
EARTHBOUND
ARCHIVED
REVIEWS
EARTHBOUND: THE
HORSEMEN SAGA – Part 7
Author: Heartslaught
Tagline: None
"The
Revelation of the Others" is, hands down,
the most striking chapter to be found in Part 7 of this ever-prolific story.
Let’s
recap: A mysterious new next-door neighbor reveals to Ness that the adventure he
and his friends completed six months ago—the War Against Giygas—was only one
part of a much larger picture. Composing some of what remains are the newcomer and a few PSI-powered friends of his own, collectively known as the
Destined Ones. They’ve taken down, but not finished off, a cosmic-destroyer
type themselves—as it turns out is actually the case with Ness and co. as
well. Now, the heroes and the destroyers are beginning to gather for a big showdown with
each other at some point in the future. Biblical allusions, a
sometimes-enticing plot, and incredibly intricate battles that rival—and in
some ways surpass—even Giampi-level combat have all been a part of the fanfic
that is EarthBound: The Horsemen Saga.
Notice anything
missing in the above list? Possibly so if character focus is one of the
values you tend to care about in a story, as the lack of its presence has been
one of the major issues placing a damper on this one—until now. During a
private confrontation with Ness at the Milky Well (dramatically enhanced by
their being rained in), a jittery Paula reveals that she’s gotten some
telepathic info on the Destined Ones, now knowing everything from personalities
to PSI abilities. On the subject of the latter, a reader can’t help but look
forward to meeting Nolan, whose power creates gold armor and allows the trench coat-wearing,
firearm-toting boy to manifest unlimited ammo during combat.
Combined with additional details on the others, and the discovery that Paula’s
just unlocked a Fate (ultra PSI power) that may now put her ahead of even Ness
(struggling with it is making her so unstable she might kill him at any
moment), this intriguing chapter creates more interest in the story than ever.
WRATH OF
THE WAR PIGS – Part One
Author: Cracked
Bat Status:
In Progress Rating:
Good
Tagline: None
The author said that
things would be somewhat different this time, and it turns out he wasn’t
kidding. As the first chapter begins, it becomes slowly apparent that the
opening piece of Wrath of the War Pigs is almost nothing like the
introductions to the previous installments in this series. If you’re a fan, you
probably don’t take this as good news, and in all honesty, I can’t exactly tell
you that it is.
This whole story
has been around long enough that this is quite literally a third-season
premiere. At this point, as one reads through somber moments of exposition and
lingering doubt—all while the protagonists sit, appropriately enough, over
drinks in a café—you can’t help wondering if the Pig King legacy is
starting to show its age. Granted, this
is only the first new chapter, but there’s not much going on here other
than Espeon recounting a childhood memory that may come to mean something later
(I guess this is a sufficient enough dose of character development), and
everyone else brooding until the inevitable we-can’t-give-up moment rolls
around. The world, as Krause explains, is "too much to lose."
Perhaps this is
the story’s attempt at visiting the more serious grounds covered in some of the
more dramatic fanfics out there, and it’s certainly not going in the wrong direction
if that’s the deal. The Pig King stories can handle drama, but it could
be this new effort is trying too hard to be moody. In any case, when the saga
does what it does best, and humor is called upon to spice things up, you’ll get
a laugh or two every now and then, and as Krause asks a bummed out Ricky, "What would Flint do?"
and Ricky responds to his brother’s touching motivation with the equally sunny,
"He’d remember the past, do what he could
with what he had, make sure the future works out, drink lots of beer…" you leave the café with a reminder that this
is, indeed, the Pig King saga you’re reading. It hasn’t let anyone down
before, and it’s not likely to this time.
Was Wrath worth
the wait? Yes. Has it exceeded expectations? Not yet…but again, this is only
the beginning—and that’s a good thing.
Reviewed: Continuation of a story based on early information relating to the
third game in the “EarthBound” series.
The Basic Idea: A small family and their comrades end up battling an empire of invading
pigs while on an adventurous path.
Opening: “It didn’t take very long for Lucas, Krause and Brandon to get
updated . . .”
Notable/Extras: Multiple arcs.
EARTHBOUND:
THE PERPETUAL ADVENTURES – Episode 5
Author: Michael
DePalma
Tagline: They’re
Going To Save The World…As Soon As They Learn How To Live In It
As you
probably know, this one’s pretty much considered the grown-up view on the world
of "Mother 2." EarthBound: The Perpetual
Adventures became a quick hit by attracting readers with its elegant
appearance (behold the pretty indenting and double-spaces!), pop culture references,
and gritty look at teenage life, love, and the not-always-luxurious duties that
come with being a member of the Chosen Four in a post-Giygas world.
The fanfic reads sort of like a manga
(especially a high school one), and this particular installment stands out due
to so many memorable moments, including the introduction of brash Lauren Pierce
(a character who I’m told I might’ve saved from psycho-serial-killer death
after the writer read Interlude!) and
Ness’s encounters with tough guy Chester—particularly the second one.
It’s gone on hiatus for over half a year, but fans have remained
faithful and gotten some multimedia goodness in the process, including a film
short and the prospect of an upcoming website. So while you wait for "Here is Gone"—the next Episode in the
story—consider heading over to Fanfiction.Net and reliving some of the moments
that make you the patient Perpetual fan you are (if you haven’t
already), preferably with one of the songs each installment is named after, as
DePalma himself recommends.
EARTHBOUND 202X:
THE CHOSEN EIGHT – Parts 20 - 22
Author:
INouveaux18 Status:
In Progress Rating:
Great
Tagline: None
This story arc is a fine example
of what generally makes 202X such a remarkable fanfic: it takes aim and
hits its mark in so many areas.
As Part 20
modestly started things off, and a few members of the Chosen Eight began
engaging in some private musings at the hotel, it suddenly dawned on me just
where I’d seen the ensuing level of emotional insight before in "EarthBound" fanfiction: INouveaux18 is doing
work that’s very much comparable to some of the best from PSI322—whose standard
I’d previously seen only SaturnStorm come close to in recent times. A reader
is rarely left wondering what a character is going through in this story; every
moment feels meaningful and elaborated just well enough that things never seem
dull.
These sentiments continue in the next installment, via a nicely written
conversation on a curb ("There it was again, constantly showing up no
matter how much he tried to ignore it. He was the only member of the group who
did not have any special powers . . . because he was a ‘normal person,’ Guy
would never be able to truly relate to Karen."), but aesthetically, the
high point of "Reunion" lies in observing as so many elements of the
whole story come together. While fellow Neo-‘fic EarthBound: The Horsemen
Saga has taken some revolutionary steps for combat in
"EarthBound" fanfiction, 202X has managed to break new ground
in terms of plotting, and as the characters meet, converse, and shed more light
on things that have been mentioned earlier, it truly feels like the writer is
presenting a world with a believable sense of history and continuity (and a
nice little tension builds as a reader observes old friends Guy and Kyla—who up
until this point, have yet to have a scene together—separated only by a few
steps while unaware of the other’s close presence).
But don’t think you’ll be forgetting that this is the world of
"EarthBound" being presented; the incredible tale of Part 22 ensures
that that’s not an issue. "Family" brings a certain subplot that’s
been building since the prologue to a head—partly, anyway.
As I
read through the beginning of the big event here, I tried to deny the presence
of the tear I quickly wiped from my eye. As I got a little further into it, I
found myself glancing over at the copy of "EarthBound" sitting by my
Super NES…and letting out a sad sigh (maybe too soon). And as I read towards
the end of this pivotal installment, I felt almost as shocked as the heroes in
the hotel during what came next. If you’ve followed the tale up to this point,
then "Family" is likely to be one of the most touching chapters of
"EarthBound" storytelling you’ll ever read.
