************************************************************************** ************************************************************************** *** *** *** Capcom vs SNK 2: Mark of the Millennium 2001 *** *** *** ************************************************************************** ************************************************************************** ******** Credits: ******** -Famitsu Magazine for publishing the CvS22 guide, which contains frame data for every character as well as lots of very useful information on CvS2; -SmoothCat for scanning the CvS2 guide; -ragnafrak & Mr fantastic for hosting thee scans on their websites; -RagingStormX for posting pretty much alll frame data for Benimaru in the SRK forums; -Buktooth for writing the frame data artiiccle on Video-Opera, which is very helpful for anybody who wants to understand more about frame data. (http://www.video-opera.com/features/f0009.php) ======== Benimaru ======== ------- Normals ------- Close s.lp 2 frame attack! Damage: 300 O/O/O Frame (dis)advantage: +8 2/4/5 Close s.mp 3 frame attack! Damage: 700 X/O/O Frame (dis)advantage: +2 3/4/14 Close s.hp 7 frame attack Damage: 1200 X/X/O Frame (dis)advantage: -8? 7/6/28 Far s.lp 3 frame attack Damage: 200 O/O/O Frame (dis)advantage: +7 3/4/6 Far s.mp 5 frame attack Damage: 800 X/X/O Frame (dis)advantage: +4 5/6/12 Far s.hp 7 frame attack Damage: 1200 X/X/O Frame (dis)advantage: -8? 7/6/28 c.lp 2 frame attack! Damage: 200 O/O/O Frame (dis)advantage: +7 2/4/6 c.mp 4 frame attack Damage: 700 O/O/O Frame (dis)advantage: +5 4/6/11 c.hp 6(?) frame attack Damage: 1100 X/X/O Frame (dis)advantage: +3 6/6/17 Close s.lk 4 frame attack Damage: 400 X/O/O Frame (dis)advantage: +2 4/4/9 Close s.mk 4 frame attack Damage: 800 X/O/O Frame (dis)advantage: +/-0 4/6/16 Close s.hk 10 frame attack Damage: 1100 X/X/X Frame (dis)advantage: -1 10/4/21 Far s.lk 4 frame attack Damage: 400 X/O/O Frame (dis)advantage: +2 4/4/9 Far s.mk 10 frame attack Damage: 900 X/X/O Frame (dis)advantage: +1 6/4/17 c.lk 3 frame attack Damage: 200 O/O/O Frame (dis)advantage: +7 3/4/6 c.mk 5 frame attack (the stupid anti-poke) Damage: 700 X/X/O Frame (dis)advantage: -2 5/7/17 c.hk 7 frame attack Damage: 1000 X/X/O Frame (dis)advantage: -7 7/4/27 j.lp 3 frame attack Damage: 500 -/-/- Frame (dis)advantage: - 3/22 j.mp 5 frame attack Damage: 700 -/-/- Frame (dis)advantage: - 5/13 j.hp 3 frame attack! (The air dp,lol) Damage: 1200,900 -/-/- Frame (dis)advantage: - 3/7 j.lk 3 frame attack Damage: 500 -/-/- Frame (dis)advantage: - 3/22 j.mk 6 frame attack Damage: 800 -/-/- Frame (dis)advantage: - 6/7 j.hk 7 frame attack Damage: 1000 -/-/- Frame (dis)advantage: - 7/9 --------------- Command normals --------------- F+mk 16 frame attack (the football kick) Damage: 700 X/X/X Frame (dis)advantage: -1 D+hk 9 frame attack (the drill) Damage: 300 per hit? -/-/- Frame (dis)advantage: +3 on hit? (+12 on block?) -------- Specials -------- Electric Fist (qcf+p) Damage: lp-800 mp-600+300 (900) hp-600+300x2 (1200) Frame (dis)advantage: +1 all versions Angled Electric Fist (dp+p) Damage: lp-1000 mp-1100 hp-1200 Frame (dis)advantage: - Knee kick thing (qcf+k) Damage: lk-800 mk-900 hk-1000 Frame (dis)advantage: lk-1 mk+2 hk+5 D,U+K follow up Damage: lk-300+400 mk-300+500 hk-300+600 Frame (dis)advantage: lk-22 mk-32 hk-39 *This move has 4? frames of invincibility Break dancing! (hcb+k) Damage: lk-1000 mk-1100 hk-1200 Frame (dis)advantage: -13 on all versions, even if cancelled early Electric DP (dp+k) Damage (first number if deep): lk-1300,700 mk-1400,800 hk-1500,900 Frame (dis)advantage: lk-22 mk-32 hk-39 *has invincibility before the kick comes out, so must be done deep for it to not trade. If it trades you can connect his fist super (thanks Buk!), and maybe a CC. Electric grab (hcb,f+P) Damage: lp-1800, mk-1900, hk-2000 Range: lp 48 pixels, mp 44 pixels, hp 40 pixels Comes out in 6 frames. ------ Supers ------ Electric fist super (qcfx2 +p) juggles Damage: lvl 1-2000, lvl 2-3500, lvl 3-5000 Frames (dis)advantage: -2 all versions *You can connect 2 of these together Electric dash super (qcf x2 +k) Damage: lvl 1-2000, lvl 2-3100, lvl 3-4700 Frames (dis)advantage: -48 all versions Electric grab super (hcb x2 +p) Damage: lvl 1-2500 lvl 2-3800 lvl 3-5500 Range: lvl 1-52 pixels lvl 2-56 pixels lvl 3-60 pixels