Weapon

Damage

Crit/ Spell %

Weight

Range

Fist

1d4 +str

19+ (x2)

0#

Reach

Stone

1d4 +str

19+ (x2)

5#

6’

Scimitar

1d6

18+ (x2)

4#

Reach

Long Sword

1d8

19+ (x2)

6#

Reach

Short Sword

1d6

19+ (x2)

3#

Reach

Dagger

1d4

19+ (x2)

1#

5’

Poison

1d6/round

40% to resist

Cumulative

On weapon

Crossbow

1d8

19+ (x2)

6#

80’

Compound Bow

1d6 +str

20+ (x3)

2#

70’

Spear

1d8

20+ (x3)

5#

20’

War Spear

1d10

20+ (x2)

6#

15’

Axe

1d8

20+ (x3)

5#

10’

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Automatic Firearm

(76% chance fail)

4d6 (3 shot)

20+ (x4)

3#

120’

(20 rounds/clip)

2d6 (1 shot)

20+ (x3)

3#

Energy Rifle

(84% chance fail)

3d8

20+ (x4)

3#

240’

(50 rounds/clip)

(AC = HP)

 

 

Energy Pistol

(84% chance fail)

2d8

20+ (x3)

2#

190’

(AC = HP)

 

 

(30 rounds/clip)

War Gauntlets

2d8+2

18+ (x2)

1#

Reach

 

+2 AC

+6% Spell Fail

 

12% Spell Resist

Breast Plate

+5 AC

+25% Spell Fail

30#

 

Beetle Plate

+7 AC

+25% Spell Fail

12#

36% Spell Resist

Buckler

+1 AC

+5% Spell Fail

5#

 

Leather Armor

+2 AC

+10% Spell Fail

15#

 

Studded Leather

+3 AC

+15% Spell Fail

20#

 

Large Shield

+2 AC

+15% Spell Fail

10#

 

Full Plate

+8 AC

+35% Spell Fail

50#

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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