Economica

Currency Exchange Fees

Currency | Fee | Currency | Fee
Aegos | 5% | Karameikos2 | 10%
Almarrón | No Fee | Minrothad | 5%
Atruaghin | No Fee | NACE2 | 5%
Cimarron | No Fee | Ochalea2 | 10%
Darokin | 5% | Ostland | 15%
East Portage1 | 5% | Pearl Island | 15%
Ethengar | No Fee | Rockhome3 | 10%
Five Shires | 5% | Sind | 15%
Gargoña | 5% | Soderfjord | No Fee
Glantri2 | 10% | Thyatis | 10%
Heldann | No Fee | Vestland2 | 10%
Helskir | 10% | Wendar | 10%
Hule | 15% | Ylaruam | 30%
Ierendi2 | 10% | Yavdlom | 5%

Most nations add 5% surcharge to the regular fees for exchanging gems and treasures.

(1) Though East Portage officially uses the Alphatian standard of currency, the Thyatian standard is often seen being readily used and accepted. Therefore the exchange fee is rarely observed and practiced.

(2) For gems and treasures, drop the usual 5% surcharge but double the exchange fee.

(3) 5% exchange fee maximum on gems and treasure. Gems are duty free (no import/export tax).

Economic Year (AC 1016) in Review

This year, besides the usual economic chart about the major seaports and trading centres, we're proud to offer you a short but detailed review of the economic year written by some of the most accomplished economic experts of Mystara. Enjoy the reading and good luck for your business.

Old World and Beyond (courtesy of the DDC)

If AC 1015 was dubbed as one of the darkest years for traders all over the Old World, then so must a similar analogy be placed upon them for AC 1016. However, unlike the previous year's mercantile practices, AC 1016 does offer some promises for improvement. Still, the level and quality of business has varied from merchant to merchant and throughout the year.

Darokin's mercantile trade has taken a serious blow this year as many of its usual market kingdoms have been eroded. The once lucrative Overland Trade Route has been disrupted, causing the flow of trade to stymie and even halt. The civil unrest in Ylaruam has essentially closed off that lucrative market place to Darokin merchant caravans. The humanoids of the Broken Lands remain a threat to those caravans that choose to run that gauntlet to reach the northern kingdoms. Hopefully recent political moves will aid in caravan movements through that region.

Though the Glantri/Ethengar war has subsided, the situation in that region is still uncertain as far as merchants are concerned. The Glantrians are fully involved in rebuilding the damage caused by the war and strengthening itself militarily; with its treasury depleted by the costs of war, the populace has been footing the bill in the form of added taxes, leaving far less in the way of disposable income for luxury imports. For their part the Ethengars have found themselves politically and socially in disarray; as each clan bids for power, there is little time for the acquisition of foreign goods. Without the consolidated rule of the fallen Moglai Khan, caravan safety is also a pressing concern.

Easterly Selenica has faired badly. Not only has its chief marketplace, Ylaruam, been closed off to their merchants, they also have had to subside fears. Wedged between the Shadow Elves and Ylari, the very safety of the isolated trade-city is in question. Selenica fears attack from the more isolationist government who may see a threat in the large open-minded Ylari populace there; this populace, with its "infidel ways and allies," could be seen as a threat to the suddenly conservative Ylari government. Likewise, the militant Shadow Elves are still a mystery and therefore a threat to the precariously narrow land corridors that connect Selenica to the rest of Darokin.

Sea-based trade has also been disastrous for Darokin's merchant fleets. The physical losses to House Linton and the overly aggressive trade practices of the Minrothaddan guilds have undermined many of Darokin's overseas markets. With Minrothad's newfound relationship with Thyatis, regaining these lost markets will be made even more difficult. With the Sea of Dread living up to its name, the faraway ports of the Isle of Dawn and NACE are dangerous to venture to and are not nearly as profitable as they use to be; stiff competition with other traders.

