************************************************************************** ************************************************************************** *** *** *** Capcom vs SNK 2: Mark of the Millennium 2001 *** *** *** ************************************************************************** ************************************************************************** ******** Credits: ******** -Famitsu Magazine for publishing the CvS2 guide, which contains frame data for every character as well as lots of very useful information on CvS2; -SmoothCat for scanning the CvS2 guide; -ragnafrak & Mr fantastic for hosting the scans on their websites; -WraithCo for posting full frame data for Mai on the SRK forums; -Buktooth for writing the frame data articcle on Video-Opera, which is very helpful for anybody who wants to understand more about frame data. (http://www.video-opera.com/features/f0009.php) === Mai === ------- Normals ------- close s.LP 3/4/6 x/o/o 400 +7/+7 far s.LP 5/6/14 x/x/o 300 -3/-3 s.MP 6/2/23 x/o/o 800 -3/-3 close s.HP 7/3/24 x/o/o 1200 +-0/+-0 far s.HP 7/5/22 x/x/o 1000 -4/-4 close s.LK 4/6/5 x/o/o 300 +6/+6 far s.LK 5/5/11 x/x/o 400 +1/+1 close s.MK 5/7/21 x/o/o 900 -6/-6 far s.MK 10/6/19 x/x/x 800 -5/-5 close s.HK 6/6/24 x/x/o 1200 -6/-6 far s.HK 12/10/20 x/x/x 1200 -4/-4 c.LP 4/4/9 o/o/o 200 +2/+2 c.MP 4/8/16 x/o/o 700 -2/-2 c.HP 4/8/20 x/o/o 1000 -4/-4 c.LK 4/4/8 o/o/o 200 +3/+3 c.MK 8/9/22 x/x/x 700 -11/-11 c.HK 5/6/23 x/o/o 1000 DN/-5 j.LP 4/22 o/o 500 j.MP 5/4 x/o 700 j.HP (u) 7/3 x/o 1100 j.HP (ub/uf) 7/3 x/o 1000 j.LK 4/22 o/o 400 j.MK 6/8 x/o 700 j.HK 5/8 x/o 1000 --------------- Command Normals --------------- f+MK 10/15/18 x/x/x 800 -4/-4 ------ Throws ------ f/b+HP 3/1/13 52 pixels 1600 f/b+HK 5/1/13 52 pixels 1800 In air, any direction except up, +HP 1 active frame 23 pixels (horizontal) 1800 62~70 pixels (vertical) -------- Specials -------- Fan Throw: QCF+P All versions: Block mid, parry high, airblockable. 14/43 LP: 600 -14/-14 MP: 700 -14/-14 HP: 800 -14/-14 Dive: charge D,U+P, (midair)QCB+P All ground versions: down/+13, block mid, parry high, airblockable. airborne: 0-landing. Initial leap back to wall: 14/31/14 Dive: 8/landing/10 LP: 1200 MP: 1300 HP: 1400 All air versions: down/+3, block mid, parry high, airblockable. airborne: 0-landing. 30/land/20 LP: 1100 MP: 1200 HP: 1300 Skirt Flame: QCB + P All versions: Block mid, parry high, not airblockable. LP: 1100 down/-12 17/10/17 Note about flame? Need someone to translate: 18-32 MP: 1200 down/-12 17/10/17 flame note: 18-32 HP: 300+1200 down/-15 5/2/11/10/20 flame note: 19-33 Need to know, does the flame have some special property? Sonichurricane.com lists the flame as being a stationary projectile, so I'm guessing the flame note tells how long it sticks out as a fireball nullifier. Rushing Elbow: HCF + K All versions: down/-22, block mid, parry high, airblockable. 10/3/9/35/11 airborne: 7-57 LK: 300+900 MK: 300+1000 RH: 300+1100 Mai set herself on fire!: Charge D, U+K All versions: Block mid, parry high or low, not airblockable. LK: 1300 down/-32 13/57/48 MK: 800+600 down/-43 25/64/54 26 frames of above the knees invulnerability RH: 600+500+400 down/-43? 25/83/50 26 frames of above the knees invulnerability ------ Supers ------ Flaming Charge: QCB, HCF + K All versions: down/-3, block mid, parry high, not airblockable. Lvl 1: 2500 4:4/3/8/5+5+10+5+10+1/26 8 frames of fullbody invincibility airborne 6-54 Lvl 2: 3800 4:4/3/8/4+4+8+4+8+4+3+1/26 14 frames of fullbody invincibility airborne 6-54 Lvl 3: 5300 4:4/3+2+2+4+2+4+2+4+2+10+1/25 22 frames of fullbody invincibility airborne 6-43 Multiple Fans: QCFx2 + P All versions: Block mid, parry high, not airblockable. Lvl 1: 1800 down/-43 5:4*/18*/18*/72 9? frames of fullbody invincibility Lvl 2: 2700 5:4*/18*/18*/72 13 frames of fullbody invincibility Lvl 3: 4800 5:4*/19*/21*/72 20 frames of fullbody invincibility Dive super: (midair) QCBx2 + P All versions: down/-2, block mid, parry high, not airblockable. 5:12/landing/16 airborne 0-landing. Lvl 1: 2100 9 frames of fullbody invincibility Lvl 2: 3600 15 frames of fullbody invincibility Lvl 3: 5000 23 frames of fullbody invincibility