************************************************************************** ************************************************************************** *** *** *** Capcom vs SNK 2: Mark of the Millennium 2001 *** *** *** ************************************************************************** ************************************************************************** ******** Credits: ******** -Famitsu Magazine for publishing the CvS2 gguide, which contains frame data for every character as well as lots of very useful information on CvS2; -SmoothCat for scanning the CvS2 guide; -ragnafrak & Mr fantastic for hosting the sscans on their websites; -Buktooth for writing the frame data articlle on Video-Opera, which is very helpful for anybody who wants to understand more about frame data. (http://www.video-opera.com/features/f0009.php) ===== Sagat ===== ------- Normals ------- s.LP 2/3/6 x/o/o 500 +6/+6 s.MP 4/3/24 x/o/o 1100 -7/-7 close s.HP 4/11/28 x,x/o,x/o,o 1300,1100 -13/-13 far s.HP 6/8/20 x/x/o 1600 -4/-4 s.LK 5/2+6/10 x+x/o+x/o+o 200+400 -1/-1 s.MK 5/3+8/24 x+x/o+x/o+x 400+900 -12/-12 s.HK 6/3+7/24 x+x/o+x/o+x 500+1300 -7/-7 c.LP 5/4/8 x/o/o 400 +3/+3 c.MP 6/4/12 x/o/o 1000 +4/+4 c.HP 7/8/14 x/x/o 1500 +2/+2 c.LK 3/4/6 x/o/o 400 +5/+5 c.MK 4/5/17 x/o/o 1000 -2/-2 c.HK 7/8/23 x/x/o 1500 DN/-7 j.LP 4/22 600 j.MP 4/10 1100 j.HP 6/8 1600 j.LK 5/22 600 * Cross-up. j.MK (u) 6/8 1000 j.MK (uf/ub) 8/8 1000 j.HK 5/8 1400 ------ Throws ------ f/b+HP 3/1/13 52 pixels 1900 f/b+HK 5/1/13 52 pixels 800+300x(2~10) -------- Specials -------- qcf+P LP 10/*/44 800 -11/-11 MP 10/*/45 900 -12/-12 HP 10/*/46 1000 -13/-13 * Projectile moves are active for as long as they are on screen. qcf+K LK 12/*/45 700 -12/-12 MK 12/*/46 800 -13/-13 HK 12/*/47 900 -14/-14 * Projectile moves are active for as long as they are on screen. dp+P LP 3/15/35 1800,900 DN/-35 INV [full:2][feet:4] Airborne from frames 9~43 MP 3/19/39 1900,900 DN/-43 INV [full:2][feet:4] Airborne from frames 9~51 HP 3/4+5+5+5+5/42 700+500+400+200x2 DN/-35 INV [full:7] Airborne from frames 9~59 dp+K LK 8/6+5/23 400+1100 DN/-10 Airborne from frames 11~33 MK 5/5+6/24 500+1200 DN/-12 Airborne from frames 10~34 HK 4/6+7/26 600+1300 DN/-15 Airborne from frames 9~36 ------ Supers ------ qcf2x+P Level 1 4:4/*/47 2500 DN/? INV [full:7] Level 2 4:4/*/47 3900 DN/? INV [full:12] Level 3 4:4/*/47 5200 DN/? INV [full:19] * Projectile moves are active for as long as they are on screen. qcb2x+P Level 1 5:4/*/44 2300 DN/-2 INV [full:8] Level 2 5:4/*/44 3500 DN/+1 INV [full:13] Level 3 5:4/*/44 4800 DN/+4 INV [full:20] * Projectile moves are active for as long as they are on screen. qcf,d,df+K Level 1 4:[4/5+3+4+4][12/22]/37 3300 DN/-27 INV [full:8] Airborne from frames ? Level 2 4:[4/5+7+4][12/4+4+5+5+5+5]/43 4500 DN/-35 INV [full:14] Airborne from frames 10~28, 42~92 Level 3 4:[4/5+3+4+4][11/2+3+10][20/3+3+3+3+3+3+3]/47 6600 DN/-34 INV [full:22] Airborne from frames 10~28, 42~92 qcb2x+K Level 1 4:[4/2][10/4][16/2+2+2+2]/29 2700 DN/-7 INV [full:8] Airborne from frames 23~57 Level 2 4:[4/2][10/4][10/4][16/2+2+2+2]/24 4000 DN/-2 INV [full:14] Airborne from frames 37~72 Level 3 4:[4/2][10/4][10/4][16/2+2+2+2]/26 5700 DN/-4 INV [full:22] Airborne from frames 37~74