| Ralph's Game Log for January 2005 | Minutes | ||
| 1st | |||
| Silverton | John's:
| 150 | |
| Ticket to Ride: Mystery Train Expansion | John's:
| 60 | |
| Eurorails | John's:
| 180 | |
| Railroad Dice | John's:
| 40 | |
| 3rd | |||
| Purchase: Formula Motor Racing (17) | |||
| 4th | |||
| Carcassonne The City | BGoR:
The snow made today's turn out a little lite. Nate and Bruce wanted to try the new carc, which was good since I wanted to try a
new strategy. During my five previous plays I used my standard strategy of sharing. I realized during my last play that
it was too easy to shut out interlopers. I concentrated on build my own markets and roads. I also jumped on a couple
walls and residential area. Well it worked and I had won my first game of the City.
| 60 | |
| Saint Petersburg | BGoR:
Only five of our regulars showed up but this week we picked up three players, Lisa, Cody and Jake.
Cody and Jake had discovered Euro boardgaming recently while Lisa was into Scrabble and Monopoly. Lisa was darning enough
to join us in our games. She played and won Basari.
| 70 | |
| Carcassonne The City | BGoR:
Joe and Nate wanted to play Carcassonne again. I told Joe the secret and he didn't believe me. He tried to break into
my market and I blocked him. He tried again and once again I shut him out. He gave up after that and started working on his
own markets. I scored a couple of long roads and one of my guards scored 17 points. I won again.
| 45 | |
| 6th | |||
| Formula Motor Racing | Jared's:
Jared gave me a buzz during lunch, his cousin was in town and he was looking to play some games.
I head to his house after work and I brought along my latest acquisition, Formula Motor Racing.
The game is pretty simple. Twelve plastic cars, 6 colors two cars each, are lined up for the start of the race.
A player plays a card and then draws a card from the draw pile. Play continues until the draw deck is exhausted.
Some cards are color specific while some are generic. Most cards allow a car to advance position while others may cause accidents.
The game play is quick. Jared had pole position but soon lost it by
other players attack cards. The game came down to the final turn as he made a risky maneuver to get victory.
| 20 | |
| Saint Petersburg | Jared's:
Jared wanted to give St Petersburg another try. Went through another rules explanation for Mike and Jason.
While I went over the rules, I stressed that cash was king, so they wouldn't be hosed like Lisa had been a few days ago.
Mike took the advice to heart and grabbed anything that generated cash.
Midway thru the game, Mike and Jared were cranking out more than I. I was starting to think that my undefeated run was about to
end. Even though they were generating lots of cash they waited a little too long to switch over to VP generating items.
My extra turn of VP helped me grab my fourth victory in this game.
| 60 | |
| Tyros | Jared's:
I saw that Jared had Tyros in his collection, so I suggested it as our next play. Jared agreed and we started by going over the rules.
Tyros had been on my list of games to play since I had seen it played at B20 many years ago but somehow I never got around to play it.
The board is a map of the Mediterranean divided by a 5 x 8 grid. To start, Four empires are placed on the map and each player places two
ships on Tyre. Each player also gets 5 empire tiles.
b) Move a ship: Move a ship to an empire square. Cost is a card for each square traversed and they must be of the empire's color. c) Build a city : An empty empire square containing only your ships. Five cards of empire's color and a ship must be used to build a city. d) Trade with bank: A player can dump up to three cards and redraw the same amount or dump three cards and take any card from the discard deck. e) Trade with players: Only one trade per turn can be done. 3) Pass: Turn is over when all players consectively pass. All players discard down to three cards, move start player token to the left. I really enjoyed this game, there were plenty of decisions to be made. The trading aspect really involves players which I enjoy. THe high cost of building cities and movement requires good long term planning. In addition, the one action per player turn means you have to be subtle with your actions. I later reread the rules and boy this we play lots of rules wrong.