Naturally, one can’t call every little thing in 202X perfect.
Sasha, while likable, tends to smile an annoying amount of the time and is
arguably still in one-dimensional territory (though it’s somewhat
understandable when the writer’s got seven other characters to develop), while
her destined friendship with Zain is often so forward that it sometimes leaves
little to the imagination.
But
anyway, from the intricate story lines to the great cast to the well-written
moments of emotional impact—including some particularly nice accounts of famous
"EarthBound" history—this series remains one of the defining
examples of "EB" drama done right, now and always.
Reviewed: A Neo-“EarthBound” story.
The Basic Idea: 30 years later, eight new youngsters have become the next chosen
ones.
Opening: “The airplane took off, heading for Quattro City.”
Notable/Extras: New characters.
EARTHBOUND
OMEGA – Chapters 3 - 5
Author:
Bouvier21 Status:
In Progress Rating:
Good
Tagline: None
Just another AC story? Don’t count on it. This tale of young
vagabonds, fading veterans, and hyper-cool baddies is growing more and more
interesting with each chapter. It’s so nicely written that there were times
when I actually looked at the info on the bottom of the page to see if I’d
accidentally printed out a Giampi or INouveaux18 fanfic. But no—there’s a new
writer in town, and that writer’s name is Bouvier21.
Make
no mistake: the villains in EarthBound Omega are utterly ruthless.
Remember, it’s been 20 years since the well-known events of the War Against
Giygas, so prior to this new invasion getting started, many of its agents are
being sent on a series of preemptive strikes against anyone who might pose a
threat, and they’re doing things that go way beyond anything the Starman Jr. could’ve dreamt up. The dark player known as
Shendi captures Robert then levels the entire village of trainees—while
Robert’s girlfriend, Sarah, is still in it as well. An enemy called the Supreme
Starman comes straight to Ness and Paula’s home while they’re spending time
with their child. And of course, the strange cyborgs from earlier—who don’t
seem to be with Georg after all—were responsible for attacks on innocent
townspeople, provoking the respective rage and determination of PSI-powered
Brian and Trevor, who’ve now set out for Eagleland.
"The war is starting, Georg," says an interesting figure on
the antagonists’ side, and that line says a lot about the beginning of this tale. While the invaders are clearly organized
and prepared, many of the PSI-gifted teens wandering around—including charming
newcomer Angela, a telepath with an extra trick up her sleeve—are kept at a
disadvantage by way of ignorance. Several of the heroes are following independent agendas while not
really knowing much of the bigger picture or that there are others out there
fighting battles as well. This style of presentation makes one increasingly
sympathetic towards the heroes while watching the story unfold through the various
alliances and factions that are scattered about. Of course, there are times
when the divided nature of the storytelling makes it easy to judge which scenes
are more impressive than others; the fight between Robert and Shendi is just
so-so, but the skirmish between Supreme Starman and Poo ("Allow me to show
you what happens to those who threaten my kingdom.") is quite cool indeed.
The revelation that there’s another prophesy of salvation behind everything is
not a particularly stirring concept, but the proposal of a more complex
explanation behind the struggle from 20 years back certainly is. "This was
one thing Giygas was right about . . . this planet is by far the best candidate
for the procedure," mutters the new antagonistic head honcho. Just what could
he be talking about?
There was previously
an issue with formatting, but the good news now is that it’s been rectified, and
the accompanying power of the fourth and fifth chapters make the changes that
are happening in this story far more than just visual. Following a very slick
moment near the end of Chapter 5, one character utters, "Now let’s get
going!" A fitting statement, because EarthBound Omega certainly
has.
Reviewed: A Neo-“EarthBound” story.
The Basic Idea: The adventures of ACs 20 years later.
Opening: “Tucked behind the dense woods of Winters rested an old
laboratory.”
Notable/Extras: Prologue.
E.
REVOLUTION – Parts 7 - 9
Author:
Giampi Status: In Progress Rating:
Great
Tagline: None
There are some works a creator
just can’t live down. If you’re into comics, then you might be aware of what
tale Frank Miller is best known for. If you’re into movies (and even if you aren’t),
you more than likely know what story comes to mind when George Lucas is
mentioned. And if you’re into "EarthBound"
fanfics, then you probably know what title you’d put next to Giampi’s name in
parenthesis if you were writing an article or something.
A
few years ago, Giampi (Mother Alternate) started a tale that would go on
to change the size and scope of what most thought an "EarthBound
Zero" fanfic could be, but the thing about doing something like that is
that it puts a lot of pressure on whatever one comes up with next. So how does E.
Revolution manage at this stage of its run? Quite well actually.
From
the start, this story has not just been different due to taking place in an
alternate reality, but because of a distinctly sophisticated edge. It’s like
"EarthBound" meeting a techno-cop show, a concept that stays nicely
balanced under the writer’s capable direction, while being about much more than
simply defending the world from aliens.
It’s
about mystery. Just who is Paula and why is she so weird? Or is the joke on us
and is she really the most stable of anyone in SANCTUARY? And what’s the deal
with the tablet that was stolen at the beginning? In Part 7, something of an
interlude, this issue comes into question once again, which also leaves Ness
with a striking new matter to resolve.
It’s
about politics. In "Vulnerability," probably the most stirring of the
installments covered here, a new arc begins, kicked off by a two-part tale in
which Maxwell Labs, the brash commander who’s swept in and exerted control over
SANCTUARY, sends Ness, Poo, Jeff, Apple, and Orange to deal with a disturbance
in Onett. But along the way, the guys begin putting certain pieces together and
slowly realize that it’s a mission they’re not meant to come back from, as the
commander has reasons for wanting some of them gone, one being so that the
DREAMERS division can one-up SANCTUARY.
It’s
about viewing the characters from new perspectives. Or old ones. Or ones that
were kind of in-between all along…if that makes any sense. Case in point: the
aforementioned five aren’t the only ones who go on the mission to Onett. Also
along for the trip is Tony, one of Maxwell’s men, and when certain Tony-related
things happen on this adventure, it can leave the reader with a
hard-to-describe feeling (you know, sort of like that Insignificant item in the
game) that further confirms the notion that the times are a’ changin’ for
"EarthBound" fanfics.
It’s
about something else, too. While Giampi may often be acclaimed for putting
together some good action scenes, there’s another defining characteristic in
his writing that should also be noted. Anyone who read Mother Alternate will
likely remember some key moments of the subplot revolving around
bad-but-not-entirely antagonist Lisa, a.k.a. Dual Proghauser. It was an
enigmatic tale about a daddy’s little girl, disappointment, and pent-up
resentment. In E. Revolution, we find that Jeff has had to bury those
closest to him (making for clashes with his workaholic uncle), while Ness is
uncovering a startling discovery about his mother. The point is, Giampi likes
to write about family, and it’s something he makes just as entertaining as any
battle he could throw at us.
Certain writers who’ve expanded on the work of Shigesato Itoi are known
for having favorites among Mr. Itoi’s characters. SaturnStorm likes Tracy,
PSI322 is fond of Jeff, and Giampi’s a Poo fan. Therefore, as far as the family
aspect of the writing goes, Poo’s going to be the one getting the royal
treatment (sometimes a bad pun just can’t be avoided).
"I promise!" are the final two words of Part 9, uttered by Poo
during a flashback, one of several in which we start learning some interesting
things about the softer side of the usually tough-as-nails agent.
