************************************************************************** ************************************************************************** *** *** *** Capcom vs SNK 2: Mark of the Millennium 2001 *** *** *** ************************************************************************** ************************************************************************** ******** Credits: ******** -Famitsu Magazine for publishing the CvS2 gguide, which contains frame data for every character as well as lots of very useful information on CvS2; -SmoothCat for scanning the CvS2 guide; -ragnafrak & Mr fantastic for hosting the sscans on their websites; -WraithCo for posting full frame data for HHaohmaru at the SRK forums; -Buktooth for writing the frame data articlle on Video-Opera, which is very helpful for anybody who wants to understand more about frame data. (http://www.video-opera.com/features/f0009.php) ======== Haohmaru ======== ------- Normals ------- Standing close LP: 400, -3/-3, x/o/o 3/4/16 22 frames total MP: 1100, -1/-1, x/x/o 6/4/27 37 frames total HP: 1800, +2/-12, x/x/x 11/4/42 57 frames total LK: 300, +2/+2, x/o/o 4/2/13 19 frames total MK: 800, -6/-6, x/o/o 4/3/23 30 frames total RH: 1300, -1/-1, x/o/o 6/7/21 34 frames total Standing Far LP: 400, -3/-3, x/o/o 3/4/16 23 frames total MP: 1000, -4/-4, x/x/x 8/6/22 36 frames total HP: 3000, -10/-24, x/x/x 18/4/52 74 frames total LK: 300, +2/+2, x/o/o 4/2/13 19 frames total MK: 900, -3/-3, x/x/o 6/5/23 34 frames total RH: 1200, -4/-4, x/x/x 9/3/26 38 frames total. Crouching LP: 400, +0/+0, x/o/o 2/4/17 23 frames total. MP: 1000, -1/-1, x/x/o 6/2/25 33 frames total. HP: 1400/900 (deep/far), -12/-12, x+x/x+x/o+x 5/5/46 56 frames total LK: 300, +5/+5, o/o/o 3/4/8 15 frames total MK: 700, +3/+3, x/o/o 4/8/11 23 frames total RH: 1100, down/-6, x/x/x 16/8/25 49 frames total Jumping LP: 600, 7/16 23 frames total MP: 1000, 4/8 12 frames total HP: 1600, 9/6 15 frames total LK: 500, 5/20 25 frames total MK: 800, 5/12 17 frames total RH: 1100, 6/7 13 frames total Throws Punch: 1900, 52 pixels. Cannot be tech rolled. Opponent stays down longer than usual. Kick: 2100, 52 pixels. Opponent gets up quickly. -------- Specials -------- qcf+P All versions: down/-18, mid block, parry high, not airblockable. LP: 1000 27/55 MP: 1100 28/55 HP: 1200 29/55 qcf+K LP: 28 frames MP: 29 frames HP: 30 frames dp+P All versions: Block mid, parry high or low, not airblockable when done deep. Note, NONE of Haoh's DP's have invincibility listed. Shrugs. LP: 1400, down/-28 6/7/9/7/45. Hits during the two 7 frame windows. However only 1 can connect. Airborne 23-61. MP: 900+600, down/-39 6/7/9/7/56. Airborne 23-72 HP: 1000+600, down/-49 6/7/9/7/65 Airborne 22-81 qcb+P All versions: down/-6, Overhead, Parry high, not airblockable (don't think it hits ppl in midair though...) LP: 1200 26/8/22 airborne from 4-26 MP: 1300 32/8/22 airborne from 5-32 HP: 1400 39/8/22 airborne from 6-39 ------ Supers ------ qcf2x+P Block mid, Parried high or low, not airblockable. Lvl 1: 2300, down/-48 4:4/3+3/13/3+3/14/3+3/11/3+6+12/54 8 frames of fullbody invincibility. Airborne 67-117 Lvl 2: 4400, down/-55 4:4/3+3/13/3+3/14/3+3/14/3+3/11/3+6+12/64 8? frames of fullbody invincibility. Likely a typo in the book. Expected around 14. Airborne 88-147 Lvl 3: 5800, down/-65 4:4/3+3/13/3+3/14/3+3/14/3+3/14/3+3/11/3+6+12/75 22 frames of fullbody invincibility. Airborne 108-178 hcb,f+P (level 3 only) Lvl 3 only. 6700, down/-34, block mid, parry high, not airblockable. 4:38/2/60. Full body invicibility from 1-42.