Building a ship only requires one card of the empire's color, not all cards of that color. Each turn players get ten commerce card, not restock to ten. If a player can't make a successful trade, he is allowed to do something else. We played it as a lost action. Finally, We didn't add Bonus points for the most cities in each empire. Jason (83 + 15=98), Jared (69+7=76), Me (70), Mike (59 +7=63) Revised due to missed bonus points | 90 | |
| 7th | |||
| Age of Steam | Jared's:
I told Jared that my New Years resolution was to play at least five plays of AoS. He was down with that and we decided that it would be our first game of the day.
We went over the rules for Jason, he seemed to be overwhelmed by them.
This game become a clinic on how to play AoS. I started out issuing lots of shares while Jared and Jason were on the conservative side.
By the fourth turn, I was moving goods over four links while they were still doing one link moves. The game was pretty much over by that moment.
I finished the game with 100 in the bank, an income of 44 (it was 52 before income reduction) and I only had issued 10 shares.
| 150 | |
| Tyros | Jared's:
Jason wanted to play a game that didn't require learning new rules. We settled on giving Tryos another try, this time playing with the revised rules. It was weird but the initial empire set up was almost identical to last nights game. Jason used my strategy from the previous game and headed towards the central empire. I made several trades and was able to head toward the north empire and build a city during the first turn. Jared stayed in the starting empire and built a city there. As the game progress, Jared had secured dominance in the south empire while the central empire exploded in size and blocked out the eastern empire. It became a race to build cities in the central empire which would give 12 points per city at the end of the game. I started using a blocking strategy to prevent city growth and that strategy was promptly copied. It become a race to the eastern empire for city growth, which I won and secured two cities.
| 90 | |
| Carcassonne | Jared's:
The snow was starting to come down, so I figured I had one more game to play.
I should have gone home because it turned out to be my worst play in Carcassonne ever.
I �boinked� for a two point city but then I suffered bad draws and placement which resulted in strading all of my meeples.
Part of the blame was that Jared and I were trying to split a city so I used up three meeples there.
I had two long roads that I couldn't seem to complete, a Monastery dependent on a very specific tile,
and a farmer. I only drew non terminating road segments for my last five turns. It looked like Jason
was going to win but Jared was able to get an extra farmer into the big meadow which secured his victory.
| 50 | |
| 9th | |||
| Puerto Rico | Home:
JR and Roger came up to Reno in between storms. They were up here to take advantage of the "legendary" snowfall that the area was receiving. After dinner, JR mentioned that he was interested in giving Puerto Rico another try. Roger wanted to play Illuminati but we convinced him that Puerto Rico was a good game. I went over the rules for Roger and started with the following positions; Me, Jr and Roger.
JR bought the Hacienda early and his random plantation picks were corn, making him the corn whore. Roger tried the corn whore strategy but JR picks forced him into a factory strategy. I decided that I wouldn't do factory strategy, instead I bought both markets and the office for a super trader strategy. I used the big bucks to buy two large buildings (Fortress/Guildhall) before the others could come close to buying one. I then tried to end the game asap since JR was doing a really good job of shipping. The game came to an end when I filled the twelve building areas. Roger bought the Custom House but no mayor phase afterwards.
| 50 | |
| 11th | |||
| Purchase: War of the Ring (47)
I mentioned to Mike I was tempted to buy War of the Ring due to the reviews that I had being reading. The used car salesmen in him came out and offered it to me at 20% off. I was sold! | |||
| Pompeii | BGoR:
Mike went over the rules for Cody. During the placement phase we where shocked by cody's ability to place all of his people tokens.
Later we realized that he misunderstood one of the rules and was placing way more tokens on the boards.
Neither Mike nor I had caught that goof, asterisk game!!!
Of course, it was bad for him since he was the obvious target when we got an omen card.
During the escape phase we able to take care of Cody's people advantage by encircling a lot of his tokens.
