| Defensive Maneuvers against Guns #1. Keep a cool head! #2. asses your aircrafts performances VS the opponents. *ex. corsair vs zero: the zero can out turn a corsair many times over, but the horsepower and weight of the corsair gives it a dive adventage, so the defender can just dive away from the zero* |
| Extending *Use to gain seperation from attacker *Use only if your aircraft has the speed or climb/dive advantage Extending is basicly an all out outrun to put distance between you and your attacker. It is useful, however, if your aircraft has a faster maximum speed or climb/dive rate. To achieve seperation and extend the distance between you and your attacker. ADVOID TURNING IF POSSIBLE!!! Each time you turn you provide your oppoent with the opportunity to shave off distance. |
| Defensive Break * Use to shake off a tailing enemy *Follow up with a reverse break turn in the opposite direction A break turn can be either an offensive or defensive maneuver, depending upon the situation, but becomes especially usefull when someone's on your six. It involves makeing a hard, banking turn to bring a quick change in direction. If a tailing enemy is approaching you from a side angle, follow the ofter preached and more ofter praticed tenet of battle: "turn toward your attacker" The goal is to turn toward your attacker in order to increase the deflection angle as much as possible. |
|
| Jinking (scissors) *Use when you"re being tailed inside or close to gun range *Use to force attacker into passing you Jinking is a series of quick breaking turns. you push the stick left, then right, then left, then right again... and so on. You can make loose turns or tighten them up with the use of your rudder. The goal is to adviod the approaching gun or cannon rounds and disrupt your attackers bead on you. Jinking is especially beneficial if you know that your opponent has a faster airspeed. He's trying to cut distance, so his airspeed is higher and he'll have a hard time holding his nose far enough into the turn. The most likely outcome is he'll pass you and overshoot you. |
| Violent Maneuvering The key to successfully avoiding a tailing attack is to be as unpredictable as possible. The more you thrash your aircraft around, the harder it is for your opponent to train his weapon on you. Try combining maneuvers-for ex. a loop interrupted by a break turn, or a quick break turn after any maneuver. Make sure whatever you do you have enough altitude to do it in, and that your not flyin into worse trouble. one of the best know is Luftwaffe pilot Erich Hartmann. Abeleiver in hit-and-run slash attacks, he advoided dogfighting whenever possible. In the few times he did find anenemy chaseing him with a stern attack from behind, he would wait coolly and wait for his opponent to commit to an attack. when that happened, Hartmann would throw the stick forward full force and drop down into an uninverted negitive G loop. This drew him below the attackers line of site and placed him in a near whightless state. Most pilots were completely taken aback by this bold maneuver and failed to follow. Later an American Pilot by the name of "Killer" Caldwell took this a step farther by adding rudder to kick his plane to one side and throttle to speed up the uninverted loop. |