E.
Revolution continues to impress as a well-outlined, grittily unpredictable
tale of suspense. It plays out so well and leaves enough to be desired that the
idea of this concluding soon seems odd. Does anyone really believe that it’ll
be entirely over when the season ends come Part 13? Maybe so, but confirm
nothing. Expect nothing. This is a story in which you can never be sure of
what’s going to happen next. Lest we forget, Jeff is still walking around with
those red eyes of his.
Reviewed: A Neo-“EarthBound” story.
The Basic Idea: “EarthBound” characters in a tale of a shady anti-alien
organization vs. a shady alien invasion.
Opening: “Beep…beep…beep…”
Notable/Extras: Alternate scenario.
EARTHBOUND 202X:
THE CHOSEN EIGHT – Parts 23 - 25
Author:
INouveaux18 Status:
In Progress Rating:
EXCELLENT
Tagline: None
Not
even "Prologue Part 5," not even "And Then There Were
Four," not even "The Abandoned Tunnel and Beyond"…not anything
I can recall in 202X—or out of it for that matter—seems as stunning
a piece of fanfiction right now as the amazing installment that is Part 25.
This is it. No more talking, no more taunting, no more threats, no more
crap…it’s time for a BIG showdown in which the heroes, Kaatz, and even Giaguo
need to get these differences straightened out.
Those following the tale will know that this is a rematch as far as the
chosen ones and Kaatz are concerned, and it’s incredibly exciting watching the
new engagement as heroes rise and fall while the reader wonders which members
of the Chosen Eight are most likely to get the job done (my top pick was Kato,
followed by Zain, with Deckard not far behind).
We’ll get back to the excitement in a minute. The recent arc has been
just as amazing for its exploration of character as for its exploration of
combat. In Part 23, someone finally reaches a moment she’s been destined to
have almost her whole life, which is followed by a battle that, unfortunately,
had to happen at some point in the "EarthBound" saga as well. But
there’s little need to worry, because this girl’s real development as a
character comes not from her increased power, but from the confidence brought
on by her recent life-altering revelation. One thing about life is that it
revolves around love, and just about everyone in 202X—even Kaatz
perhaps—seems to have a little of it in them for something or, more often,
someone. In Part 24, when Guy’s thoughts turn to Kyla and he muses that,
"She’s even more beautiful than I remember," you can’t help but
wonder more about these two. When Zain gets hurt during the battle in Part 25
and it not only provokes a concerned reaction from Sasha but—can it be?—an
angry one, it seems that this aspect of the story is actually present to
build character as much as it’s there for pleasantries.
And
speaking of that battle again, well, it’s just full of so much intensity and
coolness—from the science of PSI to the wraths of a couple young warriors
pushed too far—that describing it further is hard to do. It’ll leave a 202X reader
simply speechless. The antagonists mention that it’s only a matter of time
until the Chosen Eight’s "luck" expires.
Guess that means they’ll have to rely on skill—something that often
stands out when following them and their story.
Reviewed: A Neo-“EarthBound” story.
The Basic Idea: 30 years later, eight new youngsters have become the next chosen
ones.
Opening: “From where she was standing, the interior of the house seemed as
worn-out and run-down as the outside.”
Notable/Extras: New characters.
EARTHBOUND:
REBOUND – Chapter One
Author:
Fabricati Status: In Progress Rating:
Good
Tagline: An Oddly Epic Retelling
When you’re just looking for a
recounting of the story of "EarthBound,"
there are plenty of places you might turn, and by now you’ve probably heard of
most of them. Actually, by now you’ve probably heard a few nice things about
this particular one, and I’m happy to say I agree.
The
well-written EarthBound: ReBound, full of sharp humor and fun-to-observe
accounts, already has the makings of a classic. Comedy isn’t the only thing it’s
got going for itself; things are actually kind of sad after Buzz Buzz dies, and
it’s equally reassuring when Ness makes a pledge not to let him down. These are
the kinds of moments that can move you in ways the same scenes in the game
probably can’t after years of playing it, and that sort of thing can be quite
nice indeed. The best part, of course, is that this is only the beginning, so
stick around—this is definitely one oddly epic retelling to keep an eye on.
Reviewed: A retelling of the game’s story.
The Basic Idea: Stated above.
Opening: “The year is 199X.”
Notable/Extras: Very nicely written.
WRATH OF
THE WAR PIGS – Chapters 2 & 3
Author:
Cracked Bat Status: In Progress Rating:
Good
Tagline: None
"Pork N’ Beans," the second chapter
of Wrath of the War Pigs, probably stands as one of the best Pig King
installments there is. Hip, humorous, and effortlessly good—all of which are
defining traits of this saga—the chapter also introduces a likable new
character, while offering a treat for longtime readers by bringing a memorable
old one back into the picture. A gathering eventually ensues among the growing
band of heroes, and plenty of well-written material kicks in.
It’s
certainly a good idea for the protagonists to be forming some sort of force,
because things start to get quite serious in Chapter 3, during which the
pigs—armed with some high-tech artillery—begin an incredible assault on
bridges, airports, police stations, and basically anything close by with heavy
traffic or a potentially threatening offense. The ensuing chaos is so
devastating that even Ricky and Krause, once again putting a little human in
hero, become undone while heading out into the fray. As it all
progressed, things seemed a tad confusing for a moment before I realized that
Ricky was apparently starting to hallucinate (or something to that effect), but
overall it’s some nicely presented action, and though the odds are clearly—clearly—against
the five current heroes and one heroine in this story…and one dog…their
continued displays of courage and motivation make a reader unwilling to lose
heart anytime before they do.
"If we don’t fight these pigs, you can stuff your dreams in
a mayonnaise jar and toss ‘em down a certain creek,"
says Ricky. "Heck, even if we lose, we can tell the folks on the
other side that we went down putting up one hell of a fight."
If
anything is to be seriously gotten from the story at this point—especially
among readers of "EarthBound" storytelling—it’s that that last line
is one to take with you, no matter what kind of "fight" you end up
applying it to.
Reviewed: Continuation of a story based on early information relating to the
third game in the “EarthBound” series.
The Basic Idea: A small family and their comrades end up battling an empire of
invading pigs while on an adventurous path.
Opening: “Fourside opened up before the twins’ anxious eyes.”
Notable/Extras: Multiple arcs.
EARTHBOUND:
THE LAST WAR – Chapter 1
Author:
Frenchtoast Status: In Progress Rating:
Good
Tagline: None
The opening chapter of The
Last War is brief (1 page? Gimmie a break) but the story is definitely off
to an intriguing start. Proceeding with a rather gloomy aura, the tale picks up
some time after the War Against Giygas, with a new conflict going that’s forced
some members of a human resistance movement to escape to a "colony above" known as Eagle Eye. One of these
people is Alexander Terminus, a resistance leader originally from Eagleland who
knows about Ness, Giygas, etc, but is in the dark regarding who the new
antagonistic leader is.
It’s
nicely written, it’s enticing, it’s worth a look. Man, was that a short review.
Reviewed: A Neo-“EarthBound” story.
The Basic Idea: Aliens and the people of Earth are engaged in war.
Opening: “The swarm of Starmen moved silently.”
Notable/Extras: Narration.
