Chaotic Good Paladins

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Code of Conduct
1. Never commit an act of evil
2. Never harm an innocent
3. Never bend your knee to a false authority
4. Never swear an oath
Special Abilities
Level 1 - Detect evil, divine grace, lay on hands, divine health
Level 2 - Strong Will*, smite evil
Level 3 - Dispel Magic*, turn undead
Level 5 - Special mount
Level 6 - Dispel Magic* 2/week
Level 9 - Dispel Magic* 3/week
Level 12 - Dispel Magic* 4/week
Level 15 - Dispel Magic* 5/week
Level 18 - Dispel Magic* 6/week

Strong Will - Beginning at 2nd level, the paladin's mind is set against those who would sway her, and she gains a +4 morale bonus to Will saves against mind-affecting spells and spell-like effects. Allies within 10 feet of the paladin gain a +2 morale bonus to Will saves against mind-affecting spells and spell-like effects. Granting the morale bonus to allies is a supernatural ability.
Dispel Magic - Beginning at 3rd level, the paladin can <dispel magic as per the spell, once per week. She can use this ability more often as she advances in levels, as noted. Use the paladin's level as the spells caster level. Dispel Magic is a spell-like ability for paladins.

Spell List:
1st-Level Spells:
Bless
Bless Water
Bless Weapon against Evil
Cure Light Wounds
Detect Undead
Divine Favour
Endure Elements
Guidance
Light
Magic Weapon
Protection from Evil
Read Magic
Resistance
Virtue

2nd-Level Spells:
Augury
Delay Poison
Make Whole
Shield Other
Undetectable Alignment

3rd-Level Spells:
Cure Moderate Wounds
Greater Magic Weapon
Heal Mount
Magic Circle vs Evil
Prayer
Remove Blindness/Deafness
Remove Disease
Spell Immunity

4th-Level Spells:
Cure Serious Wounds
Dispel Evil
Freedom of Movement
Holy Sword
Neutralize Poison
Restoration

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