Obeah
1 Panacea
By licking a target�s wound, and spending blood, the vampire may heal a level of damage for each blood point spent.

2 Anaesthetic Touch
By touching a target, the vampire may numb and paralyze her. This power lasts for the following time periods:
1 suc. one turn.
2 suc. two turns.
3 suc. five turns.
4 suc. one hour.
5 suc. one day.

2 Auguring the Sickness
This power allows the healer to discover both the severity and nature of the sickness plaguing her patient, although it offers no information about the cure. The Salubri lets her hands hover an inch or so above the body of her patient and traces a path from head to toe, concentration as she does.

3 Neutral Guard
By spending two willpower points, the vampire may create a protective barrier. No one who is further than ten feet from the vampire may come closer than ten feet away from her. Those who try must roll as above. If the vampire gets three successes, the intruder is paralyzed for five turns.

3 Peacemaker
This allows the Salubri to spread an aura of calm and peace around a small chamber. Unders its influence, tempers that had flared out of control find restraint, and arguments over trifles are reduced to differences of opinion. Vampire lords have found this to be extremely helpful in negotiating treaties with mortal counterparts, and some once requested Salubri create the effect for difficult negotiations between Cainites.

4 Treat the Sick Mind
The vampire may sense a derangement of a target. When the vampire uses this power, her third eye and the target both glow in gold light. The vampire may cure a derangement of a target. If she first made a roll to sense the derangement, each success on that roll grants an extra die on the roll to cure the derangement. When the vampire uses this power, her third eye and the target both glow in gold light.

5
Unburdening of the Bestial Soul

By looking at a target with her third eye, the vampire may store her soul within herself. This soul, once inside her, may have some of its Humanity restored; the vampire may spend a willpower point for each point of Humanity she wishes to restore to the target, up to her own Empathy score. She may only use this power on a target once. If she does not return the target's soul to her body in a reasonable time, she automatically loses Humanity.

6 Pain for Pleasure
The vampire may cancel all of a targets wound penalties, and this target will feel pleasure instead of pain. This might lead to the targets self-endangerment, or even self-mutilation.

6 Renewed Vigor
By touching a targets skin and spending a willpower point, the vampire may heal all of the targets wounds, including aggravated wounds.

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