************************** Guilty Gear XX Accent Core ************************** Credits: -Titanium Beast from DustLoop forums for pposting official changes on the Sol board. --------------------------------------- Sol - Changes from Slash to Accent Core --------------------------------------- -Fafnir is now a Force Break, much faster than before, still safe on block, has a clean hit that produces wall bounce, can combo into Tyrant Rave for additional 25% meter. -2K-6P no longer combos. -j.HS untechable time lowered. -Air throw is completely untechable. -Ground throw untechable time altered someehow, the characters who can and cannot tech from it may have changed. -Volcanic Viper damage reduced, Tatakiotosshi untechable time increased, can be used in Dust combos again. -Bandit Bringer causes slide down on normaal hit, floor bound on CH. Cannot be comboed off of midscreen, but combo is still possible in the corner. Command grab, GF FRC BB into dashing 2D appears to work. -Riot Stamp has clean hit property (condittions and effect somewhat unknown). Untechable time on air CH changed (most likely increased). -Timing on air BR FRC changed. Air BR unteechable time increased. -Grand Viper does ground dash into ground upper now, upper launches and has a clean hit, mostly untechable if clean hit occurs. Still unsafe on block but no more free IKs or whatnot. Clean hit results in a Slayer-2HS CH situation, without drawing the opponent in. Fairly safe on block. Followup combos do around 30% on average. Mashing GV into a clean hit allows 2HS to connect afterwards on middleweights, will likely have to use j.S on lightweights. On characters who get hit by 2D -> GV, no mashing is necessary to get the clean hit. -Sidewinder landing recovery shortened to VV's time or less. Clean hit point is changed, works from lower than before. Floats lower on clean hit. -Gun Flame floats lower on hit, making it more difficult to combo afterwards. -Gun Flame Feint has a hitbox now, hits att his leg.