HERO’S
RESOLVE – Part I
Author:
Ninten1 Status: In Progress Rating:
Great
Tagline: None
Five years after the War Against Giygas, Paula and Poo wander a world gone
wrong. Around 12 months ago, Giygas returned to haunt the Earth again...and the
Chosen Four were ready—stronger and craftier than ever. But the lesson learned
at the end of the first war—sheer power is not always enough—turns out to be
true for both sides. This time, a lack of foresight leads to a brashly made
critical error on Poo's part, which has terrible consequences for Ness and
Jeff. The others are able to escape with their lives, leaving Giygas to
continue his path virtually unopposed—and that path leaves a trail of
destruction that's far worse than anything seen before.
In
the present, Paula, Poo, and Dr. Andonuts are living together at a base in
Winters, forming a detached resistance unit that represents what little hope
there is left. Their current agenda revolves around investigating any part of
the outside world they're able to reach safely. First stop, Twoson—a trip
that's going to put someone through the traumatic wringer.
Many
"EarthBound" fanfics target Paula and Poo when looking for their emotional centers,
and Hero's Resolve is no different. It is, however, one of the most fantastic examples of
this you'll ever read.
Being a telepath is hard work, especially when wandering through a post-apocalyptic
world where the cries of long-gone victims still echo in your head. The detail
given to the surrounding destruction that permeates this tale is stunning,
mostly because presenting it from Paula's unique point of view makes things all
the more heartfelt and convincing.
Then there's Poo, who's been haunted by an enormous feeling of guilt over the past year. It's become so prominent that even Paula can't always stay focused when Poo starts to remember his mistake, as her advanced telepathy dictates that she too, must feel the weight of his angst—which is extra difficult since she's got enough of her own.
The
biggest strength of Hero's
Resolve obviously lies in the drama, but the action
is highly commendable as well. In a development that borders on the
unthinkable, the resistance soon finds that Ness of all people has fallen under
Giygas' influence—a problem that results in the "EarthBound" battle
everyone sort of wants to see: Ness vs. Poo. Grab your popcorn and get ready,
because this is an even more gripping battle than their struggle on the islands
a few years back in a little 'fic called This
place I go. Every hit registers a feeling of tension and
concern in the reader, while the plight of an on-looking Paula—overwhelmed by
so much telepathic resonance at this point—adds a sense of chaos to the mix
that makes one wonder again for a moment how things got this bad. This goes on
and on until Paula can take no more, and there's only one thing left to do.
By
now, there have been more than a few fanfics and IFs set in a dystopian "EarthBound" future (The Last War, Dark Futures), and while this concept is always intriguing, the execution is, of
course, what's most important. Many tales of this kind will expectantly lure
the reader in with action, but Hero's
Resolve presents an interesting twist by instead
making the audience care first (and foremost), offering a character-driven
study of where a hero's resolve really comes from by testing—in a most extreme
manner—what a hero's really made of.
Bold
statement ahead: This is hands down, one of the most interesting "EB" fanfics ever written. It's not a place you'd be generally comfortable
seeing "EarthBound" go, which is exactly why you should follow it
there.
Reviewed: A Chosen Four story.
The Basic Idea: An emotional tale set in a dark future.
Opening: “A girl tries desperately to remember her father, but it’s futile.”
Notable/Extras: Different setting.
WRATH
OF THE WAR PIGS – Chapter 4
Author: Cracked
Bat
Tagline: None
This latest installment of Wrath of the War Pigs
features a scene that is probably the most touching one to ever appear in the
entire story (let's not spoil anything here).
From there, it's time for a long-coming duel between the tale's
lead hero and one of its main antagonists, which is a nicely done skirmish that
leads to some meaningful character insight, and maybe even a little hint of
romance ("In
the Pig King saga?!").
Wrath is doing what it's meant to do and doing it well:
creating a sense of closure as things wind down. Sure, stories like this are
often missed after they're done, but one can't deny that it's quite exciting
seeing things lead to their conclusion. Just how exciting? Read this chapter
and you'll see.
EARTHBOUND
REBOUND – Chapter Six
Author:
Fabricati Status: In Progress Rating:
Good
Tagline: An Oddly Epic Retelling
One ongoing subplot (of sorts) throughout "EarthBound" revolves around the presence of the Mani Mani. Many famous or
notorious men desire it, and some of them actually get it at some point. One of
those men is Carpainter, and that fact is about to cause a bit of trouble for a
certain youngster on a certain quest.
Right away, the dialogue in EarthBound:
ReBound is once again engaging and witty. This is
part of what constantly livens the familiar events playing out, as a little
confrontation outside a cabin becomes a bit more memorable this time. The other
element that makes this retelling especially nice is its tendency to explain
the little things every now and then. During the trivial moments, the game
tells us what happened, and ReBound tells us why it happened (such as where the Franklin Badge even
came from in the first place). Not a big deal, but certainly an interesting
one.
The
battle at the end with Carpainter is notable for a nice new spin on its
conclusion, and then, our hero is off again to save the world...right after he
saves the girl.
ReBound rocks. It's really that simple.
Reviewed: An “EarthBound” retelling.
The Basic Idea: A retelling.
Opening: “ ‘Yes, it’s me,’ Pokey said, his voice twisted in an
attempt at making a mocking falsetto.”
Notable/Extras: Very nicely written.
EARTHBOUND: THE HORSEMEN SAGA – Parts 8 - 22
Author: Heartslaught Status: In Progress Rating: Good
Tagline: None
Simply put, there’s an
enduringly bittersweet quality to EarthBound: The Horsemen Saga,
Heartslaught's serial of two groups of young heroes teaming up to take on four
highly powerful destroyers. It is a long, elaborate, action-packed tale with
grand ambitions; it just falls short of reaching some of them due to one thing:
the story is quite good but the writing tends to hinder it.
You
could compare the work contained within Parts 8 through 22 to a full season of
a television show, work that offers a surprise for those who may have been led
into a sense of calm by the intriguing prelude of Part 7. This is a section of
the story that, at present, becomes the most memorable, partly due to it not
being for the faint of heart. It begins sad and ends sad, starting with a battle
in which Gorin, one of the four problems, utterly annihilates Mike and Dave,
two of the ten solutions. It’s a particularly jarring experience when one
considers that these two boys are supposedly the strongest heroes next to Ness
and Paula.
That
fight leaves Dave on the brink of death while in his own personal Magicant, and
Mike on the brink of death while in captivity, with more punishment to come.
Naturally, the others arrive in the quiet aftermath, and learn the true
severity of the situation they’re in.
This
is going to lead to some intense battles, including a three-chapter showdown
called "Act One," in which every known Chosen One, Destined One, and
Horseman of Apocalypse in the world gathers for a brutal ceremony of skill,
strategy, and suffering. During this showdown, the heroes face a challenge that could be summed up
as fighting four Giygas’s at once, a fight that’ll require nothing short
of a miracle for them to win.
Let’s
just clarify a hindrance or two. The battles in EarthBound: The Horsemen
Saga are almost always engaging and intriguing. You constantly analyze them
from moment to moment. The issue here is, so do the characters. Of
course, that’s a completely understandable thing for them to be doing, but it
ventures into the realm of overkill at times. Reading a battle in this story
can be likened to watching one in an episode of "Rurouni Kenshin," as
both are full of exposition and contemplation. Again, that’s not necessarily a
bad thing, but the Horsemen heroes can spend so much time thinking and
talking to themselves about what just happened or what’s happening next that it
often feels like the writer is using too much battle dialogue where battle
narrative should be.