Even spacious Thyatis has been disappointing. Though economic reforms have given hopes that that empire would improve economically, the civil war has disrupted several of Thyatis's key ports and made trade expeditions there difficult. It is truly a shame as war does offer the trader an avenue to supplement supplies and other materials diverted to the war effort. With their new relationship and a lessened tariff on their goods, the Minrothaddan traders have strengthened their presence in Thyatian ports; still subject to the tariffs, Darokinian merchants are having a difficult time competing. If the civil unrest continues, Darokin merchants see ample opportunity to make supply runs to Thyatis City, which has been under siege and mostly supplied by sea.

Relations, both commercial and political, have been severely strained by events initiated this year by Minrothad. Long established trade relationships have all but been dismantled by their assault on House Linton and underhanded trade practices afterwards. The guilds seem to be focusing their mercantile attentions towards the Thyatian ports, which are understandably needy of their wares. The Minrothaddan people will soon learn just how dependent they themselves were upon Darokin, especially our grain, livestock, and the raw materials that feed numerous guild industries.

The Northern Reaches, the Heldannic Territories and Norwold are also very difficult to reach, except by ship, and Rockhome looks almost unreachable. All have seen conflict this year, including pirate raiders. Doubtless the conflicts have put a strain upon the local industries, a burden that Darokinian traders would love to help lift. However, personal safety, politics, and uncertain market values have to be properly weighed in planning any trade ventures there.

The good news is that trade with Karameikos, the Five Shires, and Ierendi have not been too disappointing. Karameikos in particular has proved its viability as a market for Darokinian wares. Most noticeably are the refugee Alphatian nationals living there, who can and will purchase more luxurious goods. Alphatian ports are still a tempting marketplace; however despite the NACE's assurances to the contrary, pirate activity still seems to be a threat to shipping. Ventures to Alphatian ports are risky proposals as is, both financially and physically, the pirates just add another factor to figure into one's own potential profit margin.

DDC Press Bureau, Darokin City, Kaldmont, AC 1016

NACE (courtesy of the NACE embassy in Karameikos)

The lands and peoples of the NACE have made steady progress in their rebuilding efforts. As things have stabilized, trade has flourished, mainly between the NACE's kingdoms themselves. Foreign traders are more than welcome to drop anchors and hawk their wares. With only a 1% tariff on foreign goods (Karameikos and Alphatian kingdoms excluded), Alphatian ports offer ample opportunity for the visiting traders.

It should be noted beforehand that Alphatian kingdoms have a very strong agricultural base. Items such as grains are in abundance, the surplus available at a highly competitive price. Exotic fruits and vegetables are in high demand, as are certain types of meats. Mostly, tradesmen will find the market lucrative for wares not common from Alphatian industries, or at least made uncommon since the sinking of the mainland.

It should be said that pirate activity in Alphatian waters has been a problem to shipping, both foreign and domestic. However, the NACE's doctrine has made huge strides to secure its waters and insure safe passage. The consolidation of the various islands and destruction of several pirate havens have bolstered the safety of the sea-lanes.

Sea of Dread (courtesy of the Minrothad Merchant Sailors Guild)

This year has been most gracious to the people of Minrothad. The guilds have been blessed by great strides into new markets and markets normally controlled by other nations. Most notably are our advances in Thyatian markets as our new status within the Thyatian Empire has afforded the guilds a lessening of the tariffs that Thyatis places on foreign traders. These markets have been beneficial for both peoples as Thyatian ports offer marketplaces desperate for materials depleted by the civil unrest.

Always dependent upon the tenacious Sea of Dread, Minrothad has attained a virtual monopoly upon the ports of surrounding lands. Not content with the complacency of easy markets, Minrothaddan traders have spread their attentions further abroad to bring to the peoples of Mystara the most exotic and alluring goods found. Trade expeditions to Alphatian lands are a definite plan, as to profit both peoples and renew old business practices, and are made more profitable thanks to the Thyatian agreements with the NACE. Agreements with Kastelios have also opened up the markets of the southern continent, which includes the Hinterlands. The guild masters are confident of Davania becoming a series of highly lucrative trade stops, not only as market places, but also as sources of new and rare items to offer the rest of Mystara.

