ALICORNS
Alicorns are a rare and beautiful creature, an ancient cross between a pegasus and a unicorn. The resulting creature shares the shyness of the pegasus and the unicorn's natural healing ability.
Alicorns are much sought-after for their healing magic. In addition, unscrupulous mages often attept to take alicorn horns, which can be easily converted into Healing-based periapts. An alicorn whose horns is removed loses two health levels, and one dot off all physical attributes, each day until dead. These levels cannot be healed.
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Attributes: Strength 4, Dexterity 5 (speed), Stamina 5 (endurance), Charisma 3, Manipulation 0, Appearance 4(sleek), Perception 3, Intelligence 3, Wits 3
Abilities: Alertness 3, Athletics 4(flight), Brawl 2, Dodge 2, Empathy 3, Stealth 2, Survival 4
Quintessance: 10 (as Tass, contained in horn)
Willpower: 5
Health Levels: OK x2, -1 x2, -2 x2, -5, Inc, Dead
Attacks: Hooves (6 dice attack, 4 dice lethal damage), Horn (6 dice attack, 5 dice lethal damage)
Special Powers: Sense Entropic Resonance in creatures, Horn Healing*, Flight
* The Alicorn can channel healing energy through its horn, healing two levels of bashing damage or one level of lethal damage each turn that it holds contact, or reducing the toxin level of all poisons or diseases in the body by 1 per turn.
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