Weapons of Super Metroid
Morphing Ball: Push down two times to get into a ball.
Missiles: Allows you to shoot missiles.  Comes in threes.
Bombs: Allows you to set bombs in morph ball mode.
Charge Beam: Allows you to charge your weapon for more damage.
Super Missiles: You gain more powerful missiles and allow you to open Green doors.
High Jump Boots: Allows you to jump higher.
Ice Beam: Allows you to freeze enemies.
Wave Beam: Makes a wave motion on your beam.
Varia Suit: Allows you to go into extremely heated areas.
Energy Tank: Increases 100% of your life total.
Speed Booster: By pushing B, you go super fast.
Power Bomb: You gain more powerful bombs and allows you to open yellow doors.
Reserve Tank: Like a Energy Tank except you get killed and it heals you back.
Grappling Beam: With this you can grapple onto grapple points.
Space Jump: Allows you to spin in the air and stay up there.
Gravity Suit: Allows you to move in water normally and you can travel in lava.
Spazer Beam: A stronger beam weapon. 
Plasma Beam: A stronger beam weapon.  You switch between this and the Spazer.
Screw Attack: The same thing as the Space Jump except it hurts enemies.
[Optional]X- Ray Scope: Allows you to see faults in the wall, ground, and ceiling.
Hyper Beam: A super beam, extremely strong.  The only way to kill off the Mother Brain is with this.  And to escape Zebes.
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