There’s
something else we ought to get straight: while the fighting does rock, it’d
rock a little louder if there was a bit more meaningful detail to go with every
sweeping movement and motion. Characters, once done expressing their concern,
often just shout out their attack, which is of course followed by a description
of what happened. Sometimes, however, it doesn’t really feel like characters
are in the moment. Actually, it sometimes feels like they’re (yikes!)
simply entering in commands, letting nature take over, and being barely
reactive to whatever comes next. Heartslaught is a writer of great,
inspirational vision when it comes to combat, but occasionally one can’t help
but wonder how fellow battle masters like Giampi or Flying Zamboni 2 would’ve
handled the situation. Grab a shake and sit down to one of their fight scenes.
They’ll never ask, "Would you like style with that substance?"
The
consequences of what’s going on will naturally also have personal effects on
the protagonists, and that leads to an obvious question: Who’s the most
emotional AC?
It
becomes slowly apparent that Dave gets the most attention in this regard, and
the writer shoots and scores with a tragic tale of loss and motivation that is
only furthered later on as the story enters the "Battles of the Archangels " arc. While one
can’t always expect every character to have a full-circle back-story like
Dave's, it still feels like some of the others have unmet potential. In
"The Pupil," we find that Tom is somewhat interesting due to his
disciplined background and tale of being practically forced to become a martial
artist at a young age. Casie is remotely interesting due to the attitude that
surfaces from time to time. However, neither of them, at present, are
substantially developed beyond that, as these matters are discarded in favor of
the plot and not usually worked into it. This is possibly why the revelation
that someone is falling in love with Casie comes out of the blue. In EarthBound:
The Horsemen Saga, it feels like the story is driving the characters far
more often than the characters are driving the story. (Though to be fair, that
feeling is prevalent throughout the game as well).
We’ve
crossed the bridge we’re at now before: there are more than a few instances in
this tale where you come across missing words, incoherent lines, and almost
everything else out there that screams "I haven’t been proofread."
Heartslaught must be pretty busy, but as a fan, I think I speak for most readers
when I say I’d rather not have a rushed product that hasn’t been carefully
examined. Then there’s the ever stubborn problem of lines—huge lines
even—starting with dialogue first and then revealing who the speaker is
all the way at the end, prompting you to constantly glance over at the name
before you begin reading. I myself overlooked this issue (and several others) when
I was writing fanfics, but there was no EFR around then to say these
four words: reveal who’s speaking first. Or at least early on in the
line.
One
cool thing about The Horsemen Saga is how it’s littered with little
story elements that become gradually enticing as things move along. The Fates
are as striking as ever, including the Final Destiny attack that Paula reveals
in a moment that’s left to our imaginations (nice touch), and the talk of
"Forbidden Fates" that the heroes may have to use anyway. Beyond
those, the other abilities that the characters possess, like scrying telepathy
and various augmentation powers, help keep the combat possibilities on a high
level. One might also stop for a moment and wonder how the heroes must feel
knowing that this time, the Apple of Enlightenment has predicted that they’ll
fail. And what about the legendary Archangels that await them during their
pursuit of sacred weapons? The mythology here ties in quite well with that of
the game, which almost certainly wasn’t an easy thing to pull off.
Then
there’s the mysterious figure (you knew there had to be one of those, right?)
who arrives in the later chapters. In dramas, everybody loves the
cooler-than-thou outsider who pops up every now and then to help the heroes out
(see Trunks in "Dragon Ball Z," Sheik in "Ocarina of Time,"
and so forth). As this whole part of the saga winds down and a new one is
initiated, a few of the heroes return to Onett and find its citizens the
victims of a terrible alien attack.
That’s
not all they find. In some rather gruesome revelations, there are also several
Starman body parts lying in the street, and it becomes clear that the attackers
themselves have been victimized by a vengeful young woman of great
power—someone who’s apparently been watching from the shadows for some time
now. This new wildcard is a cool, interesting player whose presence is felt
throughout the whole chapter of her introduction, even when she’s not around.
Several questions are immediately raised. Who is she? Just what does she know
about the Sound Stone? And of course, how did she get so incredibly strong?
Overall,
The Horsemen Saga is enjoyable, but always leaves you wanting more. Not
exactly more of the story, but more from it as a story. This is a tale
that’s going to go down as one of the longest "EarthBound" fanfics in
history, and hopefully, this is also going to go down as the opening effort in
which Heartslaught learned from mistakes and honed skills while kicking off
a fanfic career that was only, well, destined for even greater things.
Reviewed: A Neo-“EarthBound”
story.
The Basic
Idea: Heroes
from two groups must unite against a common threat.
Opening: “What do you mean you
fought Mike for battle data?!”
Notable/Extras:
New
characters, big battles.
SHINY SHINY
– Chapter One
Author:
MuteGen Status: In Progress Rating:
Great
Tagline: None
Wow. In all its sparkling glory, Shiny
Shiny pretty much embodies, in a most prominent way, the key feature that
makes fanfiction so attractive—the concept of taking an already good idea and
presenting an interesting new spin on it.
Return once more
to Onett on that fateful night, and follow Ness as he's awakened by the arrival
of a landing from outer space. Only this time, Tracy's coming along for the
trip outside, and possibly beyond that.
Shiny Shiny
features one of the best first-person narratives Ness has ever given, which is
naturally a big part of why there's already some great characterization present
in this story. The lines are engaging, witty, and concise, with the general
flow of things moving along perfectly well, and some intriguing questions
raised, such as why Ness and his mother are somewhat detached. Tracy's
currently one of the most popular characters in "EarthBound"
fanfiction, and once again, we're presented with one of the most interesting
characterizations she's ever been given, as there's an air of mystery about her
that becomes increasingly apparent in a few striking scenes. Together, the two
siblings come off as a believable, easily likable brother-sister team, giving
the reader a greater fondness for their relationship than the indifference one
may usually feel.
With its familiar
descriptions and almost comical bits of horror, Shiny Shiny truly feels
like "EarthBound," with the added benefit of a few new tweaks on the
events playing out to keep the reader coming back for more. There's a matter in
the initial offering with punctuation, as commas are sometimes used where
periods or semicolons should be, and that's hopefully something a little
revising will fix.
Overall, this is
one gleam you should certainly draw your attention to.
Reviewed: An “EarthBound” retelling.
The Basic Idea: A retelling with a few tweaks.
Opening: “The world is a sphere you know, the mind is a bouncing ball.”
Notable/Extras: Well-written first-person narrative.
Quick Notes
EARTHBOUND OMEGA – Chapter 6
Author: Bouvier
Tagline: None
Lately, a lot of notable
things have been happening on Fanfiction.Net, which has seen the arrivals of 202X,
Shiny Shiny, and now, EarthBound Omega, the well-written,
exciting tale of two generations being affected by—and probably having an
effect on—an arising new alien invasion.
This pivotal installment involves
just about every major character so far, and that subtly displays a key feature
of this story’s charm. What’s most engaging about EarthBound Omega, at
the moment, is how it feels not so much like one all-encompassing drama,
but more like several ongoing tales that occasionally overlap. In a bold move,
Kayla and Angela confront the cyborgs that Brian and Trevor encountered
earlier, with the future of Fourside on the line. At the Stonehenge complex,
Robert teams up with someone else the audience has met before while making an
escape attempt. And it seems almost everyone out there comes across the Supreme
Starman at some point or another, as he continues to taunt heroes new and old.
Meanwhile, Brian sets out on a new journey while still a bit skeptical about
his place in the conflict.
Whenever all the story lines actually
do come together, it looks like the results should be just as interesting as
everything that’s leading up to them, and maybe even more so.
If it’s a quality action-adventure
you’re looking for, this is one of the tales you should be reading.