Local Price Adjustments (as of the end of the year)

The following table works in accordance to the rules presented in both GAZ7 The Minrothad Guilds and GAZ11 The Republic of Darokin. For those without the above-mentioned products, assume that each +/-1 in the Price Adjustment column equals to a +/-10% in price for the mentioned goods. Yearly changes to prices are dependent upon what the events and circumstances of the year have wrought on the respective countries. Whether it was commitment of materials for a war effort, natural disasters, or any of the various trade difficulties, prices have been modified to reflect fluctuating prices.

City | Nation | Class | Modifiers to Price Adjustment
Aaslin | Notrion (NACE) | B | Grain -10 Animals +3, Wine +4, Meat +5, Textiles +1, Common Metals +3, Dyes +3, Glassware +3
Aegopoli | Aegos (NACE) | D | Grain +3, Meat +3, Animals +3 Weapons +5, Oil +3, Glassware +3
Akesoli | Darokin | D | Fish -5, Porcelain -3, Tea -2, Textiles -3 Salt +2, Silk +1, Spices +1
Akorros | Darokin | C | Fish -4, Hides -5, Meat -3 Cloth +1, Grain +1, Semiprecious Stones +1, Wine -2
Alchemos | Meriander (NACE) | D | Grain -3, Meat -1, Common Wood -2, Precious Wood -2, Oil -4 Textiles +2, Salt +1, Glassware +3, Common Metals +2, Gems +1
Alinquin | Dawnrim (NACE) | B | Grain -1, Meat -4, Fish -3, Textiles -3, Furs -2, Animals -2 Common Wood +2, Beer +1, Pottery +1, Wine +1, Glassware +1
Alpha | Alpha (NACE) | C | Grain/Vegetables -4, Meat -3, Precious Wood -1 Ivory +6, Coffee +8, Weapons +2, Wine +4, Armour +4
Altendorf | Heldann | D | Animals -1, Dyes -1, Grain/Vegetables -1, Meat -1 Weapons +2, Armour +2, Pottery +2, Salt +1, Common Metals +1, Common Wood +1
Athenos | Darokin | D | Gems -2, Glassware -5, Ivory -4, Meat -2, Monsters -2 Animals +1, Precious Wood +2, Porcelain +2
Atruaghin | Atruaghin | E | Coffee -4, Mounts -3, Tobacco -6, Textiles -2, Weapons -1 Beer +3, Semiprecious Stones +2,
Azurun | Hule | C | Grain -3, Cloth -2, Gems -2, Glassware -2 Red Steel +5, Common Metals +1, Salt +1, Dyes +2, Silk +1
Beitung | Ochalea (Thyatis) | C | Silk -5, Grain -1 Wood +1, Rare Books +, Art +2
Biazzan | Thyatis (Thyatis) | D | Silk -2, Spices -2, Tea -2 Animals +3, Ivory +1, Rare Books +2, Mounts +1
Blueside | Lagrius (NACE) | D | Fish -4, Common Wood -3, Grain -1, Meat -1 Common Metals +1, Glassware +1, Porcelain +1
Castellan | Soderfjord | E | Common Metals -4, Dyes -2, Semiprecious Stones -2 Armour +3, Fish +2, Pottery +1, Weapons +2
Ciudad Real | Gargoña | D | Art -1, Musical Instruments -3, Grain -1 Cinnabryl +2, Rare Books +3
Ciudad Tejillas | Almarrón | D | Silver -4, Cloth 2, Tobacco -1, Coffee -3 Cinnabryl +1, Red Steel +2, Rae Books +2
