************************************************************************** ************************************************************************** *** *** *** Capcom vs SNK 2: Mark of the Millennium 2001 *** *** *** ************************************************************************** ************************************************************************** ******** Credits: ******** -Famitsu Magazine for publishing the CvS2 gguide, which contains frame data for every character as well as lots of very useful information on CvS2; -SmoothCat for scanning the CvS2 guide; -ragnafrak & Mr fantastic for hosting the sscans on their websites; -Buktooth for writing the frame data articlle on Video-Opera, which is very helpful for anybody who wants to understand more about frame data. (http://www.video-opera.com/features/f0009.php) ==== Vega ==== ------- Normals ------- s.LP 3/4/6 x/o/o 400(300) +5/+5 s.MP 8/4/19 x/x/x 800(600) -3/-3 s.HP 9/11/21 x,x/x,x/x,x 1100,1200(900,1000) –8/-8 s.LK 3/4/7 x/o/o 400 +4/+4 s.MK 6/9/15 x/x/o 800 -4/-4 s.HK 4/10/23 x,x/o,x/o,x 1100,100 -3/-3 c.LP 4/4/6 x/o/o 400(300) +5/+5 c.MP 4/8/21 x,x/o,x/o,o 700,700(700,600) -9/-9 c.HP 5/13/27 x,x/x,x/o,x 1100,1200(900,1000 -15/-15 c.LK 4/4/6 x/o/o 300 +5/+5 c.MK 5/6/13 x/o/o 700 +1/+1 c.HK 8/9/29 x/x/x 1000 DN/-14 j.LP 3/22 500(400) j.MP 4/10 700(600) j.HP 4/8 1100(800) j.LK (u) 4/22 500 j.LK (uf/ub) 4/20 400 j.MK 5/11 800 j.HK 6/8 1000 --------------- Command Normals --------------- f+MK 24/6/20 x/x/x 900,700 -6/-6 Airborne from frames 4~23 f+HK 15/8/21 x/x/x 1200,1100 DN/-5 Airborne from frames 18~36 ------ Throws ------ f/b+HP 3/1/13 52 pixels 1600 f/b+HK 5/1/13 52 pixels 1600(1700) In air, any direction except up, +HP 1 active frame 26 pixels (horizontal) 1800 78~86 pixels (vertical) In air, any direction except up, +HK 1 active frame 26 pixels (horizontal) 1800 78~86 pixels (vertical) Hopefully I'll finish the frame data for specials & supers someday.