************************************************************************** ************************************************************************** *** *** *** Capcom vs SNK 2: Mark of the Millennium 2001 *** *** *** ************************************************************************** ************************************************************************** ******** Credits: ******** -Famitsu Magazine for publishing the CvS2 gguide, which contains frame data for every character as well as lots of very useful information on CvS2; -SmoothCat for scanning the CvS2 guide; -ragnafrak & Mr fantastic for hosting the sscans on their websites; -Buktooth for writing the frame data articlle on Video-Opera, which is very helpful for anybody who wants to understand more about frame data; (http://www.video-opera.com/features/f0009.php) -WraithCo for helping with translations andd clarifications on some moves; -The V for writing an awesome CvS2 Ken guidde. (http://www.gamefaqs.com/features/recognition/8423.html) === Ken === ------- Normals ------- close s.LP 2/4/6 o/o/o 400 +7/+7 far s.LP 2/4/6 o/o/o 300 +7/+7 close s.MP 3/3/20 x/o/o 700 -3/-3 far s.MP 5/6/17 x/x/o 900 -1/-1 close s.HP 3/8/24 x,x/o,x/o,o 1100,900 -8/-8 far s.HP 5/4/26 x/x/o 1300 -4/-4 s.LK 4/8/7 x/o/o 500 +2/+2 close s.MK 3/8/12 x/o/o 900 +3/+3 far s.MK 8/8/12 x/x/x 1000 +2/+2 close s.HK 4/9/13 x/o/o 1400 +4/+4 far s.HK 9/5/30 x/x/x 1300 -11/-11 c.LP 3/4/6 o/o/o 200 +7/+7 c.MP 4/7/11 x/o/o 800 +4/+4 c.HP 3/11/26 x,x/o,x/o,o 1100,700 -13/-13 c.LK 3/4/8 o/o/o 300 +5/+5 c.MK 4/6/17 x/o/o 900 -1/-1 c.HK 6/6/35 x/o/o 1300 DN/-15 Jumping up j.LP 3/22 -/o/- 500 j.MP 4/10 -/o/- 900 j.HP 5/8 -/x/- 1300 j.LK (u) 4/22 -/o/- 600 j.LK (uf/ub) 3/22 -/o/- 600 j.MK (u) 5/10 -/x/- 1000 j.MK (uf/ub) 6/7 -/x/- 900 * Cross-up. j.HK (u) 3/8 -/o,x/- 1400,1300 j.HK (uf/ub) 6/7 -/x/- 1400 --------------- Command Normals --------------- f+MK 28/5/20 x/x/x 1000 -5/-5 * Overhead. f+HK 12/7/22 x/x/x 1200 -3/-3 ------ Throws ------ f/b+HP 3/1/13 52 pixels 1700 f/b+HK 5/1/13 52 pixels 2200 In air, any direction except up, +HK 1 active frame 24 pixels (horizontal) 2000 54~64 pixels (vertical) -------- Specials -------- qcf+P LP 14/*/44 700 -10/-10 MP 14/*/44 800 -11/-11 HP 14/*/45 900 -12/-12 * Projectile moves are active for as long as they are on the screen. dp+P LP 2/18/24 1600,800 DN/-18 INV [full 2][low 18][total 20] Airborne from frames 7~35 MP 2/4+20/32 1000+800,800 DN/-32 INV [full 2][low 24][total 26] Airborne from frames 7~49 HP 2/2+2+26/39 600+700+800,800 DN/-41 INV [full 6][low 26][total 32] Airborne from frames ? rdp+K LK 21/17/24 1300,1200 DN/-11 0~38 MK 29/12/24 1400,1400 DN/-5 0~41 HK 34/10/24 1500,1500 DN/-4 0~44 qcb+K LK [2/3][7/2][2/2]/17 500+300x2 -3/-9 Airborne from frames 0~31 MK [2/3][7/2][2/2][2/2][2/2][2/2][2/2][2/2][2/2]/17 500+300x8 -3/-33 Airborne from frames ? HK [2/3][7/2][2/2][2/2][2/2][2/2][2/2][2/2][2/2][2/2][2/2] 500+300x10 -3/-41 Airborne from frames ? In air, qcb+K [4/2][2/2][2/2][2/2]*/ 700x4 +13/+13 Airborne from frames 0~GR * Varies depending on how high above the ground Ken was when he performed the move. qcb+P LP 7/18/10 MP 8/24/10 HP 9/30/10 hcf+LK 10/6/17 1200 +2/+2 hcf+MK 5/2+5/27 400+900 -8/-8 hcf+HK 10/4/27 1400 DN/-7 hcf+K, hold K 26/3/23 1000 -2/-2 * Overhead. ------ Supers ------ qcf,d,df+P Level 1 4:[4/4+4][17/5+25]/26 2600 DN/-28 INV [full 8][none 4][feet 18] Airborne from frames 9~83 Level 2 4:[4/4+4+4][14/3+5+26]/37 3800 DN/-39 INV [full 14][none 2][feet 16] Airborne from frames 43~98 Level 3 4:[4/4+4][17/4+4][14/3+1+25]/37 5600 DN/-39 INV [full 22][feet 6][none 9] [feet 16] Airborne from frames 69~115 qcf,d,df+K (mash for more hits) Level 1 4:4/2+2+2+20* 2500~2900** DN/-10 INV [full:8] Airborne from frames 9~54 Level 2 4:4/2+2+2+23* 3300~4000** DN/-20 INV [full:14] Airborne from frames 9~54 Level 3 4:4/2+2+2+26* 3800~6000** DN/-27 INV [full:22] Airborne from frames 9~65 * Frame data is for unmashed version. ** Damage varies depending on how much you mash. qcb2x+K (level 3 only) 4:[4/2+2/][9/2][11/2+2][6/2][8/2][2/2][2/2][2/2][2/2]/60 6300 DN/-65 INV [full:22] Airborne from frames 57~40