Emerald Cup

Fire Field: Cylinder Knot
Like Port Town: Long Pipe really except your on the outside of the pipe instead of in it. Again, hitting all the boost pads and using you boost power sensible will see you win easily.Approaching the first booster hit it, then steer left a little. You'll see a brown line. Most of the boost pads are situated on this line. Leave killing people alone in favour of racing properly. This track gives you an easy start to the cup.


Green Plant: Intersection

The first lap should be used for taking out your challengers, So from the second lap then:Boost as you cross the line and hit the first boost pad. Hug tthe corner while boosting, and hit the two boost pads into the tube. Boost all the way through here. Stock up at the energy and hit the two boost pads. Stock up again, and then get into good position for the weaving section. After you've cleared that, DON'T boost going into the final corner because you could find youself clattering into the nearest tree. For the third lap do the exact same, but if you find yourself low on energy in the pipe, save the energy you have left in case a vehicle hits you. But if you have followed the above, you should be well clear.


Casino Palace: Double Branches

There are so many different ways to go on this course, there's little point going through all of them. Here is the strategy for the race:
Junction 1: Left for first lap, but go right for two & three.
Junction 2: Left for all three laps.
Junction 3: Both the same.
Junction 4: Left for all three laps.
If you follow this there is little chance of losing.


Lighning: Half Pipe

Because this track is a half pipe, cars will inevitably drift into the middle, making it easy to kill them. It's worth abusing the first lap, using it as a killing spree. If you don't go crazy with the boost you shouldn't have a problem staying on the track. Make sure you hit all the boosts. There are lasers at the end of the lap so reserve some energy in case you do hit them. If you try to boost into the chicanes one of two things will happen: you'll spin everywhere and slow right down or you'll go off the track, unless you nail your timing perfectly. You should be aiming to win this race.


Big Blue: Ordeal

This one is tough. You should try to to be about fifty points or so ahead, because you may need them. The vital thing is to have a good first lap. Top five would be ideal, but its not always possible. When you hit the apex of a ramp, keep your craft flat. This will you good length without the hassle of moving in the air, which loses speed. In the second lap, boost all the way to the first energy area. then boost once every three seconds to the next one. When you enter the blue pipe, lay off the boost. When you exit use a couple of boosts and then head down the narrow lane to the third lap. Use whatever boost power you have left to get yourself to the energy area, and from here on in it's the same as the second lap.
Hosted by www.Geocities.ws

1