You are a recently graduated special security agent and have been assigned to Great Britain�s Department S. You have been summoned into the office of Major B, the head of your section.
�Sit down,� he tells you grimly. �I am about to send you out on the most important assignment of your career. Listen carefully, I shall say this only once. Seven days ago, Emma Peel, a talented amateur who worked closely with our top agent, John Steed, went on vacation. Three days later, John Steed disappeared. We assumed he�d simply joined Mrs. Peel on her vacation. But, we haven�t heard from either of them since.�
�Where did Mrs. Peel go on vacation?� you ask.
�We don�t know. She never keeps us informed of her plans. She doesn�t really work for us, you know - only for and with Steed.�
�When was she supposed to return?� you ask.
�That we do know. Two days ago. Both she and Steed were supposed to report to the Librarian for a new assignment. When they didn�t show up the Librarian called me. Knowing Steed and Mrs. Peel I thought if they were delayed - for personal reasons or for professional, it wouldn�t take them more than a couple more days to sort it out. But they have not returned.�
You nod and wait for Major B to continue.
�There are two possible solutions,� Major B says. �Either they have both been kidnapped, and are in the hands of a clever and ruthless enemy, or they have both defected and have been embraced by the arms of that same enemy. It is your task to find them and either rescue them...or terminate them.�
�Are there any clues?� you ask.
�It�ll be your job to find any of them, too.� Major B says. Major B steeples his fingers and looks at you closely. �This is a delicate mission. These two are among are...hell, they are our top agents. No one must know they�ve gone missing until we know why they�ve gone missing. There�s something else.�
Major B stands up, comes to the front of his desk and leans against it. �It�s entirely possible that there are...traitors, within our own organization. That�s why I�m sending you out on this assignment alone. You must keep your own council, and talk to no one but myself. I shall be probing other agents...if you are ever confronted by someone who gives you the codeword AMICUS, you will know that that person is an agent who can help you. Understand?�
�Yes, sir.� you reply.
He hands you a key.
�This is the key to Steed�s flat. That should be your first stop. And here�s a two-way radio. I want you to keep in touch with me at all times.�
�Before you leave here, you must visit our Special Equipment section, and pick up various items that you think will be useful. I also want you to visit our Profiler room, w�here you�ll document all of your skills. All right. Off you go.�
You stand up. Major B shakes your hand. �Good luck.� he says grimly. �The fate of the Empire rests on you. � He claps you on the shoulder. �Enjoy yourself.�
PROFILE
You enter the profile room, in which you see only a large computer screen on a table in the exact center of the room. You sit down and little green letters start appearing on the screen.
Player ID Info:
Name:
Email:
Game Info:
Character Name:
Code name desired:
Transport (kind of car or motorcycle):
Skills list: (Choose only five skills. HONOR System. If, in real life, you are proficient in any of the skills below, you may choose those skills in addition to the five other skills you are allowed to choose.
Mountain climbing
Scuba diving
Long distance running
Fencing
Boxing
Greco-Roman wrestling
Gambling (proficient in card games)
Magic
Mechanical repair
Electrical repair
Cryptography
Naginata
Kendo
Karate
Kung Fu
Weight lifting
Long distance swimming
Boat driving
Airplane pilot
Skydiving
Demolitions
You fill out all questions, but before you email these answers to RANSACK, you go to the Special Equipment Room.
There is no one in this room as well. In three open topped cases are twenty pieces of equipment of various sizes. A sign hanging above these cases tells you that you can choose only FIVE pieces of equipment.
Your choices:
homing device
lead lined bowler (in colors suitable for man or woman)
fully loaded umbrella (in colors suitable for man or woman)
Beretta
Luger
.45 Colt
Scuba gear
Mountain climbing gear
Jungle gear
Spyglass
Special climbing boots (defy gravity!)
Supersensitive hearing aid
Mug shot of known villains defeated by Steed and Emma
Steel toed boots - for men or women
Bullet proof vest - for men or women
Tear gas pen
Magicians kit of five simple tricks that anyone can do
Ventriloquist�s doll
Swiss army knife
Dog whistle
Email RANSACK with your Profile information, Skills and Equipment chosen. Also, inform Major B at this time (in the same email) where you will be going first.