Mike and I tied for rescued people and we also ended up being tied in number of people in the volcano.
| 50 | |
| FBI | BGoR:
Mike broke out a new game to teach.
Basically this is a set collecting game where the idea is to capture criminals (positive points) while
avoiding capturing innocents (negative points).
The game has a bidding round in which players release one of there characters from jail. A good way to release
innocents but if you're desperate to go first you can release a criminal to get a higher turn order.
Selection phase allows for some interesting planning as you have to select two color set to take from.
In turn order each player must take a character from one of the color they had selected followed by another
selection round this time in reverse turn order (ie First player picks first and last ala Settlers of Catan setup).
| 20 | |
| Doom: The Boardgame | BGoR:
Mike broke out the game that everyone was itching to play.
The game is your typical dungeon crawler al la heroquest or mutant chronicles. One player plays the demons while
the other players are the marines. The marines get an object of some kind while the demon player tries to kill
the marines. I played for about thirty minutes before I got pulled off to play E&T.
| 30 | |
| Eurphat und Tigris | BGoR:
Some people showed up and started to set up Mike's copy of E&T. Joe was going to join them in a game of E&T
but didn't feel comfortable teaching. So in between turns I went over the rules.
Joe disappeared so not to be rude I excused myself from the Doom game
to play E&T with three newbies. During the game we chit chatted and I found out that they were from Ohio. I
mentioned that I would be heading to Dayton at the end of the month only to find out that where they lived.
I also found out, to my shock, that this was Nancy and Joe first exposure to german designer games.
Wow what an introduction. Marc was the gamer in the group but mainly light game like Carcassonne and Catan.
I was invited to join for games when I was in the area.
| 80 | |
| 16th | |||
| War of the Ring | Home:
I sent out a special invitation to the wargamers in the group for a WotR day. I got two confirms and we settled
on Sunday for the game. I spent about 45 minutes on Saturday night setting up the game. Gripe alert, most of
the free people's units looked similar. I wish they would have given each nation a unique shape/color. Looks
like I'll have to paint the bases to distinguish the pieces. People arrived on time and we spent 40 minutes going
over the rules. Joel took control of the Free People's, Cody got the Sauron forces while I played Isengard,
the Sourthron and Easterlings.
Joel separated Gimili during the first turn and sent him toward Erebor to activate the Dwarves. A turn later
Strider left the fellowship and headed towards Bree to activate the North. He was able to get the Dwarves in a
"At war" state with an event card. A turn later the North was activated. During those turns Sauron and Isengard
went to War and Saruman appeared on the board. During the fourth turn, the fellowship finally moved out of
Rivendale. The war drums began when the Southron and Easterling went to War. Sauron attack Gondor and took
Minas Tirith while Isengard rolled into Helm's Deep. The witch king came into play and took Pelargir while the
Easterlings move into dwarven territory taking Erebor. The Fellowship started taking several moves during a turn
and lost Gandalf the Grey and later Legolas. Strider made it to Dol Amroth to become Aragon where he promptly died
as the Witch King sieged the stronghold. The game ended when the Easterlings took Dale. Gimili and company
were no match to my four sixes in the first round of combat.
The fellowship got as far as Dimrill Dale, just north of Lorien with three points of corruption. | 210 | |
| 18th | |||
| Purchase: Oltre Mare, Logistico and Tyros | |||
| Industria | BGoR:
A lite night at Borders. Our first game of the night was a game I bought but haven't played yet. Cody brought his copy
which was English-ized with paste ups, a very impressive job. This is a heavy auction game in which
60 tiles will be auctioned off. These tile are mix of technologies, factories, resources/money or bonus tiles.