Author:
MoonlitAngel007 Status: Complete Rating: Great
Tagline: None
You
can stop looking for the first great love story of the year—it's just arrived.
The angst-ridden romance is something
of a rarity in "EarthBound" fanfiction, as is the first-person
narrative. This wonderfully written fanfic combines the two with stunning
results. This is the kind of beauty that only comes around every once in a
while, the kind that presents these characters we know—or tend to think we
know—as so utterly, utterly human.
Stumbling through the streets one night, a
teary-eyed Paula is an emotional wreck, feeling hurt, rejected, sad, and alone
all at the same time. For some, the greatest mystery of "EarthBound"
isn't Giygas's mental state, the history behind the Mani Mani, or even the kid
who runs up and says "Yeah" in the arcade. Instead, there are those
who just mostly wonder about the feelings between Ness and Paula—including, in
some fanfics, Ness and Paula. Or just Paula, as is the case here.
She makes her move and gets her answer, and
thus begins one of the most touching, elaborately presented Paula stories of
all time.
Did I mention there's someone else in
this too?
Regardless of which way your romantic
preferences sway on the matter, Mend My Heart is an
"EarthBound" fanfic that won't be easily forgotten—and for very good
reason.
Reviewed: A romance.
The Basic Idea:
Paula
sorts out her feelings.
Opening: “Broken. Shattered, like
the glass on the windowpanes.”
Notable/Extras:
First-person
narrative.
Quick
Notes
EARTHBOUND:
THE HORSEMEN SAGA – Parts 24 - 26
Author:
Heartslaught
Tagline: None
One
of the most memorable installments yet, Part 24 of The Horsemen Saga
stands out for a couple of reasons. First of all, the exceptional battle in
this one will likely bring more than a few readers back for another look, but
the real highlight here is the arrival of the most interesting antagonist so
far.
Anybody who can defeat Gabrielle with
ease is obviously somebody who needs to be taken seriously. Single-handedly
beating one of this story's archangels is nearly impossible; until this point,
only Paula's proven capable of doing it. But during a flashback, we find that
centuries earlier, someone else managed to pull it off as well—but for far
different, much darker reasons. Enter Juliana Alester, possibly the story's
most fascinating if utterly despicable character yet. Like Ness, Paula, and
Poo, she's an adventurer—Sound Stone and all—who was born with amazing powers.
However, her decisions regarding how to use them are far less admirable, as she
visits Deep Darkness seeking to absorb the power of the nearby Sanctuary, and
lashes out when Gabrielle is unwilling to help. When the seemingly unstoppable
Nyxx arrives and prepares to punish Juliana, we begin to learn that the violent
girl is just as smart as she is powerful. Knowing all about her opponent's
reputation, Juliana soon unveils a weapon she claims can kill even the
strongest of archangels. "It took me four years," says the taunting
young woman, and moments later, we find Nyxx actually bleeding in the middle of
the battle, growing uncharacteristically angrier as it progresses. Ultimately,
this fight brings out the worst in both combatants.
Resourceful, cocky, highly dangerous, and of
course, tragically beautiful, Juliana Alester ranks as a top-notch
"EarthBound" villainess, standing right alongside names like Dual
Proghauser and Lauren Pierce, and almost certainly a keeper for The Horsemen
Saga.
"The Background" is also noteworthy
for how it helps the mythology of The Horsemen Saga continue to weave
itself in with that of the game. Things really feel like they're starting to
come together (though a little late, perhaps), and the concept of the Sound
Stone existing so long ago and being used for the same purpose is quite
fascinating, right along with a few historical anecdotes regarding the Mani
Mani, the various Horsemen, and certain other continuity-related explanations
that actually hold up, such as just why Nolan can do what he does.
A good deal of what fills the rest of
these particular installments reminds one of the story's problems with long,
tedious writing that tends to be too elaborate when it comes to life
stories (our primary concern is in the present), past missions, new abilities,
and small talk. As far as character goes, The Horsemen Saga might
arguably be called a failure at this point. Part 25, which mostly belongs to
Ryan, has little emotional impact because the reader has no preexisting
expectations of him. However, as the characters continue to grow stronger, it
is interesting to note that not all of them are as pleased with that as you
might expect, as revealed by Mike's outburst of, "Why is it every time I
realize a new power, all it can truly do is destroy?" This is accompanied
by a prelude to the planned follow-up story, which has an as yet unrevealed
cast, but will possibly star Mike and is confirmed to include the wildly cool
mystery girl who appears once again here. With players like these two in its
roster, here's hoping the next tale features everything that's good about The
Horsemen Saga and more.
EARTHBOUND
OMEGA – Chapters 7 - 10
Author: Bouvier Status: In Progress Rating:
Great
Tagline: None
Back
with a vengeance, EarthBound Omega is a well-crafted, kinetically-charged
story of multiple factions, heated battles, and interesting characters who are
after many different things while all being tied to something bigger.
Or
are they?
One
of the most interesting parts of the chapters covered here comes when Brian,
the first protagonist we were introduced to, makes a sudden choice during a
battle with Senior Mook. On that note, it should also be mentioned that one of
this tale's accomplishments lies in making Mooks kind of cool by using them in
some creative ways during combat.
Over
in Winters, the liberated soldier Robert continues to be quite the fascinating
figure himself while planning his revenge on Shendi. "All these PSI users.
They all think they can just solve their problems by conjuring up fire or ice .
. . There is no honor in PSI. It's just an escape from reality." Of
course, with that attitude, the obvious question becomes, What happens if he
has to fight alongside the PSI-gifted heroes of the tale?
As
Fourside is defended by the just-reunited friends Angela and Kayla, several
plans are swayed or initiated as a result, and that clarifies that there are
indeed not one, but two organizations out there for the protagonists to
deal with, which makes things all the more enticing—especially when the groups
of antagonists begin running into each other. Forget the battles between the
right side and the wrong sides for a moment, because the encounters between the
villains of this tale make for some scenes that are, surprisingly, just as
entertaining. Essentially, the tale of Omega can be summed up as a big
game in a small world, and whenever any of the players come across one another,
the conflicting desires make for some very memorable moments.
Other notable encounters include the
ones that are occurring every time heroes of the past turn up, as their
interactions among themselves and members of the new bunch are always
interesting to follow.
A
constantly even mix of thrilling action, solid characterization, and engaging
story, EarthBound Omega helps keep the dream of a better tomorrow alive
for fans of "EarthBound" and its fanfiction.
Reviewed: A Neo-“EarthBound”
story.
The Basic Idea:
The
adventures of ACs 20 years later.
Opening: “Jeff stood by the window
in Ness’ room gazing into the sky above.”
Notable/Extras:
New
characters.
Quick Notes
THE YEAR OF NESS – Parts One and Two
Author: Drache
Tagline: None
Too easy. Way too easy.
The sentiment above pretty much sums up the feeling I got, again and again and again, throughout the beginning of The Year of Ness. So far, everything that we're led to believe matters in this story just comes off as forced. Sure, it has its interesting parts, such as (ahem) Ness and Paula spending an evening in bed together (bet that'll get a few people clicking the link up there), which seems at first innocent and later ambiguous, but overall, the positives don't redeem what presently feels like a glaringly incomplete rush job.
The new problem at hand is presented to the audience, and Ness, entirely through Paula's words. As for just how she's learned so much... that's something else that's left to our imaginations. The specifics of the problem involve a new scheme initiated by Pokey, with Paula going on to say that she and Ness are "being sent" to stop him. Being sent by who or what exactly is another thing we're not let in on. Jeff and Poo are to stay behind this time because Ness and Paula will be meeting two new companions. Why they can't still come along anyway is merely dismissed, not explained. And the reason all this is happening? A "cause" on Pokey's part. Plenty of people have those so the story won't bore you with details on this one.