Corunglain | Darokin | C | Gems -3, Monsters -2, Semiprecious Stones -2 Grain +3, Hides +3, Pottery +3, Weapons +2
Darokin City | Darokin | A | Common Metals -3, Common Woods -4, Grain -2, Ivory -2, Textiles -3 Gems +3, Monster +3, Mounts +3, Precious Metals +4
Dengar | Rockhome | B | Armour -1, Gems -3, Weapons -1 Animals +5, Grain +6, Tobacco +6
Dunadale | Heldun (Thyatis/NACE) | B | Porcelain -2, Weapons -2, Monsters -4, Gems -2 Tea +5, Ivory +4, Grain/Vegetables +5, Glassware +3
East Portage | East Portage (NACE) | C | Beer -1, Grain -1, Dyes -2 Common Wood +2, Tea +2, Coffee +1, Animals +2
Edairo | Thothia (NACE) | B | Grain -1, Fish -2, Common Wood -1, Wine -1, Ivory -1, Furs -1 Cloth +1, Tea +2, Porcelain +1, Spices +1, Silk +3, Precious Metals +2
Ekto | Ekto (NACE) | D | Weapons -1, Dyes -1 Grain +3, Fish +2, Common Wood +4, Common Metals +4, Tea +1
Ethengar (no set city) | Ethengar | E | Hides -3, Mounts -1, Salt -3 Common Metals +6, Common Woods +5, Tea +3
Feather Fall | Aeria (NACE) | C | Grain -1, Meat -1 Common Wood +1, Oil +1, Glassware +2, Rare Books +3, Gems +2
Freiburg | Heldann | D | Animals -1, Porcelain -1 Armour +5, Oil +4, Weapons +5
Glantri City | Glantri | B | Monsters -5, Rare Books -2, Pottery -6 Gems +4, Glassware +3, Tobacco +3, Weapons +4
Grauenberg | Heldann | E | Animals -2, Common Metals -4 , Hides -1 Oil +4, Dyes +1, Salt +2, Fish +4, Grain +1, Coffee +4, Common Wood +1, Weapons +1, Armour +1
Hockstein | Heldann | E | Hides -2, Common Wood -1,, Beer -1 Spices +4, Gems +3, Weapons +2, Armour +2, Salt +2, Fish +1 Animals +1, Grain/Vegetables +1
Harbortown | Minrothad (Thyatis) | C | Fish -2, Dyes -2, Animals -1 Spices +1, Meat +2, Wine +1
Helskir | Heldun (Thyatis/NACE) | D | Dyes -3, Salt -2 Fish +2, Hides +3, Coffee +4, Pottery +1
Horken | Horken (NACE) | C | Grain -1, Meat -2 Common Wood +5, Tea +1, Spices +1, Textiles +1
Ierendi | Ierendi | C | Fish -2, Precious Metals -2 Dyes +3, Cloth +3, Animals +5, Silk +3, Meat +2
Jaboor | Ylaruam | E | Coffee -2, Oil -3, Glassware -3 Meat +3, Spices +4, Wine +2, Weapons +1
Kelvin | Karameikos | C | Glassware -2, Pottery -3, Precious Metals -2 Ivory +3, Meat +1
Kerendas | Thyatis (Thyatis) | C | Beer -2, Grain -2, Meat -3, Wine -2, Mounts -1 Common Metals +4, Common Woods +2, Dyes +1, Oil +1
Kopstar | Glantri | D | Dyes -2, Oil -5, Precious Metals -3 Precious Woods +4, Semiprecious Stones +3, Spices +2
Minrothad | Minrothad (Thyatis) | B | Coffee -2, Tea -2, Beer -2, Fish -3, Dyes -1 Pottery +3, Cloth +1, Precious Metals +1, Gems +2, Common Wood +3
Mirros | Karameikos | C | Animals -1, Common Metals -2, Common Woods -2, Hides -3 Armour +1, Mounts +2, Rare Furs +4, Weapons +1
