With this in mind, I have chosen Kennedy as my starting point in building a collection of political games based on the Presidents and candidates of greatest interest to the Baby Boomers.
To further limit the collection's scope, I have primarily focused on boxed board games, with some inclusion of envelope and cardboard games.
The list of political games given within this page is by no means exhaustive. I would welcome any leads with regard to obtaining information on (or a copy of) any other game which fits the scope of this collection.
Originally published by Harrison and Winter in 1962, this game was later sold under the Transco (Transogram) logo. Even without the change in company names, the earlier versions of this game may be identified by the more prototypical appearance of the game board and the unrounded card corners. Curiously, however, the game money in the older editions tends to be more crisp in appearance than in the later editions.
By contrast, New Frontier is a large envelope game of greater scarcity and limited graphic appeal. It was produced by Colorful Products in 1962, and is stamped with a rather lengthy attribution: "ARTICLE ASSEMBLED BY TRAINEES OF THE OCCUPATIONAL AND TRAINING CENTER OF HELP FOR RETARDED CHILDREN, INC."
New Frontier may also have the distinction of being one of the first President-opoly games, being "a reverse twist on a favorite board game," Monopoly.
Another game playing off the New Frontier concept is New Frontier-ola, published by Einhorn-Victor Productions. The object of this game is "to divest yourself of all of your holdings [...] so Bobby can't investigate you for having monopolistic holdings." JFK's rocker is featured within the game, as well as jabs at the Peace Corps, Yale, and other aspects of Kennedy's life, family, and presidency.An even more obscure game title is the similarly named Just For Kicks - New Frontier game, the title for which may also be read as JFK's New Frontier. This game was produced in 1963 by American Marketing in Denver, Colorado.
A third hand source notes that the game's designer produced only a few copies of this game before the Kennedy assassination. However, given this production data, a surprisingly large copies of this title did eventually find their way into Denver's secondhand outlets and thence into game collections nationwide.
While the majority of components reflect a low budget production, there are four unique plastic game tokens representing PT-109, a rocket ship, a football, and a bottle of scotch. The instructions for this title, as well as the Apple Polish and Boner cards, are done amusingly tongue-in-cheek, with less malice than some later political games would feature.
JFK's New Frontier holds an extra note of
irony in that the
last place player is awarded the position of Vice President. This
player "may remain at the party, but cannot make any decisions." Before
the production year of this game was over, JFK's Vice President was
indeed making decisions of national import.
Bluff, marketed by Saalfield Publishing in 1963, is a simple repackaging of the Liar's Dice game. Only the cover, doubtlessly inspired by Kennedy's and Khrushev's behavior in the Cuban missile crisis, gives this game a place in a political games collection.
In a later printing of the Bluff game, Kennedy and Khrushev were replaced by a donkey and elephant on the cover. That variant was marketed around the time of the 1964 election.
The cover art of this game is also somewhat nostalgic in featuring a drawing of an item familiar to many Baby Boomers, but which may yet be alien to many of the Millennial generation: a voting machine complete with levers, as opposed to the marker-filled, computer scanable ballots of today.
A fellow political game collector noted that he had seen this game title for sale in Princeton during the Nixon-Humphrey election period. At that time, Scientific Game Development had pasted Nixon's and Humphrey's names over Goldwater's and Johnson's.
Another souvenir of the Johnson era comes from the Goldwater camp. This single, large piece of cardboard comprises the entirety of the Presidential Election Game: Goldwater For President (Kom-Pak, 1964). This game is marked, "Approved Republican Nat'l Committee."
One unusual feature of this game is that all pieces are furnished as cutout parts, including the six-sided die. Another noteworthy feature is the small Barry Goldwater circle, which presumably was intended to fill the empty circle on the board reserved for the 36th President.
With Johnson refusing to seek reelection, the '68 election featured an open field of candidates. Election '68 (CreaTek, 1967) does an excellent job of featuring the early candidates in caricature form on cards, and shows the probable front runners for each party on the cover: Richard Nixon for the Republicans; Robert Kennedy for the Democrats; Johnson "presiding" over both.
While the 1968 election was expected to be closely contested, there were no such expectations regarding the 1972 campaign. The bookcase game, Who Can Beat Nixon (Harrison-Blaine, 1970), reflects the difficulty in defeating a popular incumbent President... a surprisingly popular President, despite the "lesser of two evils" '72 election jokes. In fact, before the '72 election there was already discussion in the newspapers of a serious effort on Nixon's behalf to repeal the two term limit on the Presidency.
Nixon's support, however, quickly eroded after the '72 election, as more details regarding the Watergate incident became public. As a result, with the aid of the Watergate-based titles, Nixon would seem to have inspired the most games of any Republican President elected with support of the Baby Boomers. At least seven games from the Watergate period may be found:
Research assistance would be appreciated. (Link corrected 1/21/03.)
Peanuts to President (Daily Enterprises, 1978) makes no explicit mention of Carter on the box, nor on the game board, nor the components. It does, however, feature a huge, toothy Carter-esque smile on the game board. It also features "peanut" money (labeled "In Peanuts We Trust") which is used in the players' attempts to buy votes.
