| Heroclix Scenarios | |||||||
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| PRISON BREAK | |||||||
| "WORD IS THAT THERE'S A PRISON BREAK TONIGHT. A BIG ONE!" - PLAYERS CHOOSE WHO IS TO BE 'GOOD' AND WHO IS TO BE 'EVIL'. - THE 'EVIL' PLAYERS FORCE CAN BE UP TO 25 POINTS MORE THAN THE 'GOOD' SIDE, HOWEVER, AROUND 50 POINTS OF THE EVIL SIDE MUST BE ONE SINGLE FIGURE. THIS IS THE PRISONER. - THE 'EVIL' SIDE MUST LEAVE THE 50 POINT PRISONER OFF THE BOARD ON A RANDOM EDGE (NUMBER THEM 1- 4 AND ROLL A DICE, ON A 5-6 ROLL AGAIN) - ON EVERY TURN AFTER THE FIRST ROLL 2 DICE. ON A ROLL OF NINE OR MORE, THE PRISONER HAS BEEN FREED AND ENTERS THE BOARD FROM THE EDGE AND MAY BE MOVED AS NORMAL. IF UNSUCCESFUL THE NUMBER NEEDED TO FREE THE PRISONER DECREASES BY ONE, SO ON THE 3RD TURN A ROLL OF EIGHT OR MORE WILL FREE THE PRISONER, ON THE FOURTH TURN, A SEVEN OR MORE AND SO-ON. VICTORY CONDITIONS - IF THE PRISONER ESCAPES AND SURVIVES, HE IS WORTH DOUBLE VICTORY POINTS TO THE EVIL PLAYER. - IF THE PRISONER IS KO-D HE IS WORTH DOUBLE VICTORY POINTS TO THE GOOD PLAYER. |
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