Newkirk | Westrourke (Thyatis) | B | Dyes -5, Armour -2 Coffee +3, Gems +3, Porcelain +2
Norrvik | Vestland | C | Salt -3, Silk -4, Weapons -3 Cloth +3, Ivory +3, Pottery +4
Oceansend | Heldann | D | Books -1, Common Wood -3 Dyes +2, Salt +1, Grain +3, Silk +3
Sayr Ulan | Sind | B | Rare Books -1, Salt -2, Spices -3 Common Woods +4, Fish +4, Tea +3
Seagirt | Pearl Islands (Thyatis) | D | Vegetables -5, Fish -3, Gems -3, Pottery -2 Grain +3, Precious Wood +2, Wine +3, Weapons +1
Seahome | Minrothad (Thyatis) | D | Wood -3 Silk +2, Dyes +4 Hides/Furs +2
Selenica | Darokin | B | Cloth -3, Precious Wood -1, Rare Books -1 Dyes +4, Fish +6, Glassware +3
Shireton | Five Shires | D | Beer -4, Grain -2, Tobacco -5, Wine -2 Coffee +3, Fish +2, Tea +2
Skyfyr | Esterhold (NACE) | D | Grain -1, Beer -1, Common Metal -2, Precious Metals -2, Gems -2 Animals +2, Wine +2, Meat +1, Weapons +3, Mounts +2, Armour +3
Slagovich | Slagovich | C | Cinnabryl -3, Fish -2 Common Metals +2, Salt +1, Spices +3, Red Steel +3, Weapons +1
Smokestone City | Cimarron | C | Ale -2, Cinnabryl -2, Smoke Powder -2, Wheellocks -1 Grain +3, Meat +1, Salt +1, Spices +1
Soderfjord | Soderfjord | C | Common Woods -4, Grain -1 Armour +2, Wine +4
Spearpoint | Surshield (NACE) | C | Grain -2, Meat -2, Weapons -2, Armour -2, Wine -1 Common Metals +1, Salt +1, Glassware +1, Spices +2
Stahl | Rockhome | C | Ivory -3, Monsters -3, Precious Metals -4 Grain +4, Meat +4, Silk +5, Textiles +5
Tameronikas | Ylaruam | E | Animals -3, Cloth -2, Tea -3 Glassware +2, Porcelain +2, Salt +4, Weapons +1
Tanakumba | Yavdlom | C | Cocoa -4, Coffee -3, Fish -3, Gems -1, Precious Woods -3, Ivory -2 Grain +4, Meat +3, Silk +2, Precious Metals +4
Tel Akbir | Thyatis (Thyatis) | D | Beer -2, Coffee -1, Oil -2 Cloth +3, Dyes +3, Hides +3
Tenobar | Darokin | D | Cloth -4, Fish -5, Pottery -5 Hides +2, Precious Metals +2, Salt +3
Thyatis City | Thyatis (Thyatis) | A | Armour -1, Mounts -1, Silk -1, Weapons -1 Gems +3, Grain +4, Oil +3, Precious Metals +2, Rare Furs +4
Trikelios | Trikelios (NACE) | D | Grain -2, Fish -1, Beer -1 Common Wood +2, Common Metals +1, Tea +1
Verdon | Minrothad (Thyatis) | D | Woods -1, Cloth -1, Books -3 Furs +3, Dyes +3, Silk +1, Salt +3
Vyonnes | Glantri | E | Rare Furs -3, Textiles -2, Wine -1 Beer +4, Meat +5, Silk +3, Grain +2, Weapons +1
Wendar City | Wendar | D | Wood -3, Hides -2, Rare Furs -1 Weapons +2, Textiles +3, Cloth +2, Salt +3, Grain +5
Ylaruam | Ylaruam | B | Oil -1, Porcelain -3, Semiprecious Stones -4 Coffee +4, Mounts +4, Tobacco +4, Weapons +2, Armour +1
Zeaburg | Ostland | C | Fish -3, Cloth -2, Textiles -1 Common Woods +2, Meat +5, Weapons +3

