************************** Guilty Gear XX Accent Core ************************** Credits: -RoBoBOBR from DustLoop forums for compilling all the info; -kugler from DustLoop forums for posting the info on the Slayer forum. ------------------------------------------- Slayer - Changes from Slash to Accent Core ------------------------------------------- -P: active frames 6F -> 4F, recovery 6F --> 4F, +2 on block, not special-cancellable, hitstun on standing hit 10F -> 14F. On air hit, untechable: 15F, CH: 16F (was 10F, CH: 16F). -K: start-up 7F -> 6F, not special-cancelllable, level 3 -> 2, hitstun on standing hit 14F -> 17F, untechable time: 17F, CH: 20F (was 14F, CH: 30F). -c.S: start-up 5F -> 7F, recovery 14F -> 10F, damage 28 -> 30, hitstun on standing hit 14F -> 20F, untechable time: 17F, CH: 22F (was 14F, CH: 30F). -f.S: recovery 9F -> 8F, damage 32 -> 30,, hitstun on standing hit 14F -> 16F. -H: On air hit, ground bounces (untechablle: 32F). -6P: Upper body invincibility 1-3F -> 1-66F, invincibility above the knees 4-23F -> 7-23F, prorates 90%. -6K: lower body invincibility 8-14F -> 8--21F, airborne 8-23F -> 8-24F, recovery after landing 4F -> 3F. -6H: start-up 17F -> 19F, recovery 15F ->> 13F, not special-cancellable, hitstun on standing hit 19F -> 24F, untechable time: 32F, CH: 92F (was 25F, CH: 80F). -2P: start-up 5F -> 4F, recovery 6F -> 5FF, not special-cancellable, hitstun on standing hit 10F -> 13F, untechable time: 16F, CH: 18F (was 10F, CH: 16F). -2K: recovery 12F -> 11F, level 3 -> 2, ddamage 16 -> 18, hitstun on standing hit 14F -> 18F, 11-14F gatling-cancellable. -2S: start-up 10F -> 8F, upper body invinncibility 6-11F -> 5-9F, damage 28 -> 32, CH untechable time: 48F (was 30F), 11-21F gatling-cancellable. -2H: floats on ground hit (untechable: 344F), prorate 80% is now forced. -2D: start-up 9F -> 7F, active 14F -> 15FF, recovery 11F -> 12F, untechable time: 23F, CH: 76F (was 18F, CH: 40F). -j.P: recovery 9F -> 7F, not special-canccellable, damage 13 -> 10, untechable time: 14F, CH: 16F (was 10F, CH: 16F). -j.K: active 9F -> 5F, recovery 16F -> 6FF, damage 24 -> 28, untechable time: 33F, CH: 44F (was 14F, CH: 30F). -j.S: hits x3 -> x4, damage 20x3 -> 20x4,, start-up 4F -> 3F, recovery 34F -> 6F, vacuum effect on hit, untechable time: 19F, CH: 22F (was 14F, CH:30F), hit stop 6, can be jump cancelled from frame 13 on. -j.H: start-up 13F -> 14F, recovery 18F --> 7F, untechable time: 23F (was 14F), ground bounce on CH, untechable time: 62F -> 60F. -j.D: Plummets on air hit (untechable: 100F -> 20F). -Throw: damage 68 -> 52. -Air Throw: range 110 dot -> 88 dot. -6K feint: Hold K for at least 10F to gett Feint (was 5F). -Dandy Step (P): cancellable into follow--ups from 15F -> 16F. -Dandy Step (K): cancellable into follow--ups from 19F -> 20F. -Pilebunker: causes slide effect on hit ((untechable for 50F, slide: 26F), causes wall stick on CH (untechable for 112F, stick for 37F), forced proration 80%. -Crosswise Heel: 2nd hit forced prorationn 70% -> 85%. -Under Pressure: command S/H -> S, untechhable time: 14F -> 24F. -It's Late after U.P.: command S/H -> H aafter U.P., floor bounces on CH, untechable time: 78F -> 90F. -Mappa Hunch (P): recovery 18F -> 17F, unntechable time: 18F -> 26F. -Mappa Hunch (K): recovery 17F -> 16F, unntechable time 18F -> 28F. -Mappa Hunch Feint: total animation lengtth - P version: 20F -> 23F. K version: 23F -> 27F. -Chi wo Suu Uchuu (bite): start-up 8F -> 7F, max stagger 29F -> 19F, damage 30 -> 55, prorate 60% -> 50%, forced now. -Footloose Journey: damage 36x3 -> 26x3. -Dead On Time: active 7F -> 10F, wall stiick on hit (untechable for 50F, stick for 32F, on CH untechable for 112F, stick for 60F), opponent cannot input any commands after the super flash until after the 1st active frame. Passes through opponent on block. -Chokkagata Dandy: invincible to strikes 1-12F -> 1-10F, dive portion: staggers on ground hit max: 41F -> 46F, on CH wallbounces untechable 200F -> 100F - New Attacks - -j.2K: untechable time: 33F, CH: 44F. -Dust feint: hold down D till frame 20 too get the feint. On frame 32, can be cancelled into either 2K or 2D. -Slash D-Step [214+S]: 10-17F invincibiliity above the feet. 18-21F upperbody invincibility. 14-20F can pass through opponent. Can cancel into follow ups from frame 26 till end of move. Move turns Slayer around. -"Direct" It's Late [H from D-Step]: 5-177F invincible to throws. On standing hit, hit stun of 22F (SD is +8 on hit). Causes slide effect on CH (untechable 72F, slide: 32F). Plummets and knockdown on air hit. -Big Bang Upper [236+D]: Forcebreak (costts 25% tension). Causes 80 damage. 1F upper body, 2-3F above the knees, 4-13F above the feet invincibility. High float on hit (untechable for 62F). CH state from 1-42F. Uppercut portion of the attack has a startup of 12F. Dizzy modifier x0. Cannot be cancelled into. 10F start-up, -22F disadvantage on block. -FB Pilebunker [D-Step, D]: Forcebreak (ccosts 25% tension). Causes 90 damage. Wall stick and knockdown on hit (stick lasts 27F, 45F on CH). Causes 30F of blockstun when blocked standing. Dizzy modifier x0. 3F start-up, -5F disadvantage on block.