| Special Weapon Calls |
| There are many special weapon calls in Twisted Reality. This list will help you recognize these calls and that effects that they have. |
| Magic: Although magic weapons do not normally effect your character any differently than a normal weapon they do effect most of the nastier creatures that are not effected by normal weapons. Silver: These weapons most likely effect your character as a normal weapon would but when brought to a WereWolf or other lycanthrope they prove to be very effective. They also effect other creatures that are immune to normal weapons. Mithril: These weapons act just like silver weapons, save for one point, they are unbreakable. Flaming: These weapons deal extra damage to some undead and other combustible creatures. Ice: These weapons may not effect your character any differently than a normal weapon but to a fire based creature it is a vital weapon to have. Poison: If this venom enters your system it proves to be fatal. If you are struck in an unarmored portion of your body with a poison weapon you are dead. Disease: If you are struck with a diseased weapon you can not be healed from that wound until the disease is cured. If you are killed with a diseased weapon you can not be raised without the disease being cured. Boulder: If you are struck with a boulder you are dead. If it strikes anything on you, including weapons, that item is broken and you are still dead. Armor Piercing: This strike is just like it sounds, it pierces armor and strikes the location for full damage. This does not damage the armor. Impaling: This is not a weapon strike call but instead something that can be done to prevent different effects. Impaling is the act of holding a weapon to a kill location and saying Impale. Normally when a creature is impaled it can not regenorate. Peace Bound Weapons: To peace bind a weapon is to make it so it does not deal actual damage. When using a peace bound weapon you should declare that it is peace bound to you opponent. You may un-peace bind a weapon at any time. Normally all tournaments are peace bound events. |