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Super Mario Bros. (World)
| Level Scramblers | Jump! |
| X-RAY / Visible Tiles |
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| Pointless Retiles |
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| Pallette Codes |
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| Behavioral Codes |
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| Troll / Joke Codes: |
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| Music Swapping |
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| Mass Corruption | Jump! |
| Hardmode Enemy Replacement |
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| Interraction Codes | Jump! |
List:
| Game Genie Labs's: | NES Game Genie Codes Collection: Super Mario Bros. [NES] | Last Updated: | 08/09/2024 | All Codes Created by Ashton (aka. Game Genie Labs) | |||
| Category: | Code(s): | Type: | Length: | Description: | Challenge: | Additional Codes: | Media & Links: |
| Level Scramblers | Misc. codes that affect the level's terrain as a challenge | ||||||
| EVGALO + AEGAGO | Game Genie [NES] | 6-Letter, 2-Line | Pause the game/press the START button to change the level layout! | How long can you survive without dying? | N/A | ||
| ETAUSK + AAAUVG | Game Genie [NES] | 6-Letter, 2-Line | Your Coin Count determines the seed of the level layout! | Use the following bonus codes for levels of difficulty: | ZEYUNU, GEYUNL or ZEYUNL | YouTube Video Showcase by: "Game Genie Labs" | |
| NTPIXZ + AAPIUZ | Game Genie [NES] | 6-Letter, 2-Line | Your current score determines the seed of how the level looks! | What's the highest score you can get before a Game Over? | N/A | ||
| ETPIXX + AAPIUZ | Game Genie [NES] | 6-Letter, 2-Line | This is an alt and slightly better version of the previous code above. | Same Challenge as above /\ /\ /\ | N/A | ||
| TZKYPUSE + NTKYZLVG + AAKYLLYA | Game Genie [NES] | 8-Letter, 3-Line | A 3-Line version of the PAUSE scrambler code! | How long can you survive without dying? (ditto) | N/A | YouTube Video Showcase by: "Game Genie Labs" | |
| NTEYZYSY or NTAYZY | Game Genie [NES] | 8/6-Letter, 1-Line | Realtime Level Scrambler + Funky Glitch Music. | How far can you go without getting a Game Over? | N/A | YouTube Video Showcase by: "Game Genie Labs" | |
| VTVYILSA + NTVYTUXY | Game Genie [NES] | 8-Letter, 2-Line | The Level is differently generated and unique per RESET! | Are you able to beat level 1-1? | N/A | ||
| NYEOAKSO or NYAOAK | Game Genie [NES] | 8/6-Letter, 1-Line | Scrambles a mess of predefined tiles in the level | How far can you beat my attempt of finishing the level? | N/A | YouTube Video Showcase by: "Game Genie Labs" | |
| SLEOAKSO | Game Genie [NES] | 8-Letter, 1-Line | Long Strings of Tiles Stretches across the level | Can you beat 1-1 with this code enabled? | N/A | YouTube Video Showcase by: "Game Genie Labs" | |
| ETAETV + AAAEYT | Game Genie [NES] | 6-Letter, 2-Line | Slighty Unstable RT Level Scrambler! Also, Mario is Grey | How far can you go without losing all lives? | N/A | ||
| GKKAZOPX + AUKALPTY | Game Genie [NES] | 8-Letter, 2-Line | Pausing the Game Toggles Adding Strings of tiles to the level | N/A | |||
| GKKAZOSE + TKKALPTY + KOKAGPYE | Game Genie [NES] | 8-Letter, 3-Line | Pausing Game Places Castle Walls & Other terrain in level | ||||
| ETSSEIKE + AASSOIGA | Game Genie [NES] | 8-Letter, 2-Line | Stomping on Enemies SCRAMBLES Level! | How far can you go in one run? | |||
| X-RAY/Visible Tiles: | Labels Objects with metatile textures | ||||||
| TASAELAV | Game Genie [NES] | 8-Letter, 1-Line | Warp Pipes are Labeled with an "E" | N/A | |||
