Chaotic Good Paladins
Code of Conduct
1. Never
commit an act of evil
2. Never harm an innocent
3. Never bend your knee
to a false authority
4. Never swear an oath
Special Abilities
Level
1 - Detect evil, divine grace, lay on hands, divine health
Level
2 - Strong Will*, smite evil
Level 3 - Dispel Magic*, turn undead
Level
5 - Special mount
Level 6 - Dispel Magic* 2/week
Level 9 - Dispel
Magic* 3/week
Level 12 - Dispel Magic* 4/week
Level 15 - Dispel
Magic* 5/week
Level 18 - Dispel Magic* 6/week
Strong
Will - Beginning at 2nd level, the paladin's mind is set against those who would
sway her, and she gains a +4 morale bonus to Will saves against mind-affecting
spells and spell-like effects. Allies within 10 feet of the paladin gain a +2
morale bonus to Will saves against mind-affecting spells and spell-like effects.
Granting the morale bonus to allies is a supernatural ability.
Dispel Magic
- Beginning at 3rd level, the paladin can <dispel magic as per the spell,
once per week. She can use this ability more often as she advances in levels,
as noted. Use the paladin's level as the spells caster level. Dispel Magic
is a spell-like ability for paladins.
Spell List:
1st-Level
Spells:
Bless
Bless Water
Bless Weapon against Evil
Cure Light
Wounds
Detect Undead
Divine Favour
Endure Elements
Guidance
Light
Magic
Weapon
Protection from Evil
Read Magic
Resistance
Virtue
2nd-Level
Spells:
Augury
Delay Poison
Make Whole
Shield Other
Undetectable
Alignment
3rd-Level Spells:
Cure Moderate Wounds
Greater
Magic Weapon
Heal Mount
Magic Circle vs Evil
Prayer
Remove Blindness/Deafness
Remove
Disease
Spell Immunity
4th-Level Spells:
Cure
Serious Wounds
Dispel Evil
Freedom of Movement
Holy Sword
Neutralize
Poison
Restoration