

Beam

40 coppers

6 weeks

From the sky comes a light which will fry an opponent upon blast

+50 Strength, +10 Speed

100 mana

Psychic Spells

Spell Name

Spell Cost

Amount of Study to Attain

Description

Combat Power

Mana Cost

Mind Mold

1 gold ingot

9 weeks

Use this spell to momentarily control the mind of your opponent, once you control the mind, you control the battle

+30 Speed, +40 Charisma

400 mana

Level 2 Spells

Fire Spells

Spell Name

Spell Cost

Amount of Study to Attain

Description

Combat Power

Mana Cost

Mega Blitz

3 gold ingots

12 weeks

When used castes a large ball of fire

+40 Strength

200 mana

Fire

6 gold ingots

20 weeks

Creates a ring of fire around yourself such that it is hard for even the bravest of warriors to attack you

+70 Charisma

400 mana

Flame Shield

4 gold ingots

14 weeks

While in close combat a layer of fire covers you from attack

+30 Speed

220 mana

Scorch

11 gold ingots

24 weeks

From the ground arises a flame, your opponent doesn't see it coming, and it burns him in his place

+100 Strength

500 mana

Spray

5 gold ingots

10 weeks

When in close range of your opponent you can spray him with an acidy liquid

-9 to Strength of opponent, +10 Strength

90 mana

Earth Spells

Spell Name

Spell Cost

Amount of Study to Attain

Description

Combat Power

Mana Cost

Bind

2 gold ingots

8 weeks

Bing together many rocks and make a boulder to throw at your opponent

+20 Strength

40 mana

Dust

1 gold ingots

5 weeks

Using the Earth's own soil you can confuse your opponent

+30 Charisma

30 mana

Earthquake

30 gold ingots

29 weeks

Cause a large Earthquake that will split the Earth and possibly swallow your opponent

+200 Strength

500 mana

Death Spells

Spell Name

Spell Cost

Amount of Study to Attain

Description

Combat Power

Mana Cost

Blight

2 gold ingots

10 weeks

And from the sky came and scowering face which scared away all the enemies

+300 Charisma

300 mana

Annihiliation

10 gold ingots

20 weeks

Any armies of your opponent die

+10 Strength, +40 Charisma

500 mana

Amoral

60 gold ingots

30 weeks

A giant bat appears and is used as your escape, or attack

+100 Strength, +100 Charisma, +200 Speed

800 mana

Water Spells

Spell Name

Spell Cost

Amount of Study to Attain

Description

Combat Power

Mana Cost

Drench

1 gold ingot

7 weeks

Use large quantites of water to destroy your enemy

+60 Strength

80 mana

Water Serpant

3 gold ingots

20 weeks

Summon the power of the Lock Nes Monster who will provide you with means of escape, decoy, or assault

+10 Strength, +10 Speed, +30 Charisma, +10 Endurance

90 mana

Life Spells

Spell Name

Spell Cost

Amount of Study to Attain

Description

Combat Power

Mana Cost

Blessed Bolt

1 gold ingot

10 weeks

The heavens supply you with larger bolts to strike down your opponent

+10 Strength

20 mana

Restore

2 gold ingots

20 weeks

Restore the life of your enemy or ally while in battle or after battle

Restores life

90 mana

Chaste Arrow

3 gold ingots

14 weeks

A power from the heavens blessed by your hand which strikes down an opponent

+20 Strength

40 mana

Pious Bolt

4 gold ingots

18 weeks

Using your knowledge of energy you can confuct bolts of lightning on to our opponent any time in combat

+30 Strength

45 mana

Devout Adz

5 gold ingots

20 weeks

Create an axe out of pure energy and launch it on your opponents

+40 Strength, +10 Speed, +20 Endurance

60 mana

Psychic Spells

Spell Name

Spell Cost

Amount of Study to Attain

Description

Combat Power

Mana Cost

Control The Elements

20 gold ingots

40 weeks

While in combat contact animals to help you out

+100 Speed, +100 Charisma, +100 Endurance, +100 Stamina

1000 mana

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