| LENAELIK | Game Genie [NES] | 8-Letter, 1-Line | Breakable Bricks (Line) Labeled with "B" | N/A | |||
| LENAKLYK | Game Genie [NES] | 8-Letter, 1-Line | Breakable Bricks Labeled with "B" | N/A | |||
| Pointless Retiles: | Emulator recommended; retextured prank or troll | ||||||
| YSEEKGLI + PSEESGIS + ASEEVGGS + ZSEENGTS | Game Genie [NES] | 8-Letter, 4-Line | Coin ? Blocks show empty block but can still be hit | N/A | |||
| IKEEKGLI + YKEESGII + IKEEVGGI + YKEENGTI | Game Genie [NES] | 8-Letter, 4-Line | Coin ? Boxes are secretly textured as bricks | N/A | |||
| GVYEKU + PNYESL + IVYEVU + ZNYENL | Game Genie [NES] | 6-Letter, 4-Line | Ground becomes Mushroom Texture | N/A | |||
| YKYEKL + YKYESL + YKYEVL +YKYENL | Game Genie [NES] | 6-Letter, 4-Line | Ground texture turns to bricks! | N/A | |||
| Palette Codes: | Nicknamed Palette Mix Presets | ||||||
| AOGEOG | Game Genie [NES] | 6-Letter, 1-Line | "Happy" Mix | ||||
| ZOGEOG | Game Genie [NES] | 6-Letter, 1-Line | "Arcade" Mix | ||||
| GOGEOG | Game Genie [NES] | 6-Letter, 1-Line | "Nickelodeon Orange" Mix | ||||
| IOGEOG | Game Genie [NES] | 6-Letter, 1-Line | "Dark Orange" Mix | ||||
| PXGEOG | Game Genie [NES] | 6-Letter, 1-Line | "Dark Dream" Mix | ||||
| LXGEOG | Game Genie [NES] | 6-Letter, 1-Line | "Dark Terminal" Mix | ||||
| IKGEOG | Game Genie [NES] | 6-Letter, 1-Line | "Terminal Arcade" Mix | ||||
| TSGEOG | Game Genie [NES] | 6-Letter, 1-Line | "Evil" Mix | ||||
| ASGEOG | Game Genie [NES] | 6-Letter, 1-Line | "Fun Skies" Mix | ||||
| TNGEOG | Game Genie [NES] | 6-Letter, 1-Line | "Dark Red" Mix | ||||
| SVGEOG | Game Genie [NES] | 6-Letter, 1-Line | "Shadow Lime" Mix | ||||
| Behavioral Codes: | Misc. codes that effect the game's behavior // mechanics | ||||||
| NTGLOI + AAGLXI | Game Genie [NES] | 6-Letter, 2-Line | Bumping and bumpable tile makes it vanish! | ||||
| NYTGTK | Game Genie [NES] | 6-Letter, 1-Line | Firebars spin extremely fast! | Can you beat the game with this code enabled? | |||
| EVGALO + LEGAGP | Game Genie [NES] | 6-Letter, 2-Line | Pausing the game enables/disables hitting blocks when small! | Defeat Bowser in all Castles for a master challenge. Can you do it? :) | |||
| ZEYUNL | Game Genie [NES] | 6-Letter, 1-Line | Coin Multiplier: x3 | What's the lowest amount of coins you can collect after beating the game? (Easy Mode) | |||
| GEYUNL | Game Genie [NES] | 6-Letter, 1-Line | Coin Multiplier: x5 | What's the lowest amount of coins you can collect after beating the game? (Medium Mode) | |||
| ZEYUNU | Game Genie [NES] | 6-Letter, 1-Line | Coin Multiplier: x10 | What's the lowest amount of coins you can collect after beating the game? (Hard Mode) | |||
| NNYLOV | Game Genie [NES] | 6-Letter, 1-Line | Hitting Bricks turns into solid as if like a ? Block | ||||
| TSAUPN | Game Genie [NES] | 6-Letter, 1-Line | Level Timer is Speedy | ||||
| AUGAGP + YEGAGP | Game Genie [NES] | 6-Letter, 2-Line | Pause the game to change the length of blocks in a string | ||||
| ETAUSK + AAAUVG | Game Genie [NES] | 6-Letter, 2-Line | Collecting coins changes the next AreaType | ||||
| NNZUYV | Game Genie [NES] | 6-Letter, 1-Line | Shooting Fireballs are slow! | Use RAW code 0756:02 for Firepower | |||
| AEALYT + AEAUAT | Game Genie [NES] | 6-Letter, 2-Line | Fireball Grenade Code! (Fireballs act stationary and kills enemies on contact) | YouTube Video Showcase by: "Game Genie Labs" | |||
| AAIPPP | Game Genie [NES] | 6-Letter, 1-Line | My version of PIGOAP | ||||
| PAEPTSEA | Game Genie [NES] | 8-Letter, 1-Line | Can Walk on Clouds. Also can break clouds when Big. | YouTube Video Showcase by: "Game Genie Labs" | |||
