Skills


Aid: 6pts There are two stages of this skill. The first is that you can actively heal a limb with a slow count of 30. The second is that you can bring a person from death to a not so dead state. This person may only crawl slowly and may only speak in whispers until 10 minutes have passed, from this point the person regains one hit point and is considered back to life. The second form of First aid take a slow count of 60. To gain the second part of this skill you must learn it twice.


Animal Affinity
: 2 pts This skill allows the person to approach animals of a specific type.  When they approach that type of animal the animal will not attack the person unless they attack it first.


Animal Lore
: 1 pts This skill allows the person to ask the Game Master a question about a specific animal and receive a truthful answer.  This answer does not need to be clear but can be in a prophetic manner.


Appraising Class 1
: 2 pts The person can ask the Game master of approximate worth of any form of treasure.


Appraising Class 2
: 3pts Knows the value of the various treasure. The person can determine base value of all the common types of treasure and also unique piece of jewelry to find out its true base value.


Apprentice Jeweler: 1 pts This skill allows the player to cut jewels and fashion them into jewelry. The base cost of the jewel will go up 25%. This skill takes ten minuets to complete.


Armor Piercing Flat: 2pts To knock an opponent out you can call �flat of the blade or �flat� This blow must be delivered to the head and will render the opponent unconscious for 300 seconds, this attack will penitrate armor, although it does not damage the armor.

Armor Pro.: 2pts to wear light armor, 4pts to wear medium armor and 6pts to wear heavy armor

Bulls Strengt
h: 1 pts This skill allows a person to carry and run with two bodies.

Bardic Son
g: 6 pts This skill allows the character to sing a song to inspire all his friends in battle. Upon compleation of the song all character, including the singer, gain one point of aura armor.

Catch Projectil
e: 3 pts This skill allows a person to catch thrown weapon without taking damage from it. Thrown weapons may be caught or swatted away with only the hands and may not hit any other part of the body. Aside from thrown weapons the person may catch or swat away arrows and bolts. If any other part of the body is hit then the character takes damage as normal.


Chosen A
x: 4 pts This skills allows a character to deal +1 damage with their cutting ax.  This ax has to be a specific ax that they use in their profession, if the ax is lost or destroyed then the bonuses are lost.

Cleav
e: 10 pts This skill allows a character to strike an opponent and reduce them to half of their current Hit Points.  The must score a successfull hit for this to work.

Craftsma
n: 8 pts This skill allows a person to create a weapon, set of armor or a statue that is exceptional in quality so that it provide a +1 to its attribute such as to damage for a weapon or extra point of armor for the armor.

Create Stone Gole
m: 9 pts This skills allows you to take a finished sculpture that you have made using the craftsman skill and turn it into a stone golem that you control.  If the golem is killed you must repair the statue, if the golem is scalped you must start over from the beginning and make a hole new statue.

Crushing Blo
w: 6 pts This skill allows a character to strike an opponent and with a successful hit force them to drop to one knee for 5 seconds, for this time they may only defend untill the come back up onto both feet.

Dissectio
n: 3 pts Character may spend a slow 120 count dissecting the corpse of a character or monster. When finished the person must tell you vital information about itself such as total hit points and/or certain race abilities.


Divine Lor
e: 2 pts For each time this skill is taken the person may choose a deity. When the skill is used the player may ask the Game Master a question about that certain deity. The answers will very from very vague to very specific.


Fenc
e: 5 pts This will allow the person to go to the Game Master and trade goods for a lesser value than what the actual item is worth but it is much harder to trace back to the person.


Fla
t: 1pts To knock an opponent out you can call �flat of the blade or �flat� This blow must be delivered to the head and will render the opponent unconscious for 300 seconds, unless they are wearing armor, this attack does not damage the armor.


Forest Lor
e: 2 pts This skill allows the person to ask the Game Master a question about the surrounding forests and receive a truthful answer.  This answer does not need to be clear but can be in a prophetic manner.


Forge Bastard Swor
d: 4 pts This skill allows a blacksmith to create bastard swords up to 5� in length.  This skill can be bought several times to increase the quality of the bastard sword.  Each time this skill is learned multiply the cost by the level that you will be learning.  For each additional time learned past the first the weapon will be crafted with a +1 bonus to it.