In addition to the contemporary economic resources available from Darokin, the NACE, and Minrothad, we here at Joshuan Gallidox Publishing have also been afforded similar reports from Sardjikjian. It should be noted that the two reports offer distinct differences in price modifiers on common ports reported by both. Joshuan Gallidox Publishing neither supports nor disqualifies either source of information as being the legitimate source.

City | Nation | Class | Modifiers to Price Adjustment
Angorit | Yavdlom | E | Mounts-3, Ivory -3, Precious Woods -2, Fish -2, Gems -1, Spices-1 Textiles +1, Grain +2, Silk +3, Precious Metals +3
Ayskudag | Hule | B | Fish -3, Grain -2, Gems -1 Common Metals +1, Silk +2, Red Steel +3
Azkoran | Azardjian | C | Cloth -3, Wine -2, Common Metals -1, Common Woods -1 Meat +1, Animals +1, Books +2, Monsters +2, Salt +3
Azurun | Hule | C | Grain -4, Cloth -2, Gems -1, Glassware -1 Red Steel +3, Common Metals +2, Salt +1, Dyes +2, Silk +1
Baratpur | Sind | D | Arts -3, Salt -2, Mounts -1 Grain +1, Weapons +2, Common Woods +3, Fish +3
Boa Mansao | Texeiras | B | Wood -3, Cinnabryl -1, Red Steel -1 Weapons +1, Armour +1, Gems +2, Precious Metals +2, Books +3
Boyâzka | Hule | D | Fish -3, Glassware -2, Gems -1 Meat +1, Common Metals +2, Red Steel +3
Ciudad de Leon | Torreón | D | Weapons -3, Grain -2, Common Woods -1, Red Steel -1 Common Metals +1, Meat +1, Pottery +2, Wine +2, Porcelain +3
Ciudad Huelca | Guadalante | E | Animals -3, Mount -2, Grain -2 Armour +1, Weapons +2, Semiprecious Stones +2
Ciudad Matacán | Saragón | D | Books -3, Grain -2, Meat -2, Animals -1 Art +1, Cloth +2, Silk +2, Glassware +3
Ciudad Real | Gargoña | D | Art -1, Musical Instruments -3, Grain -1 Cinnabryl +2, Books +3
Ciudad Tejillas | Almarrón | E | Tobacco -3, Precious Metals -2, Coffee -2 Weapons +2, Armour +2, Silk +3
Cirkara | Hule | D | Grain -3, Animals -3, Meat -2, Spirits -1 Common Metals +1, Porcelain +2, Glassware +2, Precious Metals +3
Debredladany | Monzag | D | Animals -3, Mounts -2, Fur -2, Common Woods -2, Grain -1 Glassware +1, Spices +2, Silk +3
Dubrax | Robrenn | D | Grain -3, Common Woods -2, Fish -2, Spices -1, Furs-1 Books +1, Precious Metals +2, Pottery +3
Dunwick | Dunwick | A | Weapons -3, Fish -2, Beer -2, Glassware -1, Armours -1 Wine +1, Meat +2, Spice +2, Grain +3
Duzhar | Sardjikjian | C | Glassware -3, Porcelain -2, Mounts -1 Tea +1, Precious Metals +2, Weapons +3, Armour +3
Erdnidze | Chengouch | D | Hides -3, Textiles -2, Animals -1, Monsters -1 Spices +1, Mounts +2, Salt +3
Erzmin | Hule | D | Animal -3, Meat-3, Pottery -2, Common Metals -1 Weapons +1, Armour +2, Oil+3
