1 Albrecht Schaar (Battle Wizard) @ 145 Pts
Magic Level 2; Lore
of Fire
(Fireball and Fiery Blast)
Dispel Scroll [25]
Doomfire Ring [25]
10 Archers @ 80 Pts
Normal Bow
10 Crossbowmen @ 80 Pts
Crossbow
24 Free Company @ 150 Pts
2ndWeapon; Standard;
Musician
1 Sergeant @ [10] Pts
24 Halberdiers @ 235 Pts
Halberd; Light Armour;
Standard; Musician
1 Sergeant @ [10] Pts
Detachment - 12 Free
Company @ [60] Pts
2ndWeapon
1 Great Cannon @ 100 Pts
3 Crew @ [0] Pts
1 Colonel Saunders and his (Dogs of War) @ 50
Pts
1 Halfling Hot Pot @
[50] Pts
3 Halfling Crew @ [0] Pts
5 Huntsmen @ 50 Pts
Longbow
Casting Pool: 4
Dispel Pool: 3
Total Army Cost: 1000
25% Characters (255 points)- 2 characters
59% Core (595 points)- 4 units (plus Huntsmen)
10% Special (100)- 1 unit
5% Rare (50)- 1 unit
UNDEAD
2 bases of Spirit Hosts
2 Lvl 2 Necros (Black Periapt, and a Spell Familiar,
maybe other stuff)
(Spells- Invocation and Van Hel’s, Invocation,
Hellish Vigour, Van Hel’s)
1 Vampire Thrall
20 Skeletons
16 Grave Guard
12 Sylvanian Archers (with marksman)]
“Due to our superior
scouting, we were prepared for the Undead’s approach and after a few small
maneuvers [the Free Company wheeling in to face the main battlefield, the
Huntsmen moving to another set of ruins to hide from the archers and slow
the Undead’s advance, the archers sliding to the side for better shots],
we opened the battle with a salvo. The cannon crew shattered 2 Grave Guard.
Saunders swears his aim was perfect, but the Hot Pot failed to hit anything
[though my guess, as they would be all day was spot on the shot scattered
away]. The crossbows dropped another of the former Reiksguard. Albrecht
tried to destroy some of the spirits, but they were out of range of his
powers.”
“The dead advanced.
The spirit hosts approached moving uncannily through one of the smaller
ruins and the skeletons and wights marching between the two smaller sets
of ruins, while his archers matched mine and slid sideways to fire at the
Huntsmen. Then, it seemed as if my curse was to rear its ugly head again.
Two groups of zombies, each numbering 15, clawed their way from the ground.
So strong and urgent was the necromancer’s call that even I could sense
the power which compelled the second group. One rose on the hill we occupied,
just beneath the artillery. The second appeared in front of the archers.
A flight of arrows raced towards the Huntsmen, but sheltered within the
ruins, they were untouched.”
“Undaunted, I ordered
the Free Company to charge and, Sigmar bless these brave men, they did
so without hesitation. The archers retreated to the south-east and fired
at their zombies. They dropped 2, but their ruse to draw the unit away
from the main battle failed. The Huntsmen rushed from their hiding place
to position themselves between both of the main enemy units, knowing that
neither would spare the time to attack them and subject itself to more
cannon fire. Knowing that my blade was one of the few things in our
army that could effect the spirits, I approached the battle between the
Free Company and the zombies, ready to join the unit as the spirits continued
to approach. Albrecht shifted to the east of the crossbows. The movement
must have effect his concentration as no spells were cast (rolled a total
of 8 on 4 dice- 3 on the first spell, 5 on the second). The cannon was
again in target and shattered 3 more Grave Guard. The hot pot attempted
to fire on the human archers, but some dark force protected the necromancer
in their midst and the pot veered far off course (a 10” scatter, though
the guess was great). The crossbows were accurate, but their bolts simply
flew between the ribs of their target and stopped none. In melee, the Free
Company surged forward and 7 zombies returned to their rightful rest, while
the rear ranks of the Free Company rushed forward to join the battle [expand
frontage]”
“The Huntsmen in their
midst, the Undead advance slowed and they would be forced to rely on magic.
