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Profile - Catwoman | ||||||||||
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| ORIGIN : An orphan, Selina Kyle escaped state home and survived Gotham's streets on her wits and petty theft. In a back street dojo, she learned ninjitsu techniques to help in her chosen career as a cat burglar. Becoming 'catwoman' she has pulled of many daring heists, always somehow escaping Batman. However, as much as she would hate to admit it, she has often helped people in Gotham who are 'less fortunate' especially during 'no man's land' when she saved several people from a building on the verge of collapse. REAL NAME : Selina Kyle OCCUPATION : Thief POWERS : None, Extraordinary thief, Acrobatic skills. |
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| The Clix | |||||||||||
| ROOKIE : Leap/Climb, Smoke Cloud and Incapacitate combined with a single click of Outwit make Catwoman mostly useful as an irritation piece. Not too bad in a fight for her first clicks, probably better in a support role. Although perhaps in combination with other Bat-Villains she would be more use in combat. Cheap outwit with a few advantages. EXPERIENCED : Quite why Catwoman has Super-Senses I don't really understand. However, they DO help her out a fair bit in combat. Although possibly still more of a tactical piece the aforementioned Super-Senses along with more outwit means Catwoman can hold her on in a fight. VETERAN : Functions just like the Experienced version, but as usual better, faster and lasts a little longer. UNIQUE : 85 points for a full 7 clicks almost chock-full of powers, Incapacitate, Smoke Cloud, Super-Senses, Leap/Climb. All with Stealth provided by the Batman Team ability. Nice! |
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