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Attrcombiner: Now uses an edited version of one of Doggiedoodle's old power equations. It now uses a modified version of the CoTK construction tick equation. Many bugs (that I caused) now fixed. ------------------------------------------------------------------------------------------------------------------- Armies: Prebuilt armies edited. ------------------------------------------------------------------------------------------------------------------- Creatures: Anaconda- health 400, melee 30, defense 30 Archerfish- health 20, sight 15 Armadillo- health 52, defense 41 Barracuda- added, health 43, melee 7, frenzy added Bat- sonic attack 4, health 28, level 3 Behemoth health- 560, defense 79, melee 25, horns added Black Widow- health 20, loner removed, regen added Blue Tongued Skink- immunity and keen sense added Bombardier Beetle- artillery rate changed from 4�2 Chameleon- health 37, tongue attk 4, level 3 Crocodile- melee 22, leap and camo added, health 170 Dragonfly- melee 10, camo added Elephant- melee 17, sight 15 Fox- added, health 70, melee 4, leap added, high endurance added Garfish- 50 defense Giant Anteater- range 11, health 130 Giant Mantis- added, melee 12 Great White Shark- level 5 Bite 23 regen added Hammerhead-melee reduced to 14 was 15 Hippo- health 290, camo added, melee 14 Horse- melee 8, health 123, defense 26 Kangaroo- melee 13, sight 20, health 200 Killer Whale- health 300, defense 16, sight 20, melee 14 Moose- health 410, melee 19 Poison Frog- Tongue attk 5, water speed 16 added Porcupine- range experience changed from .75 � .85 Praying Mantis- hover added Prehistoric Dragonfly- added Raven- sight 20, melee 4, health 40, speed 25 Rhinoceros- health 260, defense 47, speed 17, herding added Scorpion- tail attack added, 2 damage Snowy Owl- camo added Sperm Whale- health 480, sight 40, sonic attack 16 Spitting Cobra- health 30, range 3 Tarantula-Minus 1 attack, Plus 1 health and defense Vulture- health 115 Wasp- poison removed Wolf- melee 10 Woolly- mammoth health 880, melee 20 ------------------------------------------------------------------------------------------------------------------- Abilities: Frenzy- made inherent Flyer-minimum lv.2 Poison-minimum lv.1 Soiled Land-minimum lv.3 Electric Burst-minimum lv.2 Infestation-minimum lv.1 Loner -Speed multiplier changed from 1.0 � 1.1 Fliers-Artillery damage multiplier changed from 1� 1.1 Sonic Attack -Cone angle changed from 34 � 30 Frenzy-dmgReceivedMult � 1.2 Flyer maximum range-23�30 ------------------------------------------------------------------------------------------------------------------- Structures: AA tower: 1200 hp coal 200 elec 50, build on water, damage type=quills, 200 maximum Sbeam tower: 700 hp, coal 250, elec 50, 75% damage to air, 200 maximum Research clinic: hp 5000, coal 255, elec 50 Gyrocopter: limit two Landing pad: limit two Lightning rod: limit six ------------------------------------------------------------------------------------------------------------------- Research: Level 2 coal 220 elec 150 Level 3 coal 400 elec 700 Level 4 coal 650 elec 930 Level 5 coal 900 elec 1200 Henchman Heal: Coal cost 100 Elec cost 35 Research ticks 115 Henchman Tag Coal cost 200 Tech Tree edited (2x) ------------------------------------------------------------------------------------------------------------------- Tuning Values: Maximum defense through upgrades changed from .905 � .90 Attack Bonuses-Lab artillery attack multiplier changed from 1 � 1.1 Assassinate values damageTotalBaseSize1 = 0.45, damageTotalBaseSize2 = 0.50, damageTotalBaseSize3 = 0.55, damageTotalBaseSize4 = 0.60, damageTotalBaseSize5 = 0.65, damageTotalBaseSize6 = 0.70, damageTotalBaseSize7 = 0.75, damageTotalBaseSize8 = 0.80, damageTotalBaseSize9 = 0.85, damageTotalBaseSize10 = 0.90, -- Player Info Player = -- starting resources for a player (Standard) starting_gather_res = 1500.0, starting_renew_res = 400.0, -- starting resources for a player (Quick Start) quickstart_gather_res = 2000.0, quickstart_renew_res = 500.0, -- AIPlayer Info AIPlayer = -- electricity bonus for AI resRenewBonusEasy = 1.0, resRenewBonusStandard = 1.0, resRenewBonusHard = 1.0, resRenewBonusHardest = 1.0, -- coal bonus for AI resGatherBonusEasy = 1.0, resGatherBonusStandard = 1.0, resGatherBonusHard = 1.0, resGatherBonusHardest = 1.0, -- Construction Construction = -- the max distance (in meters) to search in order to find a construction site to move to after the current one is finished constructionSiteSearchRadius = 30.0, Henchmen Info -- tag ext info ext.reloadStart = 1.0 ext.reloadCost = 1.0 ext.dartdamage = 10 -- gatherextinfo ext.loadticks = 38.5 ext.unloadticks = 10 ext.carryamount = 30 ------------------------------------------------------------------------------------------------------------------ Credit: Thanks to Postality for letting me use his barracuda and dll. Thanks to the CC team for allowing me to use the fox, the giant mantis idea, the prehistoric dragonfly idea, the ai, doggiedoodle for showing me how to edit the character armies, and doggiedoodle for allot of stuff in the attrcombiner. Thanks to the RR team for allowing the use of the skink and marlin models and for a few balance change ideas. And thanks to anyone I forgot to mention. And people, remember, mimicry is the sincerest form of flattery. If it wasn�t good, I wouldn�t have used it. ------------------------------------------------------------------------------------------------------------------ |