Each unit did steadfastly move forward though [which led to the question,
how can the fluff explain Dwarves being relentless while the Undead are
not]. The skellies outdistanced the rest of the Undead battleline as the
music of the thrice accursed Van Hel guided them forward. Another call
sounded to draw the dead from their graves, but Albrecht knowing that the
strength of our position could only be threatened from behind read words
of light and flame from a rolled parchment and the dark force of the necromancer’s
call was burned away. The Sylvanian archers proved more accurate and their
arrows felled two huntsmen, who proceeded to make a ‘tactical withdrawal’
[they panic, which actually put them in good position very near both main
undead units, and rallied]. In combat, the Free Company continued the hew
apart zombies [10 hits, but only 3 wounds] and the rest of the unit collapsed.”
“The skeletons and their
leader were close now. The Free Company were shouting for vengeance, but
I restrained them [it was very close as to whether the undead were in charge
range, but a failed charge would have left me in a very bad position so
I decided to play it safe]. Instead, I personally joined their unit and
formed them up to face both the spirits and the skeletons, while the halberds
moved into a better charge position on the skeletons. A glowing ball leapt
from Albrecht’s hand- the necromancers made no attempt to protect their
creations, and three skeletons were consumed in its flame. The cannon crew,
flushed with success packed too much powder into their gun and over shot
the Grave guard. The Hot Pot though finally proved accurate and 3 archers
fell to ground, trying to cool the steaming liquid with clods of earth.
The rest panicked and fled [*note- we played this wrong and seperated the
necromancer from the unit, when he should have fled with the unit. Instead,
the necro went forward to hide behind the ruins and then join the Grave
Guard, stopping them in their tracks, when the Huntsmen and arches came
to investigate]. With their foes so close that the stench made their eyes
water, the archers killed only a single zombie. The crossbows fared better
and matched Albrecht, dropping three skeletons.”
“Fearing the displeasure
of their evil master more than the scalding soup of the Halflings, the
archers rallied. The skeletons advanced and turned somewhat, trying to
keep both the Free Company and the Halberds to their front. The zombies
advanced on the Free Company detachment. The spirit hosts must have sensed
the threat from my blade and turned to the west, avoiding the charge of
the Free Company, but taking themselves out of the battle for the time
being. The Grave Guard continued their slow advance. Some flicker of self-preservation
must still burn in their breasts for they were worried by the Huntsmen
on their flank. This time, the necromancer’s voice was flat and though
he tried, the music of Van Hel failed to spur his troops forward.
One of the two calls were answered though and 8 more zombies clawed to
the surface to join the unit advancing on the Free Company detachment.”
“With the spirit hosts
no longer a threat, I turned the Free Company and we approached the skeletons
flank, ready to charge them regardless of what they did. Albrecht waited
and the halberds joined him in a similar position on the skeletons other
flank. The free company detachment wisely held their high ground and waited
for the zombies to come to them [actually they rolled 12 on their fear
test to charge]. The archers ran forward with the Huntsmen to harass the
now lone necromancer. Seeing their positions, the necromancers were distracted
by the possibility of impending doom and proved unable to match Albrecht’s
magical prowess. Another ball of flame consumed 3 skeletons and a second
even large blast destroyed 5 more. The cannon continued its methodical
work and smashed apart 2 more Grave Guard. The crossbows were unable to
match Albrecht, but their heavy bolts dropped 4 skeletons. The necromancer
and the vampire suddenly felt very exposed. In a last ditch attempt to
break our formation, they ordered their zombies forward, but the detachment
of Free Company merely jeered at their charge (2 on the Fear test), and
as we closed in, the vampire became nothing more than smoke upon the wind,
while the necromancers were borne away on wings of shadow and night. Their
powers are so weakened that I would be surprised if they found shelter
before daylight.”
[Now that I think about it, I believe the foe quit in frustration, but that he should have kept going as with a successful Van Hel’s, he may have been able to charge and maybe break my crossbows [1 rank, higher ground, and outnumber VS a standard and a vampire] and the pursuit may have taken him out of the halberds charge arc. It was probably at least worth a try.]
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