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LETTERZ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z LEAGUE ONLY GAMES


******************PLEASE PLEASE*******************

IF YOU WANT A LEAGUE GAME AND YOU ASK FOR A LEAGUE IN LOBBY PLEASE SAY IT AT TABLE TO SO THERE IS NO MISUNDERSTANDING THANKS **************************************************

1 BLACK 1 RED: In this tourney you have to have at least 1 red canasta & 1 black canasta to go out, you may have them in any order. You may have more but at least 1 of each. Other than that it is reg play, you just have to have 1 of each to go out. Good Luck and have fun!!! Tables 2/2/2

1 RED ROSE: Must have at least 1 red canasta to go out, rest is regular and you can pick up the discard pile. Tables 2/2/1

2 BLACK CANASTAS/NO FREEZE: 2 black canastas to go out. You can make more and red canasta's also but the first two must be black. You can not discard wilds at any time. Tables 2/2/2

4 MUSKETEERS: U can not pick up the pile. U can not go out and if you get all the musketeers (red 3s) your dead! Game over, bye bye baby. Tables 2/2/2

911: 9s and Aces must be melded first. The have to be laid down in the same turn. Rest is regular canasta. Wilds can be used. Tables 2/2/2


ACES/NPU CUT--2/2/1--YOU MAY NOT PICK UP THE PILE--ACES MUST BE LAID ON THE TABLE FIRST, YOU MAY HAVE OTHER CARDS TOO--ACES MAY ALSO GO STRAIGHT TO CANASTA. WILDS MAY BE USED.

ACES NPU NO OUT: ACES MUST BE LAID ON THE TABLE FIRST, YOU MAY HAVE OTHER CARDS TOO--ACES MAY ALSO GO STRAIGHT TO CANASTA--IF YOU CANASTA OTHER CARDS ACES MUST HIT THE TABLE FIRST ALSO. WILDS MAY BE USED. You Can Not Go Out. The pile can never be picked up.Tables 2/2/2

ACES REG CUT: YOU MAY PICK UP THE PILE--YOU MUST LAY ACES ON THE TABLE FIRST EACH HAND, YOU MAY HAVE OTHER CARDS TOO--ACES MAY ALSO GO STRAIGHT TO CANASTA--IF YOU CANASTA OTHER CARDS ACES MUST BE LAID DOWN AT THE SAME TIME. WILDS MAY BE USED. 2/2/1

ALL MIXED UP: 2/2/1 No Pick up: THE RED SEAT HAS TO PLAY HIGH IN THE SKY AND THE BLUE SEAT HAS TO PLAY DOWN IN THE VALLEY THROUGH OUT THE WHOLE GAME. WHATEVER SEAT YOU SIT IN TELLS WHAT YOU PLAY. YOU CAN NOT PICK UP THE PILE AT ANY TIME.

ALL OR NOTHING: This tourney is a game of chance. You may not meld your cards until you can meld and go out all in the same turn. If you pick up the pile all the cards must play and u must go out. By saying all your cards must play, it means u can or cant have a discard, it doesn�t matter, as long as u have no cards in your hand. If you meld or pick up the pile and u cant go out, it will result in a disqualification from the tourney. If either of these mistakes occur please send a message to the TD at your Tables. Good Luck and have fun!!! Tables 2/2/2

ALL OVER THE PLACE...Rated 2/2/1 or 4/2/1...An every other hand game starting with down in the valley and then High In the Sky... Players say gh...high or gh...low after each hand indicating the next rounds play... Players will not be DQ'd for not saying this, but will make the playing more fun for everyone!


BACKWARDS: You cannot pick up the pile, do not meld, do not canasta, you draw cards and throw the lowest ones out. The first person to minus 5000 wins. unrated. Tables 2/2/2

BLACK JACK: Your Canastas have to equal 21 or you can't go out. Just like in Blackjack, if you go over 21 you lose. The Ace is worth either 11 or 1, your choice. All other face cards are worth 10 points. Number cards are worth that number. IE 5 = 5, 10 = 10. Tables 2/2/2.

BROKEN MIRROR: You can not meld or canasta anything that your opponent has melded or canasta�ed. Rest is regular. Tables 2/2/2

BUMPER CARS: EACH TEAM CONSIST OF 3 OR MORE PLAYERS. TABLES ARE SET 2/2/1 OR 2/2/2 UNRATED. ALL TEAM MEMBERS ARE AT THE TABLE. THE FIRST PERSON ON EITHER TEAM TO LOSE THE HAND BY HAND SCORE (not total score...hand score) MUST LEAVE THE TABLE. THEN GO TO LOBBY AND ROOT FOR THIER TEAM THERE. THIS IS A PROCESS OF ELIMINATION. UNTIL THE LAST PERSON REMAINING. THE LAST PERSON OR PERSONS REMAINING ON ONE TEAM IS THE WINNING TEAM, AND WILL ADVANCE. THIS IS RANDOM PS. THE GAME SCORE DOES NOT COUNT IT IS ONLY THE HAND SCORE IF GAME ENDS BEFORE ALL ELIMINATED THEN YOU START A NEW GAME. TABLES 2/2/1 OR 2/2/2 UNRATED DEPENDING ON GAME PLAYED.


CANASTA BY MELD: If you have to meld 50 you only need 1 canasta to go out, 90 meld 2 canasta's to go out, 120 meld 3 canasta's to go out. Everything else is reg. Tables 2/2/1

CANASTA LEADS: Table Set = 222: Initial meld must have a canasta in it.. pile up for grabs.

