Heroclix Scenarios
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PRISON BREAK
"WORD IS THAT THERE'S A PRISON BREAK TONIGHT.  A BIG ONE!"

- PLAYERS CHOOSE WHO IS TO BE 'GOOD' AND WHO IS TO    BE 'EVIL'.

- THE 'EVIL' PLAYERS FORCE CAN BE UP TO 25 POINTS          MORE THAN THE 'GOOD' SIDE, HOWEVER, AROUND 50         POINTS OF THE EVIL SIDE MUST BE ONE SINGLE FIGURE.    THIS IS THE PRISONER.

- THE 'EVIL' SIDE MUST LEAVE THE 50 POINT PRISONER        OFF THE BOARD ON A RANDOM EDGE (NUMBER THEM 1-    4 AND ROLL A DICE, ON A 5-6 ROLL AGAIN)

- ON EVERY TURN AFTER THE FIRST ROLL 2 DICE.  ON A       ROLL OF NINE OR MORE, THE PRISONER HAS BEEN              FREED AND ENTERS THE BOARD FROM THE EDGE AND       MAY BE MOVED AS NORMAL.  IF UNSUCCESFUL THE            NUMBER NEEDED TO FREE THE PRISONER DECREASES        BY ONE, SO ON THE 3RD TURN A ROLL OF EIGHT OR            MORE WILL FREE THE PRISONER, ON THE FOURTH              TURN, A SEVEN OR MORE AND SO-ON.

VICTORY CONDITIONS

- IF THE PRISONER ESCAPES AND SURVIVES, HE IS WORTH    DOUBLE VICTORY POINTS TO THE EVIL PLAYER.

- IF THE PRISONER IS KO-D HE IS WORTH DOUBLE                  VICTORY POINTS TO THE GOOD PLAYER.
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