200 Pts - Haqqislam Task Force Dawn Warriors

Unit Name ## MOV CC BS PH WIP ARM BTS W AVA SWC Cost
Ghulam Lieutenant 1 4-4 13 11 10 14 1 0 1 T 1.0 13
LI Regular; Not Impetuous; No Cube; ; Light Shotgun; Rifle; Knife; Pistol
  Lieutenant May use bonus "Lieutenant's Order"; Orders Pool = 2 if not on table at start of turn; Must spend 2 orders to assign a new Lt if lost (Unconscious or Dead) -
Ghulam 1 4-4 13 11 10 14 1 0 1 T 0.0 13
LI Regular; Not Impetuous; No Cube; ; Light Shotgun; Rifle; Knife; Pistol
Ghulam 1 4-4 13 11 10 14 1 0 1 T 0.0 13
LI Regular; Not Impetuous; No Cube; ; Light Shotgun; Rifle; Knife; Pistol
Ghulam Doctor 1 4-4 13 11 10 14 1 0 1 T 0.5 17
LI Regular; Not Impetuous; No Cube; ; Light Shotgun; Rifle; Knife; Pistol
Khawarij 1 4-4 15 12 13 15 1 0 1 1 0.0 27
LI Regular; Not Impetuous; Cube; Shock Immunity; Super-Jump; Religious Troop;; Grenades; Light Shotgun; Rifle; CCW; Pistol
Djanbazan 1 4-2 14 12 11 14 2 0 1 2 0.0 28
MI Regular; Not Impetuous; Cube; Multiterrain; Regeneration; Multispectral Visor L2;; Light Shotgun; Rifle; CCW; Pistol
Djanbazan 1 4-2 14 12 11 14 2 0 1 2 1.5 36
MI Regular; Not Impetuous; Cube; Multiterrain; Regeneration; Multispectral Visor L2;; Heavy Machine Gun; CCW; Pistol
Fiday 1 4-4 17 11 12 15 1 0 1 1 0.0 32
SK Regular; Not Impetuous; No Cube;Martial Arts L3; Basic Impersonation; Religious Troop;; Light Shotgun; Rifle; Smoke Grenades; AP CCW; Pistol
Hunzakut (Deployable Repeater) 1 4-4 13 11 12 14 0 0 1 1 0.0 21
SK Irregular; Not Impetuous; No Cube; CH: Camouflage; Infiltration; ; Antipersonnel Mines; Light Grenade Launcher; Rifle; Knife; Pistol
Option Footnotes:
  Antipersonnel Mines Range: -; Dmg: 13; B: 1 (3 Uses); Ammo: Shock; Temp: Circular; Vul: Y (Ariadna N); Deployed Camouflaged
  AP CCW Dmg: PH; Ammo: AP; Vul: N; CC
  Basic Impersonation May deploy anywhere outside enemy zone as IMP-1 marker, in enemy zone with WIP roll; IMP-1, -6 mod to Discover --> IMP-2; IMP-2, normal Discover roll --> revealed; May pick up one enemy weapon after CC; No IMP-1 state for humans v's CA/EI and vice versa
  CCW Dmg: PH; Ammo: N; Vul: N; CC
  CH: Camouflage May use Camo marker for deployment and movement; One marker may represent up to 3 figures with CH: Camouflage; Attackers suffer -3 modifier for BS and Discover rolls
  Cube Susceptible to Sepsitor attack; E/M Vulnerable; Can be resurrected in Campaigns
  Deployable Repeater 3 Uses; Creates "Hackable" zone extending 8" from marker
  Doctor Make WIP roll to recover patient from Unconscious; Patient dies if failed
  Grenades Range: 4 (+3) || 8 (0) || 12 (-3); Dmg: 13; B: 1; Ammo: N; Temp: Circular; Vul: N
  Heavy Machine Gun Range: 8 (0) || 32 (+3) || 48 (-3) || 96 (-6); Dmg: 15; B: 4; Ammo: N; Vul: N
  Infiltration Can be deployed up to centre line of table; Or, pass 1 PH roll per 4" strip into enemy territory with cummulative modifier of 1. If any fail then figure is deployed at chosen spot instead of marker
  Irregular Keeps their Order for themself; May receive extra from Orders Pool
  Knife Dmg: PH-2; Ammo: N; Vul: N; CC
  Light Grenade Launcher Range: 4 (0) || 16 (+3) || 24 (-3) || 48 (-6); Dmg: 13; B: 1; Ammo: N; Temp: Circular; Vul: N
  Light Shotgun Range: 8 (+3) || 16 (0) || 24 (-3); Dmg: 13; B: 2; Ammo: N; Temp: Small Teardrop; Vul: N
  Marital Arts L3 No defence bonus for enemy in CC; Benefits from Valor: Courage; Attacks first in CC with Normal roll
  Multispectral Visor L2 Ignores CH modifiers for Discover and Shooting; Ignores ODD Modifiers; Allows sight through Low and Zero Visibility Zones
  Multiterrain Choose one terrain type to have reduced MV difficulty in; Restrictions of choice may apply
  No Cube Immune to Sepsitor attack; Permanent death
  Pistol Range: 4 (+3) || 8 (0) || 12 (-3) || 24 (-6); Dmg: 11; B: 2; Ammo: N; Vul: N; CC
  Regeneration Short skill; Pass PH roll to regenerate 1 wound; Dies if failed when Unconscious; Grants Shock Immunity
  Regular Contributes to Orders Pool
  Religious Troop May choose not to Retreat!; Keeps their own Order even if Lt is lost
  Rifle Range: 8 (0) || 16 (+3) || 24 (-3) || 48 (-6); Dmg: 13; B: 3; Ammo: N; Vul: N
  Shock Immunity Shock ammo/weapons treated as normal ammo/weapons
  Smoke Grenades Range: 4 (+3) || 8 (0) || 12 (-3); Dmg: -; B: 1; Ammo: Smoke; Temp: Circular; Vul: N
  Super-Jump May jump inches = MOV in any direction with no PH roll; Ignores obstacles = to height when moving; Reduces falling damage
Total Task Force Cost: 200 Pts.
Notes:
SWC Total: 3.0


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Light Inf. (N/A) 5 n/a 83 117 41%
Med. Inf. (N/A) 2 n/a 64 136 32%
Hev. Inf. (N/A) 0 n/a 0 200 0%
TAG (N/A) 0 n/a 0 200 0%
Skirmisher (N/A) 2 n/a 53 147 26%
Warband (N/A) 0 n/a 0 200 0%
Remotes (N/A) 0 n/a 0 200 0%
Special (N/A) 0 n/a 0 200 0%
Item Summary 0 n/a 0 n/a 0%

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