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Chapter Two, the Adventure Begins
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After the first chapter, there is little much else to do besides travel to Enstad.  Enstad is a relativly small town with only about 1000 people.  It is a pretty average town with an Adventurers Mart, Temple (Pelor), Inn, Tavern, etc.

You enter a small town, which seems like a very homely place.  You have been here many times before, to sell your crops.  You know of the Inn, called The Iron Fist of Gromnier Goo, and the tavern called Dwarven Mead Mug, and other fine ale.  There is also an adventurers mart, a temple, a smith, and a common merchant.

The City does not sell anything over 400 gold.  Feel free to add anything to the village that I didnt.

There really isn't much interesting going on in Enstad, accept for frequient Orc attacks on nearby provinces.  The players can find this out by asking around the tavern.  They could try to take care of it but they mostr likly wont be able to unless they come back later when they have more experience.  After they buy equipment,  Have someone in the game to suggest that there is a lot of adventure to the north, in Rastor.  If the players continue to Rastor, they travel through a long vally that leads from one town to the other.  About 3/4s the way through the vally, orcs will try to ambush them.  If there is a half orc in the party, have one of the orcs up on the cliff in the ambush think he reconizes the half orc as one of his friends.  They will start to walk down the cliff, the players can try to maske a run for it, hide, or get ready for a battle.  Because when they get down they will realize that it is not there friend, and will attack unless the half orc can roleplay his way out of it.  After this encounter, the group continues to Rastor.
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Chapter Three, Trouble in Rastor
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