The moment that really got me, however, was when Ness and Paula arrived to catch a flight and were able to rush around with ease because "security isn't a main concern in this airport." Upon reading this, I nearly stopped and blurted out, "The hell?" Honestly, it took me about a minute just to quit going back over that line and move on with the rest of the chapter.
The Year of Ness has some promising elements, but it's in far too much of a hurry to get to them. Though nicely written at times, this tale seriously needs to slow down and worry about logic. A story can't just cut to the chase; it's got to do the hard parts too, because the alternative is too easy, just way, way too easy.
UNDERBOUND – 1 & 2
Author: MuteGen Status: In Progress Rating: Good
Tagline: None
It seems both pleasant and odd, so many years after the game's release, to still find stories based on "EarthBound" that can really be called unique. However, that's what you'll get in UnderBound, a tale that abounds in charming moments of humor and romance, but at heart, explores a topic rarely touched on in "EarthBound" fanfiction: prejudice.
In the distant future, it's Doll N and Doll F against the world, a world that's currently got some serious issues when it comes to dolls -- who are described as fake humans early on here. Two of these beings resemble Ness and Paula, and it is these two who we follow throughout a surprisingly engaging tale of discovery. Whether they're giving us hints about the story by scanning their memories, getting to know each other by exploring their emotions, or worrying about being pursued (can't wait to see what happens when they stop taking the defensive approach), the exploits of the main characters here are quite fun to follow. I already can't help wondering about what kinds of companions they'll encounter.
For those currently seeking something different (and even those who aren't), UnderBound
delivers on many, many levels.
Reviewed: A Neo-“EarthBound” story.
The Basic Idea: A distant-future tale about outsiders and their place in a society.
Opening: “The first memory I have is of my father telling me a story.”
Notable/Extras: Unique spin.
EARTHBOUND 200X – Chapter 6
Author: Flying Zamboni 2 Status: In Progress Rating: Great
Tagline: None
An engaging plot, good characterization, fantastic action... you get all that and a little
more in EarthBound 200X. It is, except for maybe Hero's Resolve and EarthBound: The
Perpetual Adventures, currently the top Chosen Four story in "EarthBound" fanfiction --
possibly one of the best CF stories ever.
The fanfic approaches a boiling point in "Patriot," a pivotal tale of ambition, betrayal, and
conspiracy -- the A-B-Cs of dishonor -- that will forever taint the kingdom of Dalaam. By the
time this one's over, you'll barely notice that the Chosen Four don't make an appearance.
It begins with the introduction of Agraj, captain of Dalaam's royal guard, who's been
receiving a number of reports lately about a mysterious light coming from a cave. After
nearly dismissing the issue again, he finally agrees to investigate, and it is this trip that
leads us into the very heart of what 200X has been building to since the prologue. One thing
to keep in mind is that the author has mentioned wanting to do a subplot involving Apple
Kid and Orange Kid -- who, in the game, represented the classic adage of appearances
being deceiving. Without giving too much away, follow closely and you'll see that the
essence of that notion emerges here as well.
Also of note is the character of Pokey, who's as bad as ever but with a slight difference:
he's starting to get rather serious about it. Though the laughing and taunting do begin
eventually (we all know he can't resist that for too long), early on, there were a few
moments when the story appeared to be playing with the concept of a darker and more
focused Pokey -- a concept that grabs attention because, put simply, it happens to be a
pretty unsettling one. Pokey + intelligence = trouble. That's the idea behind 200X, and this
is the chapter in which the story really hammers that home and lays the groundwork for
what it will mean and what certain people are going to have to do about it.
Not to be overlooked is the action, as the tale's become so adept at its supremely cool fight
scenes that it knows exactly how much or how little combat to include in each moment. The
battle here is appropriately brief and doesn't overshadow the main focus of the chapter --
something it could've easily done because, to put it mildly, things get quite exciting once
the fighting starts.
200X is about questions and answers, rage and violence, cause and effect, and the
ongoing bond between the members of the Chosen Four, something that could be their
strongest asset if they're to make it through the state they're in now.
Flying Zamboni 2 has built what's definitely going to be one of the more memorable
"EarthBound" fanfics.
Reviewed: A Chosen Four story.
The Basic Idea: Pokey returns and begins a new scheme.
Opening: “On top of a small plateu near the castle of Dalaam sits the small and humble building that houses the
king's Royal Guard.”
Notable/Extras: Action, plot.
UNUSUAL SPECIES – Chapter 5
Author: SaturnStorm Status: In Progress Rating: Good
Tagline: None
This new chapter of Unusual Species takes us on a long sequence of events, following one
story line after another and gradually revealing in what ways the characters involved are
related to the overall plot. It's a generally well-written ride, and there are naturally some
parts that tend to stand out among the crowd, such as Jeff's adventures in Winters, Frank
militarizing Onett, and the mysterious boy's attempts to travel the world in search of
Sanctuaries. However, the thing about this tale is that it feels like it's taking too much time
to really get down to business. There's no big sense of imminent conflict (which doesn't
necessarily have to be of the combat variety), and not a strong enough sense of mystery
building. I also think that by now it'd be nice to actually know the names of the silver-haired
boy and his female mentor (unless this absolutely has to stay a secret), as they're two of
the most fascinating characters in the story, showing good signs of potential (it seems even
Ness may start looking for one of them). For the reader, not having their identities, or a fair
substitute, creates the sort of awkwardness Paula herself mentioned back in the second
chapter when Pippi wouldn't reveal who she was.
Speaking of those two, a slight uneasiness between these characters starts to build here,
as Pippi's becoming a bit more developed and showing signs of detachment and distrust. It
takes Paula the whole chapter to even begin tearing these emotional walls down, and
there's a sense that whatever Pippi has to bring to the story should certainly be something
interesting.
Things come together nicely in the end with a knock on a door and a gathering of heroes,
relaying a feeling that time will tell what the future holds.
But just how much more time exactly? Unusual Species is worth waiting for, and I just hope
that when it proves that (it's not even a question of if), it'll happen sooner rather than later.
Either way it's something to check out.
Reviewed: A Chosen Four story.
The Basic Idea: A large cast of heroes investigate a new mystery.
Opening: “In a pinch, this would do.”
Notable/Extras: Narrative.
EARTHBOUND: THE PERPETUAL ADVENTURES – Episode 6
Author:Michael DePalma Status: In Progress Rating: Great
Tagline: They're Going To Save The World... As Soon As They Learn How To Live In It
Hands down the most emotional installment yet, "Here is Gone" puts a lot of work into
developing the character of Michelle, exploring the relationship between her and Ness, and
finally injecting the Paula factor into the situation.
Throughout a well-structured series of flashbacks and current events, we observe one of
the happiest and most unpleasant days in Michelle's life. Before it ends, she's faced with
both the revelation of Paula's feelings for Ness (which naturally affects the friendship
between the two girls), and later, in one of the story's most memorable scenes, a paranoid,
drunken father.
This is the stuff Perpetual is made of -- it's a character-driven drama that occasionally
deals with elements of adventure -- and being privy to some of the scrapped ideas that were
previously planned, I can say with confidence that it made the absolute right choice in
deciding to stick to its roots.
As for the Jeff-and-Paula romance, it's handled very, very well, but the high point of this
one is the beautifully told tale of Ness and Michelle's relationship, from its beginnings to
where it currently stands.