Players in Peanuts to President start out as peanut farmers and progress to election as governor before moving into the actual race for the Presidency.
Following the peanut motif, and avoiding use of the name "Carter" with a minor spelling adjustment, the Karter Peanut Shell Game (Morey and Neely, 1978) attempts to mitigate its harsh call to "JOIN THE TAXPAYER'S REVOLT!" with the promise of "over a million laughs." In historical hindsight, there is a certain irony in the object of the game - to "waste, squander, throw away and spend all the taxpayer's money" - with Carter having been the only President from Johnson to Clinton to preside over even a single quarter in which government revenues equaled government spending.
References to "Silly's Beer" and "Panama's Golden Toll Lake" may be
found on the playing board and the play money. These serve as reminders
of "Billy Beer" and the return of the Panama Canal to Panama, and
insure that the
player is well aware of the President being lampooned.
Finally,
Save
Our
Bureaucrats (Gary
Tallman, 1980), or S.O.B. as given on the cover, features a
number of punchout cards that do, in fact, name President Carter
explicitly. Many of the Boondoggle cards feature events that actually
occurred during the Carter presidency. Some of the "boondoggles" are a
bit of a stretch (e.g., faulting Carter for civil servants in the Mount
St. Helens area continuing to get paid when their offices were closed
due to the volcano's eruption), but others provide a humorous view of
government waste during the period. S.O.B is also noted for its attempt
to trademark the word "SOB".
Like the Karter Peanut Shell Game, there is a certain irony to this creation. The cover shows a neatly balanced budget, whereas the National Debt was run up continuously during each of the Reagan years.
Drawing from overseas game makers, however, provides another view of the Reagan Presidency. Opportunity (Invicta, 1983), is subtitled "or how to get out of tight situations," which somewhat reflects the perception at that time of Reagan being the "Teflon-coated President." Despite the picture and the dubious Presidential endorsement adorning the lid, however, Opportunity is a rather generic strategy game with equally generic pieces. Mid-East
Peace
(Columbia Games, 1990) does feature George Bush (among other
contemporary figures in world leadership) prominently on its cover. The
game, however, has little to do with the Bush Presidency save to serve
as a reminder of the days of Operations Desert Shield and Desert Storm.
In a similar vein, a Gulf War inspired game featuring picture tokens
for both President Bush and Vice-President Quayle may be found if one
is willing to look as far afield as Kuala Lumpur. Gulf War
(Yimi
Sendiran Berhad, 1990) uses the characters of the time as a backdrop
for a simple
game only barely related to the actual events of the Gulf War. Closer
to
home, the box
bottom for a Gulf War simulation game made in the U.S., A
Line in the
Sand (TSR,1991), shows a photo of George Bush.
Where's George?, a 1993 supplement intended for use in Avalon Hill's Tales From the Floating Vagabond role playing line, provides its own oblique reference to the passing Bush Presidency.
Finally, a short scenario was released at the Origins game convention in 1992 for use with Mayfair's Road to the White House game. This scenario features the race between Bush, Clinton, and Perot.
In addition to this list, there is Trial of the Century. While that game mainly focuses on the O.J. Simpson trial, it makes some references to Whitewater.
Special mention should also be made of the Hot Springs National Park Historical District Game. While this title does not focus on Clinton, it shows his picture and takes ample opportunity to point out Hot Springs as the hometown of the 42nd President.
It is almost certain this list will prove by no means to be exhaustive for the Clinton Presidency.
A later variant, subtitled "The Great American Sell-Off Game" was marketed by Opoly Games and Things in 1995. This game is considerably more lighthearted than the earlier version. It features hush money (with a $3 bill added to the regular denomination mix) and the ability to sell off national parks and monuments.
Perhaps the most visually appealing game of the lot is one of the earliest as well: Wafflin' Willy (Right Angle Inc., 1993). The box is bright and colorful, the cards and pieces amusing, and the premise is lightheartedly simple - to reach the center of the board with the most votes with your "Clinton" figure while keeping The Past from catching up to you.
Particular note should be made of the Hillary Clinton caricature on the lid, dating back from the days of the Clintons' health care initiatives.
In contrast to the Wafflin' Willy game, Slick Willie's $acrifice (RIGHT in Colorado, 1993) offers a "low budget exterior" - a white packing box with a label stuck on the front. It also advises that "we are operating under a balanced budget, and we will have a nicer box only when we have more revenue." Various U.S. coins are used as player tokens, which could make at least one game piece (the quarter) somewhat cross collectible if the U.S. does not revert to the eagle backed quarter design in 2009.
Almost
as soon as the name Monica Lewinsky had become a familiar news item, it
had also become a facet of a board game. Willie's
White
House (West Shore Games, 1998) offers players the
chance to
compete against each other by spending up to 8 years in the White
House. Unlike other Presidential games, however, players focus on
collecting money as a goal in itself to
win, rather than as a means to gain votes. This game challenges players
with hundreds of "Did You Know?" trivia questions regarding the
Clintons and the Clinton Administration, plus the opportunity to engage
in satirical wit via a selection of "Consider This!" cards.
