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Attrcombiner:
Now uses an edited version of one of Doggiedoodle's old power equations.
It now uses a modified version of the CoTK construction tick equation.
Many bugs (that I caused) now fixed.
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Armies:
Prebuilt armies edited.
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Creatures:
Anaconda- health 400, melee 30, defense 30
Archerfish- health 20, sight 15
Armadillo- health 52, defense 41
Barracuda- added, health 43, melee 7, frenzy added
Bat- sonic attack 4, health 28, level 3
Behemoth health- 560, defense 79, melee 25, horns added
Black Widow- health 20, loner removed, regen added
Blue Tongued Skink- immunity and keen sense added
Bombardier Beetle- artillery rate changed from 4�2
Chameleon- health 37, tongue attk 4, level 3
Crocodile- melee 22, leap and camo added, health 170
Dragonfly- melee 10, camo added
Elephant- melee 17, sight 15
Fox- added, health 70, melee 4, leap added, high endurance added
Garfish- 50 defense
Giant Anteater- range 11, health 130
Giant Mantis- added, melee 12
Great White Shark- level 5 Bite 23 regen added
Hammerhead-melee reduced to 14 was 15
Hippo- health 290, camo added, melee 14
Horse- melee 8, health 123, defense 26
Kangaroo- melee 13, sight 20, health 200
Killer Whale- health 300, defense 16, sight 20, melee 14
Moose- health 410, melee 19
Poison Frog- Tongue attk 5, water speed 16 added
Porcupine- range experience changed from .75 � .85
Praying Mantis- hover added
Prehistoric Dragonfly- added
Raven- sight 20, melee 4, health 40, speed 25
Rhinoceros- health 260, defense 47, speed 17, herding added
Scorpion- tail attack added, 2 damage
Snowy Owl- camo added
Sperm Whale- health 480, sight 40, sonic attack 16
Spitting Cobra- health 30, range 3
Tarantula-Minus 1 attack, Plus 1 health and defense
Vulture- health 115
Wasp- poison removed
Wolf- melee 10
Woolly- mammoth health 880, melee 20
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Abilities:
Frenzy- made inherent
Flyer-minimum lv.2
Poison-minimum lv.1
Soiled Land-minimum lv.3
Electric Burst-minimum lv.2
Infestation-minimum lv.1
Loner -Speed multiplier changed from 1.0 � 1.1
Fliers-Artillery damage multiplier changed from 1� 1.1
Sonic Attack -Cone angle changed from 34 � 30
Frenzy-dmgReceivedMult � 1.2
Flyer maximum range-23�30
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Structures:
AA tower: 1200 hp coal 200 elec 50, build on water, damage type=quills, 200 maximum
Sbeam tower: 700 hp, coal 250, elec 50, 75% damage to air, 200 maximum
Research clinic: hp 5000, coal 255, elec 50
Gyrocopter: limit two
Landing pad: limit two
Lightning rod: limit six
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Research:
Level 2 coal 220 elec 150
Level 3 coal 400 elec 700
Level 4 coal 650 elec 930
Level 5 coal 900 elec 1200
Henchman Heal:
Coal cost 100
Elec cost 35
Research ticks 115
Henchman Tag
Coal cost 200
Tech Tree edited (2x)
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Tuning Values:
Maximum defense through upgrades changed from .905 � .90

Attack Bonuses-Lab artillery attack multiplier changed from 1 � 1.1

Assassinate values
damageTotalBaseSize1 = 0.45,
damageTotalBaseSize2 = 0.50,
damageTotalBaseSize3 = 0.55,
damageTotalBaseSize4 = 0.60,
damageTotalBaseSize5 = 0.65,
damageTotalBaseSize6 = 0.70,
damageTotalBaseSize7 = 0.75,
damageTotalBaseSize8 = 0.80,
damageTotalBaseSize9 = 0.85,
damageTotalBaseSize10 = 0.90,

-- Player Info
Player =
-- starting resources for a player (Standard)
starting_gather_res = 1500.0,
starting_renew_res = 400.0,

-- starting resources for a player (Quick Start)
quickstart_gather_res = 2000.0,
quickstart_renew_res = 500.0,

-- AIPlayer Info

AIPlayer =
-- electricity bonus for AI
resRenewBonusEasy = 1.0,
resRenewBonusStandard = 1.0,
resRenewBonusHard = 1.0,
resRenewBonusHardest = 1.0,

-- coal bonus for AI
resGatherBonusEasy = 1.0,
resGatherBonusStandard = 1.0,
resGatherBonusHard = 1.0,
resGatherBonusHardest = 1.0,

-- Construction

Construction =
--  the max distance (in meters) to search in order to find a construction site to move to after the current one is finished
constructionSiteSearchRadius = 30.0,


Henchmen Info
-- tag ext info
ext.reloadStart = 1.0
ext.reloadCost = 1.0
ext.dartdamage = 10

-- gatherextinfo
ext.loadticks = 38.5
ext.unloadticks = 10
ext.carryamount = 30

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Credit:
Thanks to Postality for letting me use his barracuda and dll.
Thanks to the CC team for allowing me to use the fox, the giant mantis idea, the prehistoric dragonfly idea, the ai, doggiedoodle for showing me how to edit the character armies, and doggiedoodle for allot of stuff in the attrcombiner.
Thanks to the RR team for allowing the use of the skink and marlin models and for a few balance change ideas.
And thanks to anyone I forgot to mention.
And people, remember, mimicry is the sincerest form of flattery.  If it wasn�t good, I wouldn�t have used it.
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