Forge Clu
b: 4 pts This skill allows a blacksmith to create clubs up to 18� in length.  This skill can be bought several times to increase the quality of the club.  Each time this skill is learned multiply the cost by the level that you will be learning.  For each additional time learned past the first the weapon will be crafted with a +1 bonus to it.


Forge Dagge
r: 4 pts This skill allows a blacksmith to create daggers up to 18� in length.  This skill can be bought several times to increase the quality of the dagger.  Each time this skill is learned multiply the cost by the level that you will be learning.  For each additional time learned past the first the weapon will be crafted with a +1 bonus to it.

Forge Great Swor
d: 4 pts This skill allows a blacksmith to create great swords up to 6�6� in length.  This skill can be bought several times to increase the quality of the great sword.  Each time this skill is learned multiply the cost by the level that you will be learning.  For each additional time learned past the first the weapon will be crafted with a +1 bonus to it.


Forge Hatche
t: 4 pts This skill allows a blacksmith to create hatchet up to 18� in length.  This skill can be bought several times to increase the quality of the hatchet.  Each time this skill is learned multiply the cost by the level that you will be learning.  For each additional time learned past the first the weapon will be crafted with a +1 bonus to it.


Forge Long A
x: 4 pts This skill allows a blacksmith to create long ax up to 3�8� in length.  This skill can be bought several times to increase the quality of the long ax.  Each time this skill is learned multiply the cost by the level that you will be learning.  For each additional time learned past the first the weapon will be crafted with a +1 bonus to it.


Forge Long Swor
d: 4 pts This skill allows a blacksmith to create long swords up to 3�8� in length.  This skill can be bought several times to increase the quality of the long sword.  Each time this skill is learned multiply the cost by the level that you will be learning.  For each additional time learned past the first the weapon will be crafted with a +1 bonus to it.


Forge Mac
e: 4 pts This skill allows a blacksmith to create a mace up to 3� in length.  This skill can be bought several times to increase the quality of the mace.  Each time this skill is learned multiply the cost by the level that you will be learning.  For each additional time learned past the first the weapon will be crafted with a +1 bonus to it.


Forge Pole A
x: 4 pts This skill allows a blacksmith to create pole ax up to 6�6� in length.  This skill can be bought several times to increase the quality of the pole ax.  Each time this skill is learned multiply the cost by the level that you will be learning.  For each additional time learned past the first the weapon will be crafted with a +1 bonus to it.


Forge Pole Mac
e: 4 pts This skill allows a blacksmith to create a pole mace up to 6�6�in length.  This skill can be bought several times to increase the quality of the pole mace.  Each time this skill is learned multiply the cost by the level that you will be learning.  For each additional time learned past the first the weapon will be crafted with a +1 bonus to it.


Forge Short A
x: 4 pts This skill allows a blacksmith to create short ax up to 3� in length.  This skill can be bought several times to increase the quality of the short ax.  Each time this skill is learned multiply the cost by the level that you will be learning.  For each additional time learned past the first the weapon will be crafted with a +1 bonus to it.


Forge Short Swor
d: 4 pts This skill allows a blacksmith to create short swords up to 3� in length.  This skill can be bought several times to increase the quality of the short sword.  Each time this skill is learned multiply the cost by the level that you will be learning.  For each additional time learned past the first the weapon will be crafted with a +1 bonus to it.


Forge War A
x: 4 pts This skill allows a blacksmith to create a war ax up to 5� in length.  This skill can be bought several times to increase the quality of the war ax.  Each time this skill is learned multiply the cost by the level that you will be learning.  For each additional time learned past the first the weapon will be crafted with a +1 bonus to it.


Forge War Hamme
r: 4 pts This skill allows a blacksmith to create a war hammer up to 5� in length.  This skill can be bought several times to increase the quality of the war hammer.  Each time this skill is learned multiply the cost by the level that you will be learning.  For each additional time learned past the first the weapon will be crafted with a +1 bonus to it.


Fury of the Beas
t: 8 pts This skill allows the person to enter into a primal rage for 10 seconds.  They are unaffected by weapons for this time but all the damage will occur after the rage is over.


