Page 3
Moon Light: 0/30,000/0: Saiyans and Saiyan Hybirds only.  By using this move, the user will create an artifical moon. The moon has an endurance of 5,000. If it takes that much damage, it will blow up. By using this move, the user will transform into an Oozaru, if they have a Saiyan Tail. 3 Days

One Handed Kamehameha: 1.9/100,000/1,750,000: Need Chou Kamehaemha. After haven his right arm broken Gohan, Super Saiyan 2, had to find away to defeat Perfect Cell. Gohan thought for sure he was done for as Cell was charging his Kamehameha. Goku gave him advice and said not to give up and release all his power. Gohan did as he was told and fired a Kamehameha using only one hand! 10 Days.

Regeneration: 0/75,000/0: The ability to regrow lost limbs and to heal one's self back to health. Only Buus, Cell, and Nameks, and they can only heal themself after Battle, but anyone may regenerate limbs at any time. 2 Days.

Renzoku Energy Dan: 1.3/35,000/75,000: The user fires a barage of kai waves at their oppoent, the result is like a "machine gun fire." 4 Days.

Renzoku Shine: 1.6/100,000/200,000: Gotenks' adaption to the Renzoku Energy Dan, basically the same but much more powerful. 6 Days.

Recoome Kick: 1.2/10,000/55,000: A charging knee blow. 1 Day.

Recoome Mahha Attack: 1.2/10,000/55,000: A charging punch. 1 Day.

Rolling Satan Punch: 1.1/5,000/45,000: You curl up in a Ball, roll on the ground at the opponent, and then spring up and punch them. 1 Day.
Scatter Shot: 1.6/75,000/250,000: This is the move Vegeta used in which he fires many kai bolts that "miss" the opponent. After he has done this he commands them to all target the enemy, they all explode at once which makes it even more deadly. 4 Days.

Sekikatsuba:
0/55,000/0: Dabura's attack that whatever he spits on turns to stone. They stay stone for 5 Attacks. 3 Days.

Shine Shine Missile:
1.3/25,000/85,000: Androids Only. These are homing kai missiles Androids fire. 3 Days.

Shiyoken:
0/65,000/0: The user of this technique sprouts and extra set of arms. Doubles Upper Body Strength for the whole Fight. 2 Days.

Sokidan:
1.1/5,000/25,000: A ball of energy shot from above the head. 2 Days.

Solar Flare:
0/25,000/0: Tien's attack. The user reflects the Sun's solar energy at the opponent and blinds them for a period of time to escape or attack whle they are helpless. Opponent cannot move for 2 Turns. 2 Days.

Special Beam Cannon:
1.8/125,000/1,000,000: Piccolo's attack in which he takes to fingers and places them on his forhead. He then gathers energy to wear it starts to sizzle like electricity. He then thrust his hand forward and a beam is fired, it is actually two beams, a straight one and the other does a spiral around it. it makes for a very powerful attack. 3 Days.

Spikey Buu Ball Slam:
1.5/75,000/175,000: Requires Gekitotsu Ultra Buu Volleyball. After imprisoning the Opponent in the Gekitotsu Ultra Buu Volleyball, you beat the opponent around some then finish them off by spiking them into the ground. 1 Day.

Spirit Bomb:
2.8/500,000/Infinite: This is Goku's most powerful attack. The user puts both arms above head and focuses all their energy into a giant ball. Some energy even comes from trees, plants, animals, even stars! It takes a long time to unite this attack which leads to its downfall. After is it formed into a massive energy ball the user throws it at the opponent dealing massive damage. Cannot be used in a Tranformed state. King Kai teaches, 20 Days.

S.S Deadly Bomb:
1.8/100,000/225,000: Android 13's attack. A Semi-large energy ball strong enough to destroy the Earth. 10 Days.

Super Ghost Balloon:
1.7/85,000/200,000: Need Super Ghost Kamikaze. Same as Super Ghost Kamikaze, but these ghosts can fire either Kamehameha or Big Bang. 6 Days.

Super Ghost Kamikaze:
1.6/75,000/175,000: Yes another of Gotenks' goofy moves. This one is actually creative. Gotenks' spits out Ghost copies of himself, each one having a mind of its own. The Ghost fly at the opponent or anything for that matter and explode on contact. 4 Days.

Super Kaioken:
0/125,000/0: Need Kaioken x4. Doubles stats for 3 Turns. Can be used in a Transformation state. King Kai teaches, 6 Days.
Tail Grab: 0/60,000/0: Saiyan and Saiyan Hybrids alike have the weakness of when their tail is grabbed they become paralyzed. They cannot move for 3 Turns. If a Saiyans PL is 50,000 or higher this attack doesnt affect them. 1 Day.

Thunder Flash: 1.6/65,000/125,000: Pikkon's special attack. 4 Days.

Tsuihidam: 1.1/5,000/30,000: A homing Kai blast. Cant be dodged. 1 Day.

Ultra Missile Punch: 1.3/45,000/85,000: Gotenks windes his arms around really fast then punches his opponent for a "special" attack. 4 Days.

Wild Boar Attack: 1.4/55,000/90,000: Yet another of Gotenks' moves. This is the attack he used against Buu when he headbutted him so hard that Buu was stunned for a little bit, but so was Gotenks. 2 Days.

Wolf Fang Fist: 1.1/5,000/40,000: The user stances themself in a leaned typeform. They are very focused and attack with many "claw-like" attacks and kicks, finishing with a leap attack. 1 Day.

Yokaieki: 1.1/5,000/35,000 This is a technique used by the Saibaimen. They split their head in two and shoot a stream of acid from it, which is very dangerous if it hits its target. Only Saibamen can do this attack.

Zanzoken:
0/10,000/0: The user moves so fast that they leave an after-image, while attacking from another standpoint. Opponent cant move for 1 turn if you have a speed of 10,000, 2 turns if you have a speed of 20,000, and so on. If your opponent is equal to your level or higher then it has no effect  4 Days.
Hosted by www.Geocities.ws

1