Treasure Creation, pt 2
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Complications
   
Treasures with multiple effects
    Creating a Treasure with multiple effects works almost the same as any other Treasure, with two exceptions. First, the Crafting section is much shorter, as the object need only be modified to suit the cantrip. Because of this, it stops at the 'halfway' mark for successes, requiring fewer successes and Dross. Secondly, if any stage is botched, the character must immediately make an Intelligence + Greymare roll for every cantrip currently in effect (difficulty 6 for Attunement, 7 for Crafting and 8 for Imbuing). A failure twists that Treasure effect due to the Glamour backlash, either weakening it or creating a drawback. A botch either twists it into something extremely dangerous, or destroys it completely. The ST should make these rolls in secret. Treasures with multiple effects are paid for as multiple Treasures.
Creating Legendary Treasures
    Legendary Treasures are extremely difficult to create. First, figure out the ranking of the Treasure. If the ranking passes 5, that's ok. However, each dot past 5 increases the Treasure rating by a further 1 for the purposes of successes needed, Dross needed, and experience needed. For example, a six point Treasure actually costs 7 points, a seven point treasure costs 10 points, and so on. Finally, all difficulties for creation are increased by 1. Legendary Treasures are muderously hard to make, cost an insane amount of Dross, and should be, well. . .legendary. They shouldn't be common.
Example: Treasure Creation
    Edwin the Troll is showing off his fancy bracers (a level 2 Quicksilver Treasure), and he attracts the attention of Stacey, the local boggan craftsman. Stacey thinks that he might like a pair of those himself, in case customers get nasty, so her player, Danielle, looks at her stats. Stacey has Wayfare 3, Gremayre 4, Fae 5, and Prop 3, so she has what she needs to make the bracers.
     In step one, Danielle has to create the bracers. She first creates the bracers. Stacey has Intelligence 3 and Crafts (armour) 3. The ST rules that since bracers aren't that hard to make, each roll will take ten minutes. Danielle gets lucky, and rolls her two successes on each roll on the first try. After ten minutes of work, the bracers are complete, and she spends one Dross to finish it.
     Next, Stacey has to craft the chimeric aspect. Since the first step was short, she leaps right into it, spending two Dross to begin. Since she created the mortal object herself, the difficulty is only 6, and she has 6 dice per roll. She needs two successes for each half of the creation process. In her first roll, she rolls three successes! This takes her straight to the halfway mark, and she spends two Dross to seal it - the extra success is lost. Next, she rolls a second time. This time, she gets only one success. On her third and final roll, she acheives two successes - enough to finish the object. Spending a final two Dross, she completes the chimeric aspect in three hours' of work.
     After resting for a few minutes, Stacey leaps back into her work, ready to finish. Having a Dexteriy of 3, she has a dice pool of 8 dice for the Art casting. She prepares her work by spending 1 point of personal Glamour, and begins to focus. Again, she needs only two successes per half of the preparation, and with eight dice, she gets three on her first try. After spending two Dross, she rolls again, gaining four successes! She spends a last two Dross to seal the effect, and settles back. After two hours of focus, she has completed her Treasure. In total, she spent five hours and fifteen minutes working, and spent 11 Dross and 1 Personal Glamour to finish it. Since she's keeping it, she buys a two-point Treasure for 6 experience and smiles. Mission accomplished!

Example: Legendary Treasure Creation
    Crazy Mary wants to make a lightning bolt rod that's mega-huge! After figuring everything out, she totals it to a 7 point treasure. However, the sixth dot costs two points, and the seventh costs three, so it becomes a ten-cost Treasure. Each section of each stage will require ten Dross and ten successes, totalling 60 Dross at completion! Not only that, but the experience cost is going to be 100 experience!!! Now you know why they're LEGENDS!
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