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http://r-lf2.hk.st
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^,v,> - ¤è¦VÁä (...) - ¥i³s«ö D - ¨¾¦u
J - ¸õ A - §ðÀ» Stand - ¯¸¥ß
Walk - ¦æ¨« Jump - ¸õÅD¤¤ Run - ¶]
Catching - Äñ¨ * - µ´±j©Û¦¡
±j¤ÆDavis
1. ·¨®À» D^JA
2. Âù«®ð¥\ªi D>(A...)
3. ¤d¯P®± DvA
4. ¯«Às®± D^A
5. Äñ¨Âê D>J
6. ¤ýªÌÃz¯}ªi DvJ
7. ¤ýªÌ³sÀô®± Catching + D>J
8. ¦aº»¯uª@Às* Catching + D>JD^A

±j¤ÆWoody
1. ª¢ÇU¸}¤M D^(A...)
2. ª¢ÇUÂಾ D^J, DvJ
3. ª¢ÇU°¨®¸} Dv(A...)
4. ª¢ÇU®ð¥\ªi D>(A...)
5. ª¢ÇUªêµ¾ÅQ D>J
6. ª¢ÇUªêµ¾±þ D>JDJA
7. ¦aº»Às¸µ¾* D>JDJAD>J
±j¤ÆDennis
1. ³sÀô°lÁaªi D>A
2. ¤d¯P»L DvA
3. Às±²±Û·»L D>J
4. ¤T¤e®ð¥\ªi D^A

±j¤ÆFreeze
1. §Náªi A, D>(A...)
2. ¦B¾W¤§¼C DvJ
3. ¦B«Ê®± D>J
4. ¥Õ¦â¼É· D^J
5. ¦B¤§¤b ´§°Ê¦B¾W¤§¼C
6. ¦B¼C±þ ¦B¾W¤§¼C + Run + A
7. ¦B¬y¬P §ëÂY¦B¾W¤§¼C
8. ¦B¤§¥l³ê D^A
9. ¦aº»¦BÀs* DJAJA
±j¤ÆFiren
1. ì¤l¼u D>(A...)
2. ¯e¨«¡DµI¨ D>J
3. ¯Pª¢¤õ²y DvJ
4. ·Àµ´ÇU¤jÅF¬µ D^(J...), Catching + (J...)
5. ¤õª¢¤§¼C DvA
6. ¤õ¤§¤b ´§°Ê¤õª¢¤§¼C
7. ¤õ¼C±þ ¤õª¢¤§¼C + Run + A
8. ¤õ¬y¬P §ëÂY¤õª¢¤§¼C
9. ª¢¤§¥l³ê D^A
10. ¦aº»¤õÀs* DJAJA
±j¤ÆLouis
1. ´H¦B½Ä¥ú®± Run + A
2. ´H¦B¸¨¹pÅQ Run + JA
3. ´H¦BµL¼v¸} D>J
4. ´H¦B±Û·ºL D^J(J...)
5. ´H¦B»ñ°Ä®i¯Í D>A
6. ½Ä¥ú¸µ¾®± D^A
7. ´H¦B»ñ°Ä±þ D>ADJA
8. ¦aº»Às¼v®±* D>ADJAD>A
±j¤ÆRudolf
1. ¤T³s¼Ð A...
2. ¤Q³s¼Ð D>(A...)
3. ¨ëªê D>J
4. Áô¨³N D^J
5. ¤À¨³N DvJ
6. ÅܤƳN Catching + DJA
±j¤ÆHenry
1. ¤T³s¥Ú A...
2. ¤³s¥Ú Jump + A...
3. ¤Q³s¥Ú Dv(A...)
4. Å]¤ý¬ïªÅ½b D>J
5. ¯P¦a°Às´x D>(A...)
6. ¦aº»¼Ö³¹* D^(J...)
±j¤ÆJohn
1. ¤C³s®ð¥\ªi D>(A...)
2. ®ð±Û¨¾Å@¾À D>J
3. ¤T³s®ð±Û±Ù D^(A...)
4. ªvÀø¥L¤H D^J
5. ªvÀø¦Û¤v DvJ
±j¤ÆDeep
1. ¯uªÅ±Ù D>(A...)
2. ¶WÅQ¤ý±Ù Dv(A...)
