************************************************************************** ************************************************************************** *** *** *** Capcom vs SNK 2: Mark of the Millennium 2001 *** *** *** ************************************************************************** ************************************************************************** ******** Credits: ******** -Famitsu Magazine for publishing the CvS2 gguide, which contains frame data for every character as well as lots of very useful information on CvS2; -SmoothCat for scanning the CvS2 guide; -ragnafrak & Mr fantastic for hosting the sscans on their websites; -Buktooth for writing the frame data articlle on Video-Opera, which is very helpful for anybody who wants to understand more about frame data. (http://www.video-opera.com/features/f0009.php) ======= Zangief ======= ------- Normals ------- close s.LP 3/4/13 x,x/o,x/o,o 500,400 +-0/+-0 far s.LP 3/4/13 x/o/o 500 +-0/+-0 s.MP 7/2/13 x/x/o 1100 +5/+5 s.HP 11/6/23 x/x/x 1600 -3/-3 s.LK 3?/6?/14 x/o/o 400 -5/-5 (my apologies, this is one of the few sections of the scans that's not very clear, somebody else please confirm the frame data for this move) s.MK 7/10/15 x/x/o 1100 -5/-5 s.HK 6/9/28 x,x/x,x/o,x 1500,1300 -13/-13 c.LP 3/4/8 o/o/o 300 +5/+5 c.MP 8/12/11 x/x/x 1000 -1/-1 c.HP 11/12/15 x/x/x 1400 -2/-2 c.LK 4?/5?/15 x/o/o 400 -5/-5 (another section of the scans that's not clear) c.MK 8/12/14 x/x/x 1000 -4/-4 c.HK 9/10/24 x/x/x 1300 DN/-8 j.LP 4/22 700 j.MP 6/4 1100 j.HP (u) 10/8 1600 j.HP (ub/uf) 10/6 1400 j.LK 6/22 600 j.MK (u) 8/12 1000 j.MK (ub/uf) 8/10 1000 j.HK 8/6 1400 ------ Throws ------ f+HP 3/1/13 2100 52 pixels b+HP 3/1/13 2100 52 pixels f/b+HK 5/1/13 1000+200x(2~17) 52 pixels --------------- Command Normals --------------- db+MK 5/4/17 x/o/o 1100 -1/-1 db+HK 7/4/19 x/x/o 1500 DN/+1 In air, u+MP 4/12 1200 In air, u+HP 4/6 1500 In air, d+HP 5/22 1300 In air, d+LK 7/22 600 In air, d+MK 7/22 1000 -------- Specials -------- PPP [4/2][4/9][3/7][4/8][5/10][5/7]/11 1300,1500~1000 DN/? Inv - 4:full? Inv - 67:upper body? (I don't know any Japanese, I'm just making educated guesses about invincibility, I'll need somebody else to confirm this for me) KKK [4/2][4/8][3/7][4/6]/14 1200,1300~1100 DN/-24 Inv - 4:full? Inv - 34:upper? dp+P LP 14/8/19 1400 -3/-3 Note - 15~23 (maybe this are the frames where the move nullifies fireballs? Somebody please confirm this) MP 15/10/18 1500 -4/-4 Note - 16~26 HP 18/12/19 1600 -7/-7 Note - 17~29 360+P LP 1/48 2000 107 pixels MP 1/46 2300 96 pixels HP 1/44 2700 86 pixels 360+K (far) LK 15/25/50 1900 86 pixels MK 15/26/52 2000 86 pixels HK 15/33/54 2100 86 pixels 360+K (close) LK 1/1? 2200 98 MK 1/1? 2500 98 HK 1/1? 2900 98 (there are some notes regarding this move, but again, I don't know any Japanese) ------ Supers ------ 720+P Lvl 1 4:1/48 3500 116 pixels Inv - 8:full Lvl 2 4:1/48 5000 116 pixels Inv - 14:full Lvl 3 4:1/48 7000 116 pixels Inv - 22:full (apparently there's no start-up frames after the super flash, 1 active frame and 48 frames of recovery, which means if the opponent wasn't holding up before the super flash the super will grab him) qcf,d,df+K Lvl 1 4:5/25/33 2200 82 pixels (horizontal) 66~80 pixels (vertical) Airborne from frames 9~54 Inv - 8:full Lvl 2 4:5/25/33 3600 82 pixels (horizontal) 66~80 pixels (vertical) Airborne from frames 9~54 Inv - 14:full Lvl 3 4:5/25/33 5200 82 pixels (horizontal) 66~80 pixels (vertical) Airborne from frames 9~54 Inv - 22:full