There are bunch of ways to score victory points, when the tiles are built, bonus tiles in combination with factories,
connections between tiles and money at the end of the game. | 70 | |
| Zirkus Flohcati | BGoR:
We played a couple of games of Zirkus Flohcati while we waited for Todd's wife and a friend to arrive.
| 30 | |
| Carcassonne the City | BGoR:
Todd's wife arrive but they left to get dinner. Nate wanted to give Carc the City another try. Cody and Jake
where up for learning a new game. The game was a close one, I lucked out and snagged a 17 point guard on the final wall
placement. It gave me the points to edge out Nate.
| 60 | |
| Trendy | BGoR:
We had a new guy show up during Carc. He wanted to visit and check out the club. We offered to play a game
with him but he was short on time. I had the perfect game for that. I went over the rules and offer we started.
We played three hands of trendy. Josh enjoyed the game and he felt that his wife would enjoy it too. Ahh
another happy customer.
| 20 | |
| Great Dalmuti | BGoR:
Todd and company returned from their dinner. For some odd result we settled on play the Great Dalumti. We played
three hands before Cody and Jake bailed out. IMHO, this game requires alcohol and silly hats to be really fun.
| 40 | |
| High Society | BGoR:
We had 30 minutes before the cafe closed, so Nate suggested High Society. Nate went over the rules while I grabbed a Mango
smoothie. I can usually estimate what a tile will go for during the game but newbies tend to throw off the bidding towards the high side.
Doug did exactly that, spending over forty to get a five and a doubler. The next tile for grabs was the thief and Doug's bid
was 25 million. I hated doing it but I had to put up 26 and Todd put up 27. Danielle took the tile and that left Nate
sitting pretty. After that round I knew who the winner and loser were, the places in the middle were yet to be determined.
| 20 | |
| 19th | |||
| Doom: The Boardgame | BGoR:
I went over to Mike's to give Doom another try. We stayed with the original roles, Mike was the demon player while the
rest of us were the marines. The game was interrupted for about 20 minutes when Mike's wife backed into Jared's car.
Doh!! The marines got off to bad start when Jared entered a hall way and was sealed off from the rest of us. The zombies
got him. Mike then summoned a big monster which we killed but it drain our ammo. With Jared back from the dead we clean up
zombies. Me moved to the next room and took out the doggies and zombies. I was hurting and everybody's ammo was low.
In the next room, Jared managed to get himself sealed off again. This time he managed to survive the round but he was eventually
munched. We got by an ambush of spiders and made a made dash to the exit. The room with the exit was filled with lots of baddies.
The marines won by the skin of their teeth.
| 180 | |
| 20th | |||
| Formula Motor Racing | John's:
We had a few minutes before the boys had to leave. The boys really got into game and I started thinking that I should pull out
Formula De sometime in the future. Well, Johnny got the worst and lost both cars.
I had the lead until John successfully played spinout on my lead car, knocking my shot at winning.
| 20 | |
| Tyros | John's:
When I first played this game I thought John and Penii would enjoy this game. This time I made sure I played the game 100 percent
correctly. Using the correct rules this game made building lots of cities tougher, making ship building important for those end
game bonus. I decided not to use the blocking strategy and headed for the green empire (Greece).
This turned out to be a bad move since it allowed John to secure a dominate position what would become the two largest empires.
Penii didn't like the game, what a bummer.
| 90 | |
| Cities and Knights | John's:
I've played at least one game of Catan per month for the last 8 years. It was looking like I could break my streak this month.
Luckily for me, Penni and John are Catan addicts. It wasn't too hard for me to convince them keep my streak going.
Well I got the rolls early, developing my network, getting defender of catan and getting the Yellow Metro. Sadly I couldn't
seem to close out the game, allowing John to slowly catchup. He snagged the other two metros and the longest road for victory.
| 90 | |
| 22th | |||
| Ra | Home:
I decided to have an impromtu game day to make up for my two week business trip.
Yves was scheduled to arrive within the hour. I pushed Ra, one of my favorite which hasn't seen the light of day for over a year.
