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Caern Lore




This is an advanced article, intended to provide specific information not covered in several other lores.

The Nature of Caerns


If the whole of the Earth is seen as Mother Gaia's body, and the Umbra her soul, then Caerns would be her internal organs - the vital parts of her that keep her alive.

Caerns come in many varieties and sizes. Some Caerns are no larger than small apartments, while some rival the size of cities. All caerns have certain traits that are common among them - certain powers that manifest at their Hearts - their centerpoints, or what is often referred to as Gaia's Pulse.


Type Traits Tribes Spirits
Courage Intimidation, Frenzy Fianna, Get of Fenris, Silver Fang Epiphlings, bear spirits, cougar spirits
Fertility "life" any any
Love Empathy, Willpower Children of Gaia, Fianna Epiphlings, dove spirits, Lunes
Plenty Resources, "luck" Fianna, Glass Walkers, Silver Fangs Epiphlings, Raccoon spirits, air elementals
Wyld any Black Furies, Red Talons any, especially Wyld Spirits
Gnosis Gnosis Shadow Lords, Uktena Englings, and just about any other spirit type
Healing Health Levels, Derangements, Willpower Children of Gaia, Fianna water elementals, calm and peace spirits
Justice Perception, Law Silver Fangs, Wendigo Epiphlings, owl spirits
Kingship Intimidation, Leadership, Politics Silver Fangs, Shadow Lords Any of Falcon's Brood, Lion spirits, Bear spirits
Rage Rage Get of Fenris, Red Talons, Wendigo pain spirits, wrath spirits, Bear and Wolverine spirits
Sacrifice "shared traits" any dove spirits, calm and peace spirits, Earth elementals, Unicorn
Stamina Stamina, Survival Bone Gnawers, Wendigo wolf spirits, Protection Spirits (epiphlings), dog spirits
Strength Strength, Primal Urge Silver Fangs, Wendigo, Get of Fenris War spirits
Unity Wits, "Mindspeak" Children of Gaia, Silver Fangs bee spirits, ant spirits
Calm Wits, Perception, Frenzy Children of Gaia calm and peace spirits, deer spirits
Craftsmanship Crafts, Repair Get of Fenris, Silver Fangs glass and metal elementals, beaver or bee spirits, Atomic or Electricity Elementals
Enigmas Enigmas, Intelligence Stargazers, Uktena chameleon spirits, Chimmerlings, air and water elementals, trickster spirits, shadow and illusion spirits
Humor "relaxation" Bone Gnawers, Children of Gaia, Fianna, Glass Walkers laughter spirits, coyote spirits, dolphin spirits
Memory Past Lives, Eidetic Memory, "visions" Fianna, Uktena Anscestor spirits, owl spirits, glass elementals, Pattern Spiders
Primal Urge Animal Ken, Awareness, Primal Urge Red Talons, Wendigo any animal spirits
Streetwise Streetwise, Investigation Bone Gnawers, Glasswalkers rat spirits, city spirits
Visions "visions", spirit visitations Children of Gaia, Black Furies, Uktena bird spirits of all kinds, water spirits
Wisdom Rituals, Expression Uktena, Stargazers owl spirits, wind spirits
Stealth Stealth, Subterfuge Shadow Lords trickster spirits, air and water elementals, raccoon and cat spirits



Honoring the Caern




Protecting the Caern






Caern Resources




Caern Lore: the Ability

The Ability Caern Lore covers a studious knowledge of caerns and the septs that protect them. Character with this Ability are familiar with the powers that can manifest within a caern, what form of spirits are normally attracted to them, and what tribes most often claim them as well.

Caern Lore Level One: You know the structure of caerns and how septs form within and without.
Caern Lore Level Two: You are familiar with the varieties of caerns and their spirits.
Caern Lore Level Three: You are aware of the tribes that covet caerns of certain spiritual power, and perhaps some of the histories as well.
Caern Lore Level Four: You are well-versed in the histories of most of the more powerful caerns and all of the commonly spoke of caerns as well.
Caern Lore Level Five: You know of caerns as if you have lived there your entire life.
Caern Lore Level Six: You know several secrets of caerns, perhaps including lost rites and caerns types of the other Changing Breeds.
Specializations: Tribal, Spirits, History, Locations, Scouting
Possessed by: rare and well-trained hunters, many Galliards, any good Gatekeeper, Sept Leaders, Ascendant Mages and Soulhowler





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