FOREGROUND VOLUME=80%
BACKGROUND VOLUME=50%
COMBAT VOLUME=100%
BACKGROUND_CONTINUOUS VOLUME=40%
0 hit2 COMBAT
1 doorop FOREGROUND
2 doorcl FOREGROUND
3 fount2 BACKGROUND_CONTINUOUS -25%
4 switch FOREGROUND
5 field BACKGROUND_CONTINUOUS
6 lever FOREGROUND
7 arrow COMBAT
8 crossbow COMBAT
9 river BACKGROUND_CONTINUOUS -25%
10 boomrang COMBAT -20% 
11 sheep BACKGROUND
12 cow BACKGROUND -20%
13 bird BACKGROUND
14 cannon COMBAT
15 saw BACKGROUND_CONTINUOUS
16 fire2 BACKGROUND_CONTINUOUS -20%
17 ticktock BACKGROUND_CONTINUOUS -20%
18 smash FOREGROUND
19 ducky FOREGROUND
20 fireball COMBAT -20%
21 dog BACKGROUND +20%
22 horse BACKGROUND
23 snake BACKGROUND -25%
24 flap BACKGROUND_CONTINUOUS -30%
25 cat BACKGROUND
26 wolf BACKGROUND
27 seagull BACKGROUND
28 rooster BACKGROUND
29 ocean BACKGROUND_CONTINUOUS
30 insects BACKGROUND -20%
31 coinmany BACKGROUND
32 coinfew BACKGROUND
33 energyf BACKGROUND_CONTINUOUS
34 snore BACKGROUND +20%
35 tremor FOREGROUND +20%