CHARACTER TEMPLATE -
Hunted Eshu
Back to the cave
Background:
      The first part of your life was never very impressive. You were a bit rebellious, a bit wild, but basically a normal kid. Not much stands out to you now, but you do remember one thing clearly - your Chrysalis. On your 18th birthday, you were given acid from a 'friend', and your trip turned bad. Very bad. In the terror-filled moments that followed it, something even worse happened. Your fear and confusion triggered a surge of Dark Glamour, and you Chrysalized. When you recovered from your trip, everything was still strange, and you spent a day thinking it hadn't quite ended. When a fellow changeling found you and explained, you began to settle down. Then it appeared.
      It started with the changeling who found you. She was found dead in an alleyway, torn to pieces. Then your father died, and that night you saw it. A nightmare creature, born from your LSD Chrysalis. You started running that night, and you haven't stopped yet. The creature takes time to find you, and delights in destroying anything that you place value in. You know, deep in your gut, that unless you can find some way to destroy it, one day it will grow powerful enough not to need you. And that will be the last day of your life.
Roleplaying Hints:
      Be reserved. Despite everything, you still want to be a part of a crowd, but you can't get too close, in case the creature kills again. Too many people have died because of you, and sometimes you consider ending your life, if only to ensure that the creature doesn't continue. You don't have the courage to try, though, and in your heart, you don't think that it can be defeated. Guilt rides you like a demon, as deadly as the creature that stalks you. Nothing can save you, although you tried.
Quote:  "Adventure is over-rated. I'd rather just settle down somewhere, but I never can. Be thankful you have a choice."
Court: Seelie, Legacies: Wayfarer / Wretch, Kith: Eshu, Seeming: Wilder
Strength: 2, Dexterity: 3, Stamina: 3, Charisma: 3, Manipulation: 2, Appearance: 2, Perception: 3, Intelligence: 3, Wits: 4
Alertness 3, Athletics 3, Brawl 1, Dodge 1, Empathy 2, Kenning 1, Persuasion , Subterfuge 3, Etiquette 1, Melee 1,  Performance 1, Stealth 1, Survival 2, Computer 1, Enigmas 2, Gremayre 2, Investigation 1, Lore 2, Medicine 2
Chimera 3, Remembrance 2, Resources 1, Ledgermain 2, Wayfare 1, Nature 2, Fae 3, Scene 1, Glamour 4, Willpower 3, Banality 3
Suggested Merits or Flaws: Shy (1f), Nightmares (1f), Phobia (1 or 3 f), Notorious (2f), Addiction (1-3 f) Eidetic Memory (2m)
Required Flaw: Witch-hunted (chimera) - 4
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