| Heroclix Scenarios | |||||||||||||
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| HANDS OF THE MANDARIN | |||||||||||||
| The Mandarin has been defeated!!! However shocking this news is, it is time to act. The Mandarin's rings, some of the most powerful weapons in the world, are scattered around the area of his defeat. We MUST get them, or our enemies will. We NEED that power. - "FIND THOSE RINGS" At the beginning of the game the players take turns to place the Mandarin's Rings (See below) on the board. - "I FOUND ONE!" A character who is on a square adjacent to, or on, one of the rings, they may use an action to pick it up. * Rings may not be picked up if the character is adjacent to an opposing figure * When a character has picked up a ring he is considered to be wearing it and may pick up other objects as normal. * Characters may wear as many rings as they wish, as long as they pick them up. * Rings act as light objects except for in combat. They add nothing to combat, and cannot be thrown. However, they can be TK-d * An attack may be made to 'De-ring' someone. This must be declared before the attack. If succesful, this attack does no damage, but you take the ring from the opposing character. - "LOOK WHAT I CAN DO" Any character in possesion of a ring may use it's abilities as if it had that power. If the power is a ranged attack or power and your character has a range of '0' then assume they have a range of 4. If you wish to play this scenario you may find these counters useful. Print them about 30mm by 30mm that's just larger than a clix base... I've taken a few liberties with the Mandarin's rings to make them a little more compatable... I hope Mandarin fans out there have it in their heart to forgive me. |
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