Battlle System
This is a mini example of the battle system used on my rpg. It isn't difficult to learn and is easy to use.
Future Trunks(300) attacks Goku(350) with a Kamehameha(600).
The 300 next to Future Trunks is his health. The 600 next to Kamehameha is the total damage of the attack.

Goku(350) jumps over the blast(1/4) and punches Trunks(300) on the face(200).
The only difference is that Goku jumped over the blast with his dodges. You would continue until someones dies or gives up.
Now Im going to write out the main figthting ways. Attacking is the easy part. You jut first have to write your name with your health in(). Then you write out what kind of attack you are using, like a ki blast or punches, with the damage in (). Finally you type your opponents name with there health in ().

Now to the tricky part; defending. There are multiple ways to defend urself against enemy attacks. First, you can just take the attack and then hit them back. The second way is to block the attack. By blocking attacks, you will be taking half of the damage of the attack. You can block as many times as you want in battle. The third way is to dodged the attack. Your dodges come from your speed. For every 20 speed you have, you get 1 dodge. Now every 20 damage dealt to you, you can dodge with that many dodges. After you chose your way of defending yourself, you can then go on the offensive. Just read the paragraph if you forget how.
If you use an attack that stops your opponent from attacking for a certain amount of turns, they can dodge or block your last 3 attacks, but only your last 3. The drawback is that after your last attack it is your opponent's turn, allowing them time to strikeback.
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