Haggl
e: 5 pts This skill allows a person to haggle with people.  For each time that this skill is taken you can reduce or increase the cost of the item by 10%.


Heardines
s: 1 pts This allows a person to soak double the amount of damage before becoming very dead. This skill may only be taken once.


Herbalis
m: Character may identify herbs by looking at them. At level 1:(1pts) character can identify only basic herbs. At level 2:(2pts) up to advanced herbs. At level 3:(4pts) special herbs. At level 4:(8pts) magical herbs. In addition to this if they spend ten minutes studding the herbs the can come up with possible uses for them.


HP Boos
t: With this skill you can increase your overall amount of HP.  1pt = 1hp, 2pt = 2hp, 3pt = 3hp, etc.  You may only move up in this path.  you can not go back and just keep spending one point for one hp.


Hun
t: 7 pts This skill allows the person to gain a +1 of damage to the target on their contract.  This may be purchased multiple times at the original buying cost.


Immunity to Poisonous Ga
s: 3 pts This makes the person immune to poisonous gases and the like.

Innter Strengt
h: 5, 10, 15 pts This skill allows a character to preform feats of strength that would not normaly be fesable by a normal person. When this is first learned the character gains a +1 to damage with all weapons they use. The second time they take it they are able to move boulders but not throw them. On the third learning the character can throw boulders.

Intercep
t: 2 pts This skill alows a character to take a hit that someone else recived. To do this the character must touch the targets shoulder and say "Intercept and the damage amount" The will recive full damage from the attact and the other person will not recive any.

Judge Opponen
t: 4 pts This skill allows a character to ask an opponent how many hit points they have left and the oppenent must answer them truthfully. To use this skill the person must point at their target and say "Judge Opponent"

Karm
a: 6 pts This skill alters the way hostile creatures look at you. When this skill is used you will seem to be the least targeted out of a group or possibly not targeted at all. The person using this skill must wear a sash that clearly states the word "Karma" on it for this skill to work.


Large Weapon Pr
o: 4pts  By taking this skill you gain the ability to use  weapons for 4'7" to 6'6", upon taking this skill you must decide whever or not it is an Axe, Sword, or Blunt.


Luc
k: 5 pts This skill allows the person to simply be lucky in many aspects. It acts as a push to the persons favor. Contact the Game Master when trying to use Luck.

Mai
m: 6 pts This skill allows the player to deliver a blow that ignores hitpoints and deal the damgae to the location that is struck. IE. if he uses the maim skill and strikes the player in the arm, the arm is lost regardless of how many hitpoints thay have left.

Make Armo
r: 5 pts This skill allows a player to make armor of his or her own. For each purchasing of this skill the person can make stronger armor. This skill can be taken twice. On the second time being learned it cost 10pts.


Make Locks/Key
s: 2 pts This skill allows the player to make locks and the keys to fit them. With each purchasing of this skill you can make better locks. This skill can be taken up to three times.


Make Tool
s: 1 pts This skill allows the person to make basic tools such as hammers, chisels, and the like. It take one half hour to make the item.


Master Apprais
e:5pts The person appraising knows the value of the various treasure. The person can determine base value of all the common types of treasure and also unique piece of jewelry. This skill also extends to the ability to determine the value of most common magic items.


Medium Weapon Pr
o: 3pts  By taking this skill you gain the ability to use weapons 3� to 4�6�. 


Mighty Strik
e: 6 pts When the character uses this skill they may strike with a +10 for one attack if the attack hit�s the ax becomes broken.


Minin
g: 1 pts This skill allows a person to mine ore that is required for forging items.  This skill can be used between events if the person has found a mine that bears ore.


Negotiatio
n: 3 pts  This skill allows a person to be able to up the price of the contract for the person they are currently hunting.  This is not to be confused with haggle.  This is only used to up the bounty for a contract.

Ode to the Creato
r: 5 pts Whe this poem is read in front of an audiance the preformer recives a boon from a divine power.

Precision Cu
t: 5 pts This skill allows a character to call armor piercing for one shot.  This shot is hit or miss.  For each time this skill is learned the character gets one extra swing of armor piercing.