Eyf | Robrenn | E | Spices -3, Semiprecious Stones -2, Common Woods -1 Weapons +1, Armour +2, Slaves +2, Precious Metals +3
Gundegard | Eusdria | C | Red Steel -1, Beer -3, Fur -2, Spice -2, Common Woods -2 Books +2, Glass +3, Semiprecious Stones +1
Hayebil | Kyurdukstan | D | Textiles -3, Monsters -2, Spices -1 Oil +1, Tea +3
Houriani | Grouzhina | C | Semiprecious Stones -3, Fruits -2, Coffee -1 Weapons +1, Armour +1, Silk +2, Grain +3
Ienzvan | Dvinzina | C | Fruits -3, Books -2, Gems -1 Armour +1, Weapons +1, Meat +2, Mounts +3
Iskilü | Hule | E | Common Woods -3, Precious Woods -2, Mounts -1, Grain-1 Weapons +1, Common Metals +1, Oil +2, Armour +3, Red Steel +3
Jahore | Sind | D | Textiles -3, Silk -3, Fish -2, Gems -1, Precious Metals -1 Tea +1, Dye +1, Common Woods +2, Mounts +3, Precious Woods +3
Jaibul | Jaibul | D | Slaves -3, Precious Metals -2, Oil -2, Weapons -1 Common Woods +1, Silk +1, Wine +2, Spices +2, Gems +3, Books +3
Jandak | Hule | C | Grain -3, Weapons -3, Armor-2, Books-1 Wine +1, Precious Woods +1, Ivory +2, Monsters +2, Gems +3, Silk +3, Red Steel +3
Jehrom | Hule | D | Glassware -3, Cloth -2, Textiles -2, Mounts -1 Common Woods +1, Salt +2, Silk +3, Red Steel +3
Karakandar | Sind | B | Fish -3, Semiprecious Stones -3, Grain -2, Precious Metals -2, Common Woods -1 Silk +1, Spice +2, Mounts +3
Khamrati | Sind | D | Salt -3, Animals -3, Mounts -2, Precious Metals -1, Textiles -1 Weapons +1, Grain +2, Fish +2, Common Woods +3
Khuur | Hule | C | Grain -3, Glassware -3, Cloth -2, Books -1 Wine +1, Precious Woods +1, Ivory +2, Monsters+2, Silk +3, Red Steel +3
Kiteng | Sardjikjian | A | Porcelain -3, Textiles -3, Animals -2, Meat -2, Mounts -1 Books +1, Common Woods +2, Pigments +2, Precious Woods +3
Kladanovic | Slagovich | D | Fish -3, Mounts -2, Precious Metals -1, Gems -1 Common Woods +1, Grain +1, Spices +2, Silk +2, Red Steel +3
Kulnovo | Olgar | D | Grain -3, Spirits -2, Mounts -1, Animals -1 Common Woods +1, Weapons +2, Silk +2, Armour +3
Latehar | Sind | E | Hides -3, Common Metals -2, Common Woods -2, Precious Metals -1, Rare Furs-1 Weapons +1, Cloth +2, Beer +3
Leominster | Bellayne | C | Textiles -3, Cloth -2, Books -2, Grain -1, Weapons-1 Tea +1, Silk +2, Spices +2, Wine +3
Louvines | Renardie | B | Wine -2, Grain -1, Spice -1 Weapons +1, Armour +1, Books +2
Magden | Hule | B | Grain -3, Meat -2, Animals -2, Gems -1, Spices-1 Tea +1, Red Steel +2, Oil +3
Mahasabad | Sind | C | Tea -3, Spices -2, Common Woods-1 Grain +1, Precious Metals +1, Gems +2, Semiprecious Stones +3, Books +3
Miriestiu | Bulzan | D | Meat -3, Animals -3, Weapons -2, Grain -1, Armor-1 Spices&Books+1, Dye+2, Porcelain+3
