Countries
Island of Power:
This island is a magical focal point.  Many mages and scholars travel to this mystic island to study the ways of magic and feel the mystical force that is derived from this island.  Although this is a place of great magic not all visitors are welcome.  Most high mages consider this place a sacred temple of magic and intruders are met with a fierce force.  A series of trials are required to be passed before admittance is excepted.  From history past many young scholars have tried to venture to the Island of Power but have returned home failures.  In a small culture a group of mages send their children to learn the magic from the high college.  These children grow up with great power not only from their learning�s but simply by being on the island for a long period of time.  After graduation these children are entered into the Guild of The Magi.  The only way to access the island is by sea faring ship or air ship, even then they may only dock on one of the small islands that surround the Island of Power.  From these small islands someone wishing to enter the main island must travel though a magical transporter.  Any vessel trying to gain access to the main island is swiftly downed regardless of the reason for trying to access the island.  If a person is so bold as to attempt a magical entry they will find their spell horribly twisted and most likely transported into a wall somewhere off the southern cost.   The major export from the Island of Power are scrolls, potions and mystic items of power.



Land of Lost Souls:
With in the Land of Lost Souls are the out casts of all other towns and nations.  This place is mostly reserved for the most hardened criminals and outcast beasts.  This land has fallen to a corrupt taint that plagues all who enter.  From the corruption of the land has spawned some of the most foul creatures ever to roam the planet.  During the early development of the countries the original criminals were sent to this place to spend the rest of their days to die.  After time the souls of these evil creatures began to seep into the land causing a cesspools of torment and hatred.  Now this land is used as an ultimate punishment for those who have passed the punishment of exile.  They are sent to this retched land to fend for themselves and ultimately die.  The greatest problem with this punishment is that the more criminals sent to this land the greater the taint becomes and the more powerful the creatures in this land become.  A great wall has been constructed around this land so that  the foul creatures can not escape and plague the rest of the realm but there has been times where a few have snuck though and reeked havoc on the land.  All those who wish to brave this deadly land are checked in and allowed free access to the Land of Lost Souls but exiting is another story.  When trying to leave this land the person is magically scanned for traces of the plague.  If the plague is detected within them they are swiftly killed and dealt with.  For those who only have a small exposure to the plague there is still hope for a cleansing ritual can be done to cure them.  The unlucky ones who have been exposed for too long have no hope of recovery and are destroyed never to walk the realm again.  Although the Land of Lost Souls seems desolate and baron there is some good that comes of this foul place.  The Land of Lost Souls does have an export.  Some merchants have been known to peddle in information and some exotic wears out of this land.

Rock Haven:
In the lands of Rock Haven live a large population of Dwarves.  To most of their kind they call this home.  The customs of the Dwarves that live in Rock Haven are very strict and are not to be taken lightly for the punishment for such a sacrilege can be as harsh as instant death with out trial.  The passage entering this great town is one not easily overcome due to the rocky terrain and the naturally hazardous wildlife.  For the few occasions where visitors do enter the town they are not usually greeted with a warm welcome unless they are Dwarf.  It is said that some of the finest crafted armor and weapons have come from this remote town and it is also said that this town produced the legendary ax �War Runner�  The general structure of the town is that of a great fortification.  All sides of the town are closed off by towering granite walls.  The interior is fortified just as well harboring many powerful weapons of defense.  It would take a large army just to attempt a siege on this fair town and even with that there are no guaranties that the army wouldn�t be simply crushed under foot.  Magic is not a common thing among this town although they do support their local healers and all those who can help speed the repair of their weapons and tools. Many wondrous things come from this land including most of the raw ore and minerals that supply the general population.  Also from the mines of Rock Haven various gems and jewels are harvested.

Kogard
This town is mostly populated by humans although it is also inhabited by many other species.  This town is a central gathering place for both trade and entertainment.  Within the walls of Kogard many wares are sold and bough and many people gather to practice their hand at different professions.  If there is something that is needed to be done or something to be bought than this is the place to get it.  As everything is being bough and sold there is a dark underlying secret that dwells within the ally ways of this town.  The king of the country lives in this town.  Due to the high income of this town there are many guards that defend the castle and the town as a whole.  There is no major export from this town do to the sizable trade in all goods.

Bolog
Within the lands of Bolog lies the great Mountain of Dread.  Some of the greatest tribes of orcs, ogres, half-ogres, half-orcs and many other great beasts reside within these lands.  The main populous of Bolog resides in a great fort build from great trees and secured with a  powerful magic.  Just north west of the town of Bolog resides the Mountain of Dread.  This mountain is an inactive volcano that has not erupted for years.  The citizens of Bolog make annual sacrifices to the Mounain of Dread in forms of children, gold and other valuables.  Due to the war like culture of Bolog the main export of this town is mercenaries.

Cindel
Within the lands of Cindel there are many different spiecies that reside in the great plains.  The most common are the Cyr.  The great cat people rome the open plains and hunt their pray.  Many of the Cyr live in villages scattered though out the plains and it is even rumored that there is a great fortress some where hidden within the plains but then again that is just rumor and has not been confirmed.  It is said that the fortress blends in with the surrounding background and is nearly impossable to find unless you know what you are looking for.  In this fortress it is said that a very old and wise Cyr caster lives and will grant favors to those who he deems worthy.  Being such a flat and open country Cindel's main export is grain and meat that is harvested.

Droog
In the mountinous region of Droog lives the main populus of the Half-Dragons.  With their great and ancent magic they keep mostly to themselves although they do allow traid caravans to enter perioticly so that they may transport and recive goods.  Deep in the mountins the Half-Dragons make their homes and villages and even cities.  Few of the residence of Droog leave their villages so very little is known about this county but what is know is that it is heavly guarded and many wonderous things have come out of the towns with the caravans.  Droog's main export is normaly magical in nature but there are also exports of minerals and even a rare case of dragon armor.

Silver Dale
In the great woods of Silver Dale resides the ancent race of Elves.  Having lived in these woods for thousands of years they know their taritory better than any other species around.  They grow with wisdom and knowadge that surpas most other races.
Hosted by www.Geocities.ws

1