************************************************************************** ************************************************************************** *** *** *** Capcom vs SNK 2: Mark of the Millennium 2001 *** *** *** ************************************************************************** ************************************************************************** ******** Credits: ******** -Famitsu Magazine for publishing the CvS2 guide, which contains frame data for every character as well as lots of very useful information on CvS2; -SmoothCat for scanning the CvS2 guide; -ragnafrak & Mr fantastic for hosting the scans on their websites; -Buktooth for writing the frame data articcle on Video-Opera, which is very helpful for anybody who wants to understand more about frame data. (http://www.video-opera.com/features/f0009.php) ===== Akuma ===== ------- Normals ------- close s.LP 2/4/6 o/o/o 400 +7/+7 far s.LP 2/4/5 o/o/o 300 +7/+7 close s.MP 3/10/11 x/o/o 700 +1/+1 far s.MP 5/6/17 x/x/o 900 -1/-1 close s.HP 3/8/24 x,x/o,x/o,o 1100,800 -8/-8 far s.HP 8/8/23 x/x/x 1300 -5/-5 s.LK 4/8/7 x/o/o 400 +2/+2 close s.MK 3/8/15 x/o/o 800 +1/+1 far s.MK 8/8/12 x/x/x 800 +2/+2 close s.HK 7/8+4/13 x+x/x+x/o+o 800+500 +2/+2 far s.HK 4/12/18 x,x/o,x/o,x 1200,1100 -6/-6 c.LP 3/4/8 o/o/o 300 +7/+7 c.MP 4/7/11 x/o/o 800 +4/+4 c.HP 3/11/26 x,x/o,x/o,o 1100,800 -13/-13 c.LK 3/4/8 o/o/o 200 +5/+5 c.MK 4/5/17 x/o/o 700 -1/-1 c.HK 6/5/35 x/o/o 1200 DN/-15 j.LP 3/22 -/o/o 500 j.MP 4/10 -/o/o 700 j.HP 5/8 -/x/o 1100 j.LK (u) 4/22 -/o/o 400 j.MK (u) 5/10 -/x/o 700 j.HK (u) 3/8 -/o,x/o,o 1000,1000 j.LK (uf/ub) 3/22 -/o/o 400 j.MK (uf/ub) 5/12 -/x/o 700 * Cross-up. j.HK (uf/ub) 6/7 -/x/o 1000 --------------- Command Normals --------------- f+MP 26/2+8/17 x/x/x 300+500 -3/-3 * Overhead. When jumping uf, d+MK 7/GR/1 -/x/x 800 +10/+15 ------ Throws ------ f/b+HP 3/1/13 52 pixels 1700 f/b+HK 5/1/13 52 pixels 2000 Hopefully I'll finish the frame data for specials & supers someday.