Mons-en-Plecy | Renardie | E | Fish -2, Cloth -1 Common Metals +1, Dye +2
Naral | Sind | E | Salt -3, Hides -2, Meat -2, Animals -1 Mounts +1, Common Woods +2
Nidzhman | Kyurdukstan | F | Common Woods -3, Furs- 2, Textiles -2, Common Metals -1 Grain +1, Wine +1, Oil +2, Glassware +3
Nova Svoga | Nova Svoga | E | Grain -3, Meat -2, Furs -2, Rare Furs -1 Salt +1, Beer +2, Spirits +2, Weapons +3, Armour +3
Oldsbury-Upon-Blythe | Bellayne | D | Beer -3, Grain -3, Common Woods -2, Hides -2, Animals -1 Wine +1, Tobacco +2, Precious Metals +3
Port Preto | Vilaverde | B | Fish -3, Cinnabryl -2, Red Steel -2 Weapons +1, Armour +1, Livestock +1, Wood +2, Books +2, Grain+2
Prijderel | Antasyn | C | Animals -3, Common Woods -2, Meat -2, Textiles -1 Mounts +1, Wine +2, Spices +3
Puerto Morillos | Narvaez | D | Grain -3, Meat -3, Textiles -2, Weapons -2 Common Metals +1, Cinnabryl +2, Common Woods +3
Raneshwar | Sind | F | Animals -3, Textile -3, Hides -2, Monsters -1, Precious Metals -1 Salt +1, Grain +2, Fish +3
Raska | Zvornik | C | Grain -3, Meat -3, Cinnabryl -2, Fish -1 Weapons +1, Red Steel +2, Spices +3, Oil+3
Sambay | Sind | A | Grain -3, Spices -2, Silk -2, Precious Metals -1 Mounts +1, Dye +2, Common Woods +3, Precious Woods +3
Sandapur | Sind | D | Precious Metals -3, Gems -2, Spices -2, Grain -1 Mounts +1, Porcelain +2, Common Woods +3, Precious Woods +3
Sayr-Ulan | Sind | B | Spices -3, Books -2, Salt -2 Common Woods +2, Fish +2, Tea +3
Seyvan | Hule | C | Grain -3, Spirits -2, Meat -1 Silk +1, Precious Woods +2, Precious Metals +3
Slagovich | Slagovich | C | Cinnabryl -3, Fish -2 Salt +1, Weapons+1, Common Metals +2, Spices +3, Red Steel +3
Smokestone City | Cimarron | C | Beer-3, Weapons-2, Common Metals -2 Silk +2, Common Woods +3, Pottery +2
Smolini | Grouzhina | C | Animals -3, Meat -2, Wine -1, Mounts -1 Textiles +1, Glassware +2, Armour +3, Weapons +3
Tashgoun | Douzbakjian | A | Fish -3, Dye -2, Textiles -2, Salt -1 Meat +1, Common Metals +2, Precious Metals +2, Gems +3, Common Woods +3
Theeds-Upon-Blythe | Bellayne | B | Fish -3, Semiprecious Stones (Coal) -2, Textiles -2, Books -1, Tea -1 Wine+1, Dye +2, Silk +3
Tyjaret | Yavdlom | D | Fish -3, Animals -2, Textile -2, Salt -1 Grain +1, Red Steel +2, Common Woods +2, Mounts +3
Withimer | Eusdria | C | Fish -3,Beer -2, Fur -1, Common Woods -1 Common Metals +1, Glass +2
Yenigaz | Hule | B | Fish -3, Grain -2, Gems -1 Common Metals +1, Silk +2, Red Steel +3
Zagora | Zagora | F | Common Woods -3, Monsters -2, Grain -1 Weapons +1, Red Steel +2, Armour +2, Mounts+3
Zartakand | Douzbakjian | C | Grain -3, Fish -2, Animals -1, Mounts -1; Common Woods +2, Common Metals +3, Semiprecious Stones +3