Quick Scal
p: 5 pts The character uses this skill to bring someone from the dead state to the very dead state more quickly.  When dealing the damage to bring someone to the very dead state the character deals twice the damage as they would normaly deal, this only works when you are trying to place someone in the very dead state. IE if you normaly deal 2 pts of damage you would be dealing 4 pts instead.

Rationalizin
g: 4 pts The character may ask the Game Master if a rumor is true or false. He is not required to answer more than "true" or "false". You must have Rumor Sense before taking this skill.


Repair Armo
r: 2 pts This skill allows the player to repair one point of armor with a slow 30 count.


Rumor Sens
e: 1 pts This allows a player to contact the Game Master prior to an event and ask him for a rumor that pertains to the up coming event. The more times this skills is bought you will gain more and better rumors then you would before.


Scroll Craf
t: 5 pts This skill allows a person to make scrolls of spells they already have or make copies of scrolls that they possess. Proper materials will be required to use this skill.


Sea Lor
e: 1 pts This skill allows the person to ask the Game Master a question about a specific sea subject and receive a truthful answer.  This answer does not need to be clear but can be in a prophetic manner.


Sense Dange
r: 2 pts This skill allows the person to yell out "Sense Danger: Are there any monsters around" and the monsters will reply if they are there.


Sla
y: 40 pts This skill allows a person to deal +20 points of damage with a weapon in a single swing, hit or miss.


Small Weapon Pr
o: 2pts  By taking this skill you gain the ability to use weapons from 18" to 3�. 

Smeltin
g: 1 pts  This skill allows a person to purify ore into useable metal.

Song of the Hero
s: 10 pts This skill when sung inspires all who hear it to gain one 10 second battle rage upon death.

Speak With Animal
s: 3 pts This skill allows the person to speak with animals. This does not mean that the animal will have any information of use it just allows you to speak with them.


Speed Castin
g: 20 pts This skill allows a person to cast a spell with only the VC being the name of the spell.


Stabilize Bod
y: 6pts This skill allows the person to place themselves into a catatonic state for ten minutes recovering all lost hit points. This skill may be learned multiple times.


Stone Lor
e: 1 pts This skill allows the person to ask the Game Master a question about a specific stone material and receive a truthful answer.  This answer does not need to be clear but can be in a prophetic manner.

Teac
h: 7 pts This skill allows you to teach others one skill that you have learned, you must pick the skill that you will be able to teach when you learn this skill, you may learn this skill many times for different skills. When teaching a skill to some one else it will take 30 min for each point it would normaly cost to buy. This time can be broken up into multiple sessions.

Threshol
d: 25 pts This skill allows a person to soak a point of damage without actually taking the point of damage so if they are hit with 5pts. of damage they only take 4pts.


Toughnes
s: 20 pts This skill allows a person to soak up to one point of damage and not be affected by it. If they are hit with more damage then they have points of Toughness then they take full damage. So if a person has a Toughness of one and they are hit for one point of damage they take no damage but if they are hit for two they take two.


Trackin
g: 1 pts While tracking the character may ask the Game Master about the whereabouts of the person or creature that they are tracking.  The Game Master will give a simple clue about their whereabouts.


Train Anima
l: 2pts This skill allows a person to train a specific animal to be able to do minor tricks and after extensive training  the may be able to train them to attack.


Treasure Sens
e: 10 pts This allows a player to contact the Game Master prior to an event and ask him for a rumor that pertains to treasure that may be found in the lands or country.  This skill be taken more then once.  With more learning better answer will be given.

Un-Awoken Talen
t: ? pts This skill is one that has not yet been found yet.  The cost of this skill is undeterminded. The player may put as many points as they wish into this skill.  The more points placed in this skill will increase the power of the skill.

Under Ground Lo
re: 1 pts This skill allows the person to ask the Game Master a question about any under ground location and receive a truthful answer.  This answer does not need to be clear but can be in a prophetic manner.


Way of the Ro
ck: 5 pts This allows the person to gain a +1 to all earth based creatures.  This skill may be taken multiple times at the initial cost.
These skill can be purchased with skill points that are awarded for many different aspects of the game from creative ideas to great roll playing.
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