| Unit Name |
## |
MOV |
CC |
BS |
PH |
WIP |
ARM |
BTS |
W |
AVA |
SWC |
Cost |
| Ghulam Lieutenant |
1 |
4-4 |
13 |
11 |
10 |
14 |
1 |
0 |
1 |
T |
1.0 |
13 |
|
LI Regular; Not Impetuous; No Cube; ; Light Shotgun; Rifle; Knife; Pistol
|
| Lieutenant |
May use bonus "Lieutenant's Order"; Orders Pool = 2 if
not on table at start of turn; Must spend 2 orders to assign a new Lt
if lost (Unconscious or Dead) |
- |
| Ghulam |
1 |
4-4 |
13 |
11 |
10 |
14 |
1 |
0 |
1 |
T |
0.0 |
13 |
|
LI Regular; Not Impetuous; No Cube; ; Light Shotgun; Rifle; Knife; Pistol
|
| Ghulam |
1 |
4-4 |
13 |
11 |
10 |
14 |
1 |
0 |
1 |
T |
0.0 |
13 |
|
LI Regular; Not Impetuous; No Cube; ; Light Shotgun; Rifle; Knife; Pistol
|
| Ghulam Doctor |
1 |
4-4 |
13 |
11 |
10 |
14 |
1 |
0 |
1 |
T |
0.5 |
17 |
|
LI Regular; Not Impetuous; No Cube; ; Light Shotgun; Rifle; Knife; Pistol
|
| Khawarij |
1 |
4-4 |
15 |
12 |
13 |
15 |
1 |
0 |
1 |
1 |
0.0 |
27 |
|
LI Regular; Not Impetuous; Cube; Shock Immunity; Super-Jump; Religious Troop;; Grenades; Light Shotgun; Rifle; CCW; Pistol
|
| Djanbazan |
1 |
4-2 |
14 |
12 |
11 |
14 |
2 |
0 |
1 |
2 |
0.0 |
28 |
|
MI Regular; Not Impetuous; Cube; Multiterrain; Regeneration; Multispectral Visor L2;; Light Shotgun; Rifle; CCW; Pistol
|
| Djanbazan |
1 |
4-2 |
14 |
12 |
11 |
14 |
2 |
0 |
1 |
2 |
1.5 |
36 |
|
MI Regular; Not Impetuous; Cube; Multiterrain; Regeneration; Multispectral Visor L2;; Heavy Machine Gun; CCW; Pistol
|
| Fiday |
1 |
4-4 |
17 |
11 |
12 |
15 |
1 |
0 |
1 |
1 |
0.0 |
32 |
|
SK Regular; Not Impetuous; No Cube;Martial Arts L3; Basic
Impersonation; Religious Troop;; Light Shotgun; Rifle; Smoke Grenades;
AP CCW; Pistol
|
| Hunzakut (Deployable Repeater) |
1 |
4-4 |
13 |
11 |
12 |
14 |
0 |
0 |
1 |
1 |
0.0 |
21 |
| SK Irregular; Not Impetuous; No Cube;
CH: Camouflage; Infiltration; ; Antipersonnel Mines; Light Grenade
Launcher; Rifle; Knife; Pistol
|
| Option Footnotes: |
|
|
| Antipersonnel Mines |
Range: -; Dmg: 13; B: 1 (3 Uses); Ammo: Shock; Temp: Circular; Vul: Y (Ariadna N); Deployed Camouflaged |
|
| AP CCW |
Dmg: PH; Ammo: AP; Vul: N; CC |
|
| Basic Impersonation |
May deploy anywhere outside enemy zone as IMP-1 marker,
in enemy zone with WIP roll; IMP-1, -6 mod to Discover --> IMP-2;
IMP-2, normal Discover roll --> revealed; May pick up one enemy
weapon after CC; No IMP-1 state for humans v's CA/EI and vice versa |
|
| CCW |
Dmg: PH; Ammo: N; Vul: N; CC |
|
| CH: Camouflage |
May use Camo marker for deployment and movement; One
marker may represent up to 3 figures with CH: Camouflage; Attackers
suffer -3 modifier for BS and Discover rolls |
|
| Cube |
Susceptible to Sepsitor attack; E/M Vulnerable; Can be resurrected in Campaigns |
|
| Deployable Repeater |
3 Uses; Creates "Hackable" zone extending 8" from marker |
|
| Doctor |
Make WIP roll to recover patient from Unconscious; Patient dies if failed |
|
| Grenades |
Range: 4 (+3) || 8 (0) || 12 (-3); Dmg: 13; B: 1; Ammo: N; Temp: Circular; Vul: N |
|
| Heavy Machine Gun |
Range: 8 (0) || 32 (+3) || 48 (-3) || 96 (-6); Dmg: 15; B: 4; Ammo: N; Vul: N |
|
| Infiltration |
Can be deployed up to centre line of table; Or, pass 1
PH roll per 4" strip into enemy territory with cummulative modifier of
1. If any fail then figure is deployed at chosen spot instead of marker |
|
| Irregular |
Keeps their Order for themself; May receive extra from Orders Pool |
|
| Knife |
Dmg: PH-2; Ammo: N; Vul: N; CC |
|
| Light Grenade Launcher |
Range: 4 (0) || 16 (+3) || 24 (-3) || 48 (-6); Dmg: 13; B: 1; Ammo: N; Temp: Circular; Vul: N |
|
| Light Shotgun |
Range: 8 (+3) || 16 (0) || 24 (-3); Dmg: 13; B: 2; Ammo: N; Temp: Small Teardrop; Vul: N |
|
| Marital Arts L3 |
No defence bonus for enemy in CC; Benefits from Valor: Courage; Attacks first in CC with Normal roll |
|
| Multispectral Visor L2 |
Ignores CH modifiers for Discover and Shooting; Ignores ODD Modifiers; Allows sight through Low and Zero Visibility Zones |
|
| Multiterrain |
Choose one terrain type to have reduced MV difficulty in; Restrictions of choice may apply |
|
| No Cube |
Immune to Sepsitor attack; Permanent death |
|
| Pistol |
Range: 4 (+3) || 8 (0) || 12 (-3) || 24 (-6); Dmg: 11; B: 2; Ammo: N; Vul: N; CC |
|
| Regeneration |
Short skill; Pass PH roll to regenerate 1 wound; Dies if failed when Unconscious; Grants Shock Immunity |
|
| Regular |
Contributes to Orders Pool |
|
| Religious Troop |
May choose not to Retreat!; Keeps their own Order even if Lt is lost |
|
| Rifle |
Range: 8 (0) || 16 (+3) || 24 (-3) || 48 (-6); Dmg: 13; B: 3; Ammo: N; Vul: N |
|
| Shock Immunity |
Shock ammo/weapons treated as normal ammo/weapons |
|
| Smoke Grenades |
Range: 4 (+3) || 8 (0) || 12 (-3); Dmg: -; B: 1; Ammo: Smoke; Temp: Circular; Vul: N |
|
| Super-Jump |
May jump inches = MOV in any direction with no PH roll; Ignores obstacles = to height when moving; Reduces falling damage |
|