| SXNIEVOG + SXNIVVOG | Game Genie [NES] | 8-Letter, 2-Lines | Press Down/Crouch to Enter a Pipe at Will! | Best used when with SXNIEVOG + SXNIVVOG | |||
| PENSUTAL | Game Genie [NES] | 8-Letter, 1-Line | Make Entering Pipes Instantly Change Area! | ||||
| EYULOTEI | Game Genie [NES] | 8-Letter, 1-Line | All Bricks have infinite coins, but all powerup blocks only give coins. | ||||
| AAULETXG | Game Genie [NES] | 8-Letter, 1-Line | Same as above, but with an exception towards air blocks. | ||||
| ENNIXTEI + ENNSETEI + SZEPTTSA | Game Genie [NES] | 8-Letter, 3-Lines | New and Improved Enter anywhere for pipe | ||||
| Code Reject Additon! | ENNIXTEI + ENNSETEI + SZEPTTSA + AEVSUTGE | Game Genie [NES] | 8-Letter, 4-Lines | Same as above, but additionally, you can crouch anywhere, and to enter pipes just press up | |||
| *New!* | NNXAZZYE | Game Genie [NES] | 8-Letter, 4-Lines | Extends the World Select recieved after Second Quest, to World 256 and loops back. | |||
| Troll / Joke Codes: | Funny // random select codes that are just for giggles! ;) [POINTLESS] | ||||||
| AASSOPYI | Game Genie [NES] | 8-Letter, 1-Line | When killed by an enemy, you fly in tthe direction you're running towards. | ||||
| KASSEPVA | Game Genie [NES] | 8-Letter, 1-Line | Another Funny Death animation | ||||
| NYSSVOKN | Game Genie [NES] | 8-Letter, 1-Line | Ditto above code /\ | ||||
| ZLILAT | Game Genie [NES] | 6-Letter, 1-Line | SFX Swapping: Fireball Spits to Enemy Stomp/Swim SFX | ||||
| AGASOA | Game Genie [NES] | 6-Letter, 1-Line | SFX Swapping: Power Up Grab to 1-UP SFX | ||||
| VKSOLXVV | Game Genie [NES] | 8-Letter, 1-Line | Messed Up Bushes. Level Generates Oddly and is mostly blank, but w/ enemies. | ||||
| AKUETPTY + ESUEYPYE | Game Genie [NES] | 8-Letter, 2-Line | The game auto pauses, forcing you to unpause, while also pausing again shortly | Can you beat 1-1 with these codes enabled? | |||
| Code Reject Addition! | ESVSKTEY | Game Genie [NES] | 8-Letter, 1-Line | Enter Ground Pipes Automatically by standing on them | |||
| Music Swapping: | The full list of swapping the in-game music to every possible track | ||||||
| AEVPYAZA | Game Genie [NES] | 8-Letter, 1-Line | Mute the Underwater Theme | ||||
| PEVPYAZA | Game Genie [NES] | 8-Letter, 1-Line | Change the Underwater Theme to Ground Theme | ||||
| GEVPYAZA | Game Genie [NES] | 8-Letter, 1-Line | Change the Underwater Theme to Under Ground Theme | ||||
| AEVPYAZE | Game Genie [NES] | 8-Letter, 1-Line | Change the the Underwater Theme to Castle Theme | ||||
| AOVPYAZA | Game Genie [NES] | 8-Letter, 1-Line | Change the Underwater Music to Cloud // Starman Theme | ||||
| AXVPYAZA | Game Genie [NES] | 8-Letter, 1-Line | Change the Underwater Theme to Pipe Intro Sequence Theme | ||||
| AEVOAAPA | Game Genie [NES] | 8-Letter, 1-Line | Mute the Ground Theme | ||||
| ZEVOAAPA | Game Genie [NES] | 8-Letter, 1-Line | Change the Ground Theme to Underwater Theme | ||||
| GEVOAAPA | Game Genie [NES] | 8-Letter, 1-Line | Change the Ground Theme to Underground Theme | ||||
| AEVOAAPE | Game Genie [NES] | 8-Letter, 1-Line | Change the Ground Theme to Castle Theme | ||||
| AOVOAAPA | Game Genie [NES] | 8-Letter, 1-Line | Change theGround Theme to Cloud // Starman Theme | ||||
| AXVOAAPA | Game Genie [NES] | 8-Letter, 1-Line | Change the Ground Theme to Pipe Intro Sequence Theme | ||||
| AEVOPAGA | Game Genie [NES] | 8-Letter, 1-Line | Mute the Underground Theme | ||||
| ZEVOPAGA | Game Genie [NES] | 8-Letter, 1-Line | Change the Underground Theme to Underwater Theme | ||||
| PEVOPAGA | Game Genie [NES] | 8-Letter, 1-Line | Change the Underground Theme to Ground Theme | ||||
