1. Posting Frequency
The most important thing you need to remember about writing for an Email Game is - POST at least once a week. This is the first thing you have to remember. There is nothing worse than giving a spot to somebody who doesn't want to post. If you don't want to play the game, don't sign up. If you don't understand where your character is at or what they are supposed to be doing, ask the Commanding Officer.

2. Commands and Orders.
Remember respond to all Orders and Commands given no matter what. Your superior officers/leaders are there for a reason, you must obey them and listen to them. If you don't feel they are right to do, contact your Commanding Officer or your Executive Officer and tell them your feelings. They will help you out.

3. Subjects and Headings.
Always remember to use whatever Subject and Heading requirements that are given. You will read about them in another section. These are very important. When email sim start getting large number, it is hard to keep track of who is who. Always try to include the Headings.

4. Killing The Plotlines.
Do not change the plot line drastically. It is bad form in a game to have major things happen. For example, if you are a member of Starfleet and on a planet, do not have a post that suddenly has a huge Fleet of rebels attacking the UFP. Avoid at all times brining in godlike characters. If you have any ideas for a plot line, contact the Commanding Officer. If you are unsure about something you want to write, the Commanding Officer will let you know if you can or can't.

5. Character Interaction.
Sometimes other characters are busy, be sure to keep up with reading the posts. To interact with other characters, you can always email the writer and ask if you can work together. People leave their character's open to a point. So you can always just be strolling by. Try not to ever force character interaction upon other people. Sometimes they simply have other things to do.

Yes, this was a point of Etiquette, but it must be stressed. Too often it happens. Please avoid causing brutal harm to another player's character when in a fight scene or other related things. Contact another crewman if you are unsure about how to use their character.

6. Past Experiences of Characters.
Make past experiences or relationships believable. This can also be another point to help you with character interaction. Maybe a ship mate has a problem with a pet. Your character's Aunt raised dogs. So maybe you can help. Keep all posibilities open. But -Remember that you cannot alter or change the history/facts about known characters in the universe you're gaming in. Please avoid being related to known major characters. You may think it is a good idea, but it's really not. Do not say that you are the son of Captain Jean-Luc Picard, son of Picard's brother, son of Crusher's cousin either known or unknown. It's best you don't have any deep relationships with Riker, etc. The universe is very large and there is alot out there. It's best you make up your own history without relying on big names. You could maybe mention that while in the Academy, you breifly encountered someone like Riker. Try to avoid it as much as possible in simming. Ask your Commanding Officer for permission if you have an idea you want to stick to. Some mind these things, some don't.

The bottom line is, our characters are human (for the most part). Make them real, don't post them like they're god.

7. View Point
Always write your posts in the third person standpoint. This includes: he, she, its. Never write your narration with "I did this" "I did that." You are telling a story.

8. Sending to the Lists
Do not send a reply to the list of the sim. Start fresh with a new message. You know you reply when it comes through the list with "Re:" or "Fw:" ahead of the subject. This is a no-no in email simming. Start a new message when you write.

9. Grammar
Write in proper grammar no matter what language you are speaking in. Choppy paragraphs and sentences make your writing hard for people to read. People are also prone to not reading your posts if they know that they can never decipher what you had written.
Hosted by www.Geocities.ws

1