3. ¶W±OÀs±Ù D^JA
4. ²×·¥°ú±Ù D>J
±j¤ÆBandit
1. ¯P¦aÃz¯}®± D>A
2. ³¥¤û¶Ã»R D>J
3. µL¼v¸¹¨¤ D^J
4. ¸µ¾¸} Jump + DvJ
5. ¤G«×±j¤Æ DJAA¡]Åܦ¨±j¤ÆBanditEX¡^
±j¤ÆBanditEX
1. ÅF¤ÑÃz¯}®± D>A
2. ºÆ¤û¶Ã»R D>J
3. ½Ä¤Ñ¸¹¨¤ D^J
4. ¬ðŧ¸} Jump + DvJ
5. EX¤õª¢ DvJ
6. ±Â¨ DJA
7. ¦aº»¨g¤û* DJAD>AD>AD>A
±j¤ÆKnight
1. ±j¤O¨¾¿m¬Þ D, Stand, Walk, Run
2. °{¨ Run + D (DD)
3. µL¼v±Ù Run + A
4. ¹p¹qÀ» D>A
5. ÃM¤h¾à®³ D^J
6. ¼C¤§¶Ã»R D^JD^J
7. ·¥¯Å¯}ªÅ±Ù D>J
8. ¦aº»¤ÑÄþ* DJAAAAAAAA
±j¤ÆJustin
1. ¬ï¤ßºR·´¬¶ D>(A...)
2. ¾j¯T¤Û¼v®± DvA
3. ºR·´ªi DvJ
4. µµ¦â¯Pª¢ (Catching) D^J
5. µÏº»±þ (Catching) DJA
6. ¦aº»½ÄÀ»ªi* D>JJJJJJJJJ(ÂôÃö¼Ò¦¡hp§C©ó¤¤À¤§¤@®É¤~¯à¨Ï¥X, §_«h·|¦]mp¤£¨¬¦ÓµLªk¨Ï¥X)
±j¤ÆBat
1. ¿UÆîÇU½¿½» D^J
2. ¤T¤e¿E¥ú D>A
3. µL¼v½Ä®± D>J
4. ¦å¼v DvJ
5. ¼w¥j©Ô¤Æ¨ D^A
6. ¤ë¶êÇU©] DJA
7. ¦aº»§]¾½* Jump + D^J
±j¤Æ½¿½»
1. ùØ¡E¿UÆîÇU½¿½» D^J
2. ¦º¥ú D>A
3. µL¼v±þ D>J
4. ¦å²L DvJ
5. ùØ¡E¼w¥j©Ô¤Æ¨ D^A
6. ¯}·ÀÇU½¿½» DvA
7. Âà¥@ DJA ¡]Åܦ¨±j¤ÆBat¡^
8. ½Ä¤Ñ Jump + D^J
9. ¦aº»½¿½»±þ* Jump + D^JDvJDvJ
±j¤ÆLouisEX
1. ¨s·¥½Ä¥ú®± Run + A
2. ·¥¦a¸¨¹pÅQ Run + JA
3. »ñ°Ä¯P¦a´x D>(A...)
4. »ñ°Ä¶Ã»R (Catching) DvA
5. Å]°Ê½Ä¥ú®± DJA
6. »ñ°Ä±Ù (Catching) D>J
7. »ñ°Ä°lÀ» D^J
8. »ñ°Ä«ã§q D^J DJA
9. »ñ°Ä¦Ð¤ò D^(A...)
10. ¦aº»±Û·±Ù* D^JD>JD^JD>JD^JD>J
±j¤ÆFirzen
1. ´cÅ]¥ú³t¬¶ D>J
2. ¬oâf¤Ñ° D^(A...)
3. ·¥¦a¤õ¤s D^J
4. ¦B¤õ±Û½ð DvJ, Run + A
5. ¦aº»¦B¤õ* D>A
6. ¦aº»²×µ²* D>ADJADJA
±j¤Æ¨¸°
1. ¨¸ÇU¬y¬P®± Run + A
2. ¨¸ÇU¤W¤Ä®± D^A
3. ¨¸ÇU´Ý¼v Run + D(J...), DJA(J...)
4. ¨¸ÇU«¬¶ D>(A...)
5. ¨¸ÇU¬µ¼u D>(J...)
6. ¨¸ÇU·Àµ´ D^(J...), Catching + J...
7. ¨¸ÇU¤Û¤Æ DvJ
8. ¦aº»ª÷ÄÁ¸n* DvA
9. ¦aº»¤õª¢* DvAD^JD>JDvJD^A
±j¤ÆCL
1. ·t¶Â¯P¦a¯e·®± D>(A...)
2. ·t¶Â¯}ªÅ¯e·®± JD>A
3. ·t¶Â¬ðŧ¸} JDvJ
4. ·t¶Â¶Ã»R D>J
5. ·t¶Â¤Æ¬°¯Q¦³ D^J
6. ·t¶Â¹p¹qÀ» D^A
7. ·t¶Â·À±þ²y DvJ
8. ·t¶Â¦B¤õ²y Dv(A...)
9. ·t¶ÂÀs DJADJAD^J
10.·t¶Â¼C DJADJADvJ
11.Áô¨³N DJADJAD^A
12.¦^´_³N DJADJADvA
13.¯}·À³N DJADJADJA
14.¦^»î³N DJADJAD>A
15.¤Ä»î³N DJADJAD>J
16.¦aº»¥Ã¦ºÅ]¤ý®± DJADJAAJJA