| AEVOPAGE | Game Genie [NES] | 8-Letter, 1-Line | Change the Underground Theme to Castle Theme | ||||
| AOVOPAGA | Game Genie [NES] | 8-Letter, 1-Line | Change the Underground Theme to Clouds/Starman Theme | ||||
| AXVOPAGA | Game Genie [NES] | 8-Letter, 1-Line | Change the Underground Theme to Pipe Intro Sequence Theme | ||||
| AEVOZEAA | Game Genie [NES] | 8-Letter, 1-Line | Mute Castle Theme | ||||
| ZEVOZEAA | Game Genie [NES] | 8-Letter, 1-Line | Change the Castle Theme to Underwater Theme | ||||
| PEVOZEAA | Game Genie [NES] | 8-Letter, 1-Line | Change the Castle Theme to Ground Theme | ||||
| GEVOZEAA | Game Genie [NES] | 8-Letter, 1-Line | Change the Castle Theme to Underground Theme | ||||
| AOVOZEAA | Game Genie [NES] | 8-Letter, 1-Line | Change the Castle Theme to Clouds/Starman Theme | ||||
| AXVOZEAA | Game Genie [NES] | 8-Letter, 1-Line | Change the Castle Theme to Pipe Intro Sequence Theme | ||||
| AEVOLAAP | Game Genie [NES] | 8-Letter, 1-Line | Mute the Clouds/Starman Theme | ||||
| ZEVOLAAP | Game Genie [NES] | 8-Letter, 1-Line | Change the Clouds/Starman Theme to Underwater Theme | ||||
| PEVOLAAP | Game Genie [NES] | 8-Letter, 1-Line | Change the Clouds/Starman Theme to Ground Theme | ||||
| GEVOLAAP | Game Genie [NES] | 8-Letter, 1-Line | Change the Clouds/Starman Theme to Underground Theme | ||||
| AEVOLAAO | Game Genie [NES] | 8-Letter, 1-Line | Change the Clouds/Starman Theme to Castle Theme | ||||
| AXVOLAAP | Game Genie [NES] | 8-Letter, 1-Line | Change the Clouds/Starman Theme to Pipe Intro Sequence Theme | ||||
| AEVOLAAZ | Game Genie [NES] | 8-Letter, 1-Line | Mute the Pipe Intro Sequence Theme | ||||
| ZEVOLAAZ | Game Genie [NES] | 8-Letter, 1-Line | Change the Pipe Intro Sequence Theme to Underwater Theme | ||||
| PEVOLAAZ | Game Genie [NES] | 8-Letter, 1-Line | Change the Pipe Intro Sequence Theme to Ground Theme | ||||
| GEVOLAAZ | Game Genie [NES] | 8-Letter, 1-Line | Change the Pipe Intro Sequence Theme to Underground Theme | ||||
| AEVOLAAX | Game Genie [NES] | 8-Letter, 1-Line | Change the Pipe Intro Sequence Theme to Castle Theme | ||||
| AOVOLAAZ | Game Genie [NES] | 8-Letter, 1-Line | Change the Pipe Intro Sequence Theme Clouds/Starman Theme | ||||
| Mass Corruption: | Codes that majorally corrupts the game, with trippy effects! | ||||||
| EVGEPE + AEGEZA | Game Genie [NES] | 6-Letter, 2-Line | Screws up graphics with a jerky jitter. | YouTube Video Showcase by: "Game Genie Labs" | |||
| EVIAPE + AEIAZA | Game Genie [NES] | 6-Letter, 2-Line | A little more jittery jerk version than the previous | YouTube Video Showcase by: "Game Genie Labs" | |||
| Hardmode Enemy Replacement: | A list of codes combos that replace certain enemies after Hardmode is enabled | ||||||
| LONKTPTA + ENNKYPEI + GUNGTPYU + LAEGYZZA | Game Genie [NES] | 8-Letter, 4-Line | Replaces ALL Enemies with Red Koopa Troopas AFTER Hardmode is enabled! | ||||
| LONKTPTA + ENNKYPEI + GUNGTPYU + YAEGYZZA | Game Genie [NES] | 8-Letter, 4-Line | Replaces ALL Enemies with Bloobers AFTER Hardmode is enabled! | ||||
| LONKTPTA + ENNKYPEI + GUNGTPYU + IAEGYZZA | Game Genie [NES] | 8-Letter, 4-Line | Replaces ALL Enemies with Hammar Bros. AFTER Hardmode is enabled! | ||||
| LONKTPTA + ENNKYPEI + GUNGTPYU + IZEGYZZE | Game Genie [NES] | 8-Letter, 4-Line | Replaces ALL Enemies with Bowser AFTER Hardmode is enabled! | ||||
| LONKTPTA + ENNKYPEI + GUNGTPYU + YPEGYZZE | Game Genie [NES] | 8-Letter, 4-Line | Replaces ALL Enemies with Long Firebars AFFTER Hardmode is enabled! | ||||
| Interraction Codes: | Misc. Behavioral Codes that changes the players state of interracting with objects. | ||||||
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