************************************************************************** ************************************************************************** *** *** *** Capcom vs SNK 2: Mark of the Millennium 2001 *** *** *** ************************************************************************** ************************************************************************** ******** Credits: ******** -Famitsu Magazine for publishing the CvS2 guide, which contains frame data for every character as well as lots of very useful information on CvS2; -SmoothCat for scanning the CvS2 guide; -ragnafrak & Mr fantastic for hosting the scans on their websites; -Buktooth for writing the frame data articcle on Video-Opera, which is very helpful for anybody who wants to understand more about frame data; (http://www.video-opera.com/features/f0009.php) -WraithCo for helping with translations annd clarifications on some moves. ======= Chun Li ======= ------- Normals ------- s.LP 2/4/9 o/o/o 200 +4/+4 close s.MP [4/2][16/2]/22 x+x/o+o/o+o 500+500 -2/-2 far s.MP 5/8/13 x/o/o 800 +1/+1 close s.HP 3/8/20 x/o/o 1000 -2/-2 far s.HP 11/8/21 x/x/x 1100 -3/-3 close s.LK 3/5/9 x/o/o 400 +3/+3 far s.LK 5/4/13 x/o/o 300 -2/-2 close s.MK 9/7/14 x/o/o 900 +2/+2 far s.MK 6/6/19 x/x/o 800 -3/-3 close s.HK 4/9/22 x/o/o 1200 -5/-5 far s.HK 11/3/25 x/x/x 1100 -4/-4 c.LP 2/4/7 x/o/o 400 +6/+6 c.MP 4/9/17 x/o/o 800 -1/-1 c.HP 7/11/20 x/x/o 1200 -7/-7 c.LK 4/4/11 x/o/o 300 +2/+2 c.MK 8/4/14 x/x/x 700 +2/+2 c.HK 7/8/27 x/x/o 1000 DN/-11 j.LP 3/22 500 j.HP 5/8 700 j.MP 4/10 800 j.HP (u) 5/8 1200 j.HP (uf/ub) 5/8 700 j.LK (u) 5/22 600 j.LK (uf/ub) 3/26 400 * Cross-up. j.MK (u) 6/10 900 j.MK (uf/ub) 4/12 700 j.HK (u) 9/8 1100 j.HK (uf/ub) [5/6][9/10] 700+600 --------------- Command Normals --------------- f+MK 15/4/16 x/x/x 800 +5/+5 f+HK 11/3/25 x/x/x 1100 -4/-4 df+HK 26/6/8 x/x/x 1000 +6 Airborne from frames 0~GR * Overhead. After far s.LK, LK 2/4/13 x/o/o 300 -2/-2 After uf+HP, HP 5/10 500 In air, d+MK 4/10 900 ------ Throws ------ f/b+HP 3/1/13 52 pixels 1600 f/b+HK 5/1/13 52 pixels 1800 In air, any direction except up, +HP 1 active frame 24 pixels (horizontal) 1800 70~78 pixels (vertical) -------- Specials -------- Press K repeatedly LK [5/4][5/4][5/4][5/4]/3/**/17 300*** +-0/+-0 MK [5/3][5/3][5/3][5/3]/3/**/17 300*** +3/-6 HK [5/3][4/3][4/3][4/3]/2/**/17 300*** +6/-3 * It takes 5 K inputs in order to activate this move. However, you don’t have to use the same button. You can drum your fingers over the K buttons and the fifth button you press will correspond to the strength of the Lightning Legs. For instance, doing LK~MK~HK~LK~HK will result in HK Lightning Legs. ** Can be mashed, so the hitting part loops until you stop mashing, then the move recovers. Takes 17 frames from the end of the last legs. *** Each hit does 300 damage. hcf+P LP 19/*/40 700 -11/-11 MP 15/*/38 800 -9/-9 HP 11/*/36 900 -7/-7 * Projectile moves are active for as long as they are on the screen. HP Kikouken travels about 1/4 of the screen, MP Kikouken travels about half the screen, LP Kikouken travels about 3/4 of the screen. Charge d,u+K LK [20/2][6/2]/24 500x2 -2/? Airborne from frames 21~35 MK [20/2][6/2][6/2][6/2]/24 300x4 -2/? Airborne from frames 21~53 HK [20/2][6/2][6/2][6/2][6/2][6/2]/24 300x3,200x3 -2/? Airborne from frames 21~67 ------ Supers ------ qcf2x+P Level 1 4:6/2+2+2+2+3/38 2700 DN/-18 INV [full:8] Level 2 4:6/2+2+2+2+2+2+3/38 3700 DN/-18 INV [full:14] Level 3 4:6/2+2+2+2+2+2+3+4/38 4400 DN/-18 INV [full:22] * Damage is reduced the farther Chun Li is from the opponent. Damage is also reduced if it hits an airborne opponent. qcf2x+K Level 1 4:[13/2][4/2][4/2][4/2] [10/2][4/2][4/2][4/2] [10/14]/27 3000 DN/-17 INV [full:8] Level 2 4:[14/2][4/2][4/2][4/2][4/2] [10/2][4/2][4/2][4/2][4/2][4/2] [10/14]/27 4200 DN/-17 INV [full:14] Level 3 4:[15/2][4/2][4/2][4/2][4/2][4/2][4/2][4/2] [10/2][4/2][4/2][4/2][4/2][4/2][4/2][4/2] [10/14]/27 5400 DN/-17 INV [full:22] * Last hit is superjump cancelable.