The latest addition to the Clinton game list is Clinton, the Game of Scandal and Statesmanship by 2020 Associates. The "box" for this game is a simple brown tube, adorned by a Clinton-faced band to give the tube the appearance of a cigar. A cigar-shaped spinner is also included as one of the game components. The object of the game is to have your "Clinton" make it through two terms in office before his popularity falls to zero and forces him to resign.
2001 - ????: George W.
Bush
Honorable mention should go to Decision 2000
(Leona
Day, 2000), hand-produced in a run of only 10 copies shortly after the
2000 Presidential Election. If this game were a commercial production,
it would mark the fastest entry into the board game market for any
title inspired by a sitting U.S. President. The rules to the game are
admittedly tongue in cheek -- in one variant, the winner gets to be
President while the loser is appointed "ambassador to Chad [emphasis
mine]" -- but the data on the candidates, events and vote tallies make
this an interesting educational reference.
The
first commercially
printed game to feature George W. Bush is also based on the 2000
election. Election
2000, (Elephant Games, Inc., 2002), was
produced in a
limited run of 1000 copies. The game bills itself as "A Republican
Board Game," featuring cartoon renditions of Republican notables on the
cover in a favorable light while poking fun at the Clintons, Gore, and
the "Liberal" press. The game board and "butterfly ballot" cards serves
as a memory jog of events during both the 2000 election campaign and
the recount
process.
Another special
nod goes to the first
commercially printed game to feature a sample ballot from the 2000
election. Chads (the Inaugural
Edition) is a
simple abstract game having nothing to do
with politics. However, the game's makers provide a sample Florida
butterfly ballot from the election showing the various Presidential
candidates. The ballot is punched alongside the game maker's own
selection - a write-in vote for CHADS.
The first truly
anti-Bush game, and one of the few overtly anti-Republican games beyond
the Nixon years, made its debut in 2005. In Wreck the
Nation (JJ
Partners LLC),
players compete at squandering 1 trillion dollars on causes that do not
necessarily reflect the public good. The first player to spend all
their money has successfully wrecked the nation, and thus wins the game.
Wreck the Nation marks the beginning of a new -- and perhaps unfortunate -- web-centric trend in political games. The cards and game materials themselves only express their opposition to Bush administration policies in terms of innuendo. Only the Bush quote on the cover, the KidsAgainstBush.com attribution, and the preponderance of events tied to the Bush administration, tie this game explicitly to the George W. Bush Presidency. However, the game provides a web key via which the purchasers may go to www.wreckthenation.com and view all the underlying details for each card. The card pages viewable by the web mention administration officials by name, give additional details on each card's quote and/or event, and point to other web articles in that card's topic area. Unfortunately, the web interface provided is so cumbersomely link intensive (each card can only be examined in detail via its own link), and most card texts so littered with http://... strings, that the reading experience is painful at best. Perhaps more disturbing as a sign of the times, it is likely that within a few years the www.wreckthenation.com web site will cease to exist. As the publisher is currently not making the facts behind the cards available in summary form via a booklet or a downloadable single-source page, the history behind the Wreck the Nation cards will thus soon be lost to the games' owners.
A game more in the typical vein is Impeached (BapBop LLC, 2005), which bills itself as "Taking a Satirical Peek into the Incompetence, Corruption, and Stupidity of the Bush Administration." Players seek to avoid both impeachment and being trapped in a war in Iraq on their "Quest for Oil". The box (a pizza box) and the style of humor are reminiscent of Slick Willie's $acrifice, but the materials are more colorful and more laden with photos. As political games go, sales of this title have been relatively brisk: the first run of 3,000 games is already sold out, and as of this writing (4/19/2006) the authors are currently selling their second run of 3,000.
Yet another nod goes to Life as a Liberal/Life as a Conservative (Network Mall, 2003), which lampoons both sides of the political aisle. While George W. Bush is not the sole focus of the game, his picture appears on the cover. More importantly, most (but not all) of the game's events occurred during his Presidency..
Shameless
self-promotion time. :-) Outside of my political
game
interests, I have been working as the developer on two games for GMT
Games. The first is Alan Newman's
Euro-style pirate game, Winds of Plunder,
which is currently available for sale: retail $45, but
some on line distributors offer it for as low as $29. The
second is Kevin McPartland's game of Polynesian exploration and
colonization, Conquest of
Paradise,
which is also available for sale from
GMT. On the left you can see a closeup for some of the Winds of Plunder components. Click on it to see an expanded view of the game. You can also follow the link to the GMT Games page for Winds of Plunder, or to the BoardGameGeek entry that has the game summary and other information. Similarly, on the right one may view the components for Conquest of Paradise. Again, you can also follow the link to the GMT Games page for Conquest of Paradise, or to that game's BoardGameGeek entry. |