| Weapons of Super Metroid |
| Morphing Ball: Push down two times to get into a ball. Missiles: Allows you to shoot missiles. Comes in threes. Bombs: Allows you to set bombs in morph ball mode. Charge Beam: Allows you to charge your weapon for more damage. Super Missiles: You gain more powerful missiles and allow you to open Green doors. High Jump Boots: Allows you to jump higher. Ice Beam: Allows you to freeze enemies. Wave Beam: Makes a wave motion on your beam. Varia Suit: Allows you to go into extremely heated areas. Energy Tank: Increases 100% of your life total. Speed Booster: By pushing B, you go super fast. Power Bomb: You gain more powerful bombs and allows you to open yellow doors. Reserve Tank: Like a Energy Tank except you get killed and it heals you back. Grappling Beam: With this you can grapple onto grapple points. Space Jump: Allows you to spin in the air and stay up there. Gravity Suit: Allows you to move in water normally and you can travel in lava. Spazer Beam: A stronger beam weapon. Plasma Beam: A stronger beam weapon. You switch between this and the Spazer. Screw Attack: The same thing as the Space Jump except it hurts enemies. [Optional]X- Ray Scope: Allows you to see faults in the wall, ground, and ceiling. Hyper Beam: A super beam, extremely strong. The only way to kill off the Mother Brain is with this. And to escape Zebes. |