Mike DePalma, get off the Internet and go write for HBO... whenever you're done with this
story, that is.
Reviewed: A Chosen Four story.
The Basic Idea: A tale about the everyday lives and ongoing trials of the Chosen Four.
Opening: “So, like, I'm sorry you had to go all that way for nothing wonk wonk wonk wonk wonk wonk...”
Notable/Extras: Drama.
DESTINY – Chapters 1 - 7
Author:PSI322 Status: On Hiatus Rating: Great
Tagline: None
Not long after its debut, Destiny became one of the most talked-about stories in
"EarthBound" fanfiction, gaining a good amount of praise and speculation from readers.
Somehow, it's taken me quite a while to get around to checking this tale out, but that never
ends up being a problem when it comes to the timeless works of PSI322. EARTHBOUND 202X: THE CHOSEN EIGHT – Part 31 Author: INouveaux18 Tagline: None Now that Zain has recovered, the current objective -- besides locating Sanctuaries -- has
switched to tracking down and helping the last member of the Chosen Eight. To accomplish
this, a small portion of the group has gained, among other things, a bit of knowledge from
seemingly omniscient sage Talah Rama, and headed off on their next stage of the journey. By now it's no exaggeration to suggest that of the many "EarthBound" fanfics out there,
this one might really be the greatest of all (with Mother Alternate seriously close behind in
that case). 202X is a story that's brought a lot to the face of "Mother 2," from the well-constructed inclusions of pseals and empathic PSI, to the touching tales of "EarthBound"
family ties, to the well-characterized and interesting protagonists. Even the supporting
characters are true to form and appealingly written, and even the moments of down time --
plot-advancing or not -- remain quite entertaining. Examples of both are present in Part 31,
in which an excellently written Talah Rama is forced into an unbecoming moment, and a few
of the heroes learn how to teleport while some of the others begin the newest Sanctuary
business. It's all leading to what's been most clearly ordained in recent installments: Zain's
struggles against darkness, the growing bond between Kyla and Guy, and the anticipated
meeting between Mila and the other members of the Chosen Eight. The writer has mentioned regretting not having more time to work on his project (all
creators know how that pesky thing called life gets in the way), but it really shouldn't be
much of a concern on either end. Things to come in 202X tend to be worth waiting for. EARTHBOUND: THE MINISERIES – Episode 1
With this stab at mystery, she once again manages to provide the audience with quite a
fascinating story, each chapter putting things together little by little, piece by piece, always
revealing enough to keep things intriguing. While the dialogue may come off as redundant
on a few rare occasions, for the most part it's the great, vintage PSI322 quality that any fan
has come to expect -- charming, natural, and serving the plot quite nicely. In this case, it's
actually a bit more prevalent than her narrative, which (surprise, surprise) is also deep and
well done. The Chosen Four's characterization is solid as well, and there's a particularly
notable happening involving that hero/genius Jeff -- specifically, his way of dealing with
being different from the others.
If you as well never got around to checking Destiny out, then this is a fun choice if it's an
enigmatic tale you're looking for.
Reviewed: A Chosen Four story.
The Basic Idea: A mystery that puts the heroes on a new quest.
Opening: “And here we have a real classic, one of the favorites in this collection, Dawn Chariot by Eduardo
Cantata.”
Notable/Extras: Drama.
Quick
Notes
Author: Michael DePalma Status: In Progress Rating: Good
Tagline: None
Will "EarthBound" and live-action ever mix? Michael DePalma's looking for the answer in this first episode of the miniseries, an ambitious tale with a noticeable amount of heart that nicely summarizes the story's beginnings.
Episode 1 follows a typical day in Ness's life -- or what at first appears to be one -- using plenty of good visual storytelling to effectively present his character. As it progresses, we watch as he hangs out alone, fiddles with his guitar, and quietly moves about with calm reactions to those around him. He's a reserved boy who's about to be thrown into the outside world when something comes crashing into his town one night.
Not content with strictly presenting the story you already know, the miniseries offers a few noticeable differences in the way certain scenes play out while ultimately keeping things on the right track. Nicely swayed (though it gets a little bogged down in emotion) is the reaction of Ness's mom to the news that he'll be leaving, a scene that explains her acceptance of it by having her recall the strange moment after his birth, revealing that she'd always sensed he'd do something special. Also charming is a moment when Ness's healing ability first manifests, which makes for a funny scene with Pokey. Even Lardna is amusingly written here, particularly during her mutterings to Ness. The conclusion, of course, marks a new beginning, as the reluctant hero takes the Sound Stone and prepares for his journey.
An admirable if occasionally melodramatic start, the beginning of this miniseries, which
will be written by DePalma and other talented scribes, may just be the beginning of a nice treat someday for many fans of "EarthBound." DESTINY'S MESSENGER – Chapters 1 - 5 Author:
Do Wop Status: In Progress Rating:
Great Tagline: None One of "EarthBound" fanfiction's greatest heroes is making a comeback, though he's
probably the last character you'd have ever expected to wind up in such a position. At some point between the second rise of Neo-"EarthBound," and the decline of
Starmen.Net fanfic updates, we began to see fewer and fewer stories that really focused on
Ness. While Paula and Tracy have risen to new heights in recent times, only tales that are
either currently on hiatus or have recently come off (E. Revolution, Shiny Shiny,
EarthBound: The Perpetual Adventures), and a small number that are in progress at the
moment, including the notable EarthBound: ReBound, can claim to have really had much
room for Ness in the spotlight. Not that any of that is necessarily a bad thing, of course, but
the most recent "EFR List" was about to make note of it... until this story came along. Destiny's Messenger is a grimly written tale (aided by the constant presence of night
throughout its scenes) that takes a grief-stricken ex-hero on a psychological and action-packed journey. 15 years after the defeat of Giygas, Ness, now a bearded loner, is still alive
but hardly living. Following a series of haunting dreams, he gets -- of all things -- a knock
on the door one night, and is from there moved into position to fulfill his latest destiny. This is the kind of story that hooks you and doesn't let go. Ness is not only sympathetic
due to his present situation, but because of the enduring heroic traits that begin to surface,
including his never-say-die demeanor. The conversations between Ness and Mahna, the
enigmatic figure who's put him back in action, are well-written and interesting to follow. The
battles are entertainingly constructed and have Ness getting creative, going well beyond the
use of his PSI attack as a means of offense. As the fights progress, even the lesser
antagonists become fascinating to an extent. The challenge that will likely stand out for most readers, however, is a particularly
gripping one that tests Ness like no other. Putting its focus squarely on the hero's heart,
there comes a moment when Destiny's Messenger unflinchingly -- and gracefully -- depicts a
scene that amounts to one of the most memorable chapters in "EarthBound" fanfiction. The author's note that kicks the tale off is as follows: "I personally think this story sucks,
but in a minor, inoffensive way. Maybe that's just me being too critical of my own work." I'd have to disagree with that last part -- I think that's undoubtably a sign of one being
too critical of one's own work. Destiny's Messenger is a remarkable and well-realized drama.
Reviewed: First episode of a miniseries based on “EarthBound.”
The Basic Idea: “EarthBound” summarized on film.
Opening: (Radio) “Welcome back, Eagleland, to Shaker in the mornin'!”
Notable/Extras: Nicely directed.
Reviewed: A Ness story.
The Basic Idea: 15 years after the adventure, a brooding and lonesome Ness is faced with new challenges.
Opening: “He stands in the road, far out in the country.”
Notable/Extras: Drama, mature content.