Cody had never heard of the game and Brad owns it but had never played it. The first round was one of
those never ending ones. Cody was the last bidder and easly pushed it the limit. Amazingly enough I scored
the most points using with rivers and a triple culture. The second round hurt since I couldn't seem to snag
a flood tile and I was also seriously lacking Pharoahs. The final round went rather quickly and most of us had
unused auction chips at the of it. Everybody had collected six monuments but I had collected three sets of three.
It didn't help since I had the lowest sun chip total and the least pharoahs again!
| 30 | |
| Roborally | Home:
We were still waiting for more arrivals, so I figured with could play a quick two tile, three flag, no options game of robo.
This was Cody's first play and beginners luck was with him. Brad and I picked the same path to the flag which resulted in
a tango of death between us. This gave cody an unobstructed path to victory.
| 50 | |
| Roborally | Home:
Joe's favorite game is Robo so he was kind of disappointed that he had arrived just as we were finishing. Since
the first game was rather quick we decided to play another one. We kept the same set up except that we changed
the positions of the first and third flags. The change really messed up Cody cause he suffered newbie problems with
the conveyer belt/gear interactions which sent him into a pit during the first turn. The rest of us took slight different paths
to the flag. Since my route was longer I got to watch Joe and Brad tango.
I came up from behind and cruised away to the final flag.
| 60 | |
| Ticket to Ride | Home:
Yves finally arrived midway thru the 2nd robo game, so she had to wait about 30 minutes before she could play a game.
Joe pushed for Ticket to Ride with the Mystery Train Expansion and everybody was down with it. Joe went over the rules for Yves.
Boy, my first ticket set was quite a set. I had Montreal/Vancouver, Vancouver/Santa Fe, and Chicago/La, I kept all of them.
Mid way through the game I started to regret my choice, the paths to Montreal and Santa Fe were getting blocked off.
During one of my turns I had a new ticket on top of the deck so I dove for tickets. I scored two enginners cards and the
Seattle/New york path. I used the engineers to pick more routes and complete the game with 66 points in routes.
| 60 | |
| Ursuppe | Home:
I bought this game about a year ago and I still hadn't played it. It turns out that this is one of Brad's favorite games,
other than Kremlin. After the rules lesson we rolled for starting order.
| 60 | |
| I'm the Boss | Home:
Nate showed up, better late than never. We had five and the group decided on I'm the Boss.
Joe made two killer deals in the final two turns. The first one with Brad and the
other with Yves. He scooped up 30 points during those two deals.
| 60 | |
| Boomtown | Home:
Brad and Joe wanted to give Boomtown a try. I figured this would be a game that Brad would like, I was pretty sure Joe
would not enjoy it. This time I decide to be a little less aggressive with my bidding. I was bidding to stay until the
winner would be the person to the left or right so I could get the most money or 2nd pick. I got off to a good start, becoming
the major for two cities. Of course it made me the target. Eventually I got robbed, exporpirated and dynamited. But during
the income phase, the dice were on my side. About half way thru the game Joe signaled that he didn't like this game, as expected.
| 45 | |
| Carcassonne the city | Home:
Dang, my first loss in this game since I figured out what I was doing wrong.
Brad and Joe had good guard and stewart action plus they both shared a pretty large market.
This time my stewart placement didn't pan out so I missed out on some end game scoring.
Nate tried to breaking into a very high scoring guard row but the gap was never filled.
| 60 | |
| Sleuth | Home:
Wow Nate is good. He figured what the missing gem was in about four rounds.
| 15 | |
| Ra | Home:
Well looks like Brad got Ra fever, he pushed for another play. I won this time by keeping the lead in Pharoahs,
scored rivers every round and a triple culture. Nate really enjoyed this game and is looking forward to play it soon.
Too bad I'm going away for three weeks.
| 30 | |
| Money | Home:
Last game of the night was another rarely played favorite. Got off to a great start and scored about half my points in the
first round. Getting half your total in the first round usually means that the next two rounds are gonna be low.
Nate stay consistent and scored enough points to tie for the win.
| 60 | |
Back to Planet Ganska |
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