CANASTA LEADS NPU: Table Set = 221: Initial meld must have a canasta in it.. you may not pick up the pile.

CANASTA SEQUENCE 2/2/2 - 2 CANASTAS IN SEQUENCE, FOR EXAMPLE, IF YOUR FIRST CANASTA IS 6'S THEN NEXT CANASTA MUST BE 7'S, SAME FOR THE OPPONENT. THEN U MAY GO OUT. PILE IS UP FOR GRABS. MORE CANASTAS MAY BE ADDED AFTER SEQUENCE HAS BEEN MADE.

CARD UP: In this game, each round is decided by the first card in the pile (the card that is turned up automatically at the beginning of each hand). If the card is red, u need 1 canasta to go out. If the card is black, u need 3 canasta's to go out. You can make as many canastas as you like. Please tell the card color of each hand at table to avoid confusion. Tables 2/2/1

Carnival Ride: MAKE TABLES 2/2/1 RATED PRIVATE This tourney is combination of 2 games no/no and npu.first hand is played no no.you can never touch the pile you can never go out. second hand is played npu. you can never touch the pile 1 canasta to go out. you play alternating between the 2 games each hand till there is a winner.

CHEATERS Doubles: KIBITZ OFF - This is a Cheaters Tournament. Anything Goes. You may table talk. You may use Messenger. You may use AIM. You may use Web cam. You can use Voice. In fact you may use any form of cheating that you can think of. All Cheating allowed. You can ask your P anything you want, including conversations about Noah and his animals. Cheat Away and may the BEST CHEATERS WIN! However the only thing you May Not Do is Play Slow. Slow play will get you Disqualified (DQ'ed). Tables set for 4/2/2 or 4/2/1

CHECKERBOARD CANASTA: The color of the canasta's have to be in sequence. Like red/black/red/black or black/red/black/red etc. Rest is regular canasta. 2/2/2

CHECKERBOARD CANASTA/NO OUT: The color of the canasta's have to be in sequence. Like red/black/red/black or black/red/black/red etc. U can not go out. All cards in deck have to be played. Tables 2/2/2

CHECK MATE table 2/2/2: first one to get a nasty in k's and q's says check and gets to meld first in next hand. if you get a red nasty in kings you say check-mate and win game rest is regular

CODE RED: No freezing the pile and you can only pick up the pile if you have a red canasta. You have to wait at least one turn after making red canasta to pick up the pile. You can go out anytime and make as many black canasta's as you want. Tables 2/2/2

CRACKED MIRROR: You can't meld what your opponent melded at the Tables but you can make a canasta, as long as it is never touches the Table. Rest is regular canasta. Tables 2/2/2

CRAZY 8'S: you use the 8's as black 3's. You may not meld 8's unless you are going out. It must be the very last thing you meld just like black 3's. You cannot pick up the pile if there is an 8 showing. To use 8's in a canasta you must already have 2 other canastas before going out.. (2/2/2)

CRAZY RED 3'S: you may not go out until all red 3's are on the Tables and then you must have one canasta for each red 3 you have...ex:..if you have 1 red 3 you need 1 canasta if you have 2 red 3's you need 2 canastas if you have 3 red 3's you need 3 canasta's if you have 4 red 3's you need 4 canastas..If you don�t get any red 3s then you may NOT go out, you may meld and make as many canastas as you can but may NOT go out. Tables are 2/2/1 and yes u may pick up the pile.

CRAZY SWISS: Every Round has a different game. TD's choice. Rules are to be posted on rules page for each round.

REG/CUT: U need one canasta to go out. You may pick up the pile. Tables2/2/1

CUT CLUBS: U may not pick up the pile unless a club is on top. U may not freeze the pile. Please type what card you are picking up before you pick up pile to avoid confusion (no one will be dq'd for not doing this).Tables 2/2/1

CUT/NO FREEZE: There is no freezing of the pile with wilds. Tables 2/2/1


DIAMONDS: All DIAMOND cards are like black 3s. If there is a diamond card on top of the pile you can not pick it up. Rest is regular. You can go out anytime u want. Please type what card you are picking up before you pick up pile to avoid confusion (no one will be dq'd for not doing this). Tables 2/2/2

DIME STORE - 2/2/1 You must meld 5's and 10's first (they must hit the table first), then you can make nasta then go out. No picking up the pile.

DOWN IN THE VALLEY: Tables 2/2/1: You can only meld and/or canasta A's and 3's - 7's. 8's - K's are discards only , you cannot meld them. No touching the pile.


EARNHADT JR. CUTTY-- lil "e" cutty/one nasta out. pile is up for grabs. must have "8" melded before you can go out. red canasta in "8" is an automatic win. game is canceled or you may choose to play it out for the points,your choice, but if you play it out and lose, you lose game. Tables 2/2/1.

EVERY OTHER: ROUNDS 1 & 3 ARE THE SAME GAME AND ROUNDS 2 & 4 ARE THE SAME GAME..GAMES ARE THE TD'S CHOICE.


faceless: Table 2/2/1: You cant meld or canasta the jacks queens and kings. you can not pick up or freeze the pile you can go out whenever you want

FIRST FROST: The person who melds first is the only one that is allowed to freeze the pile (and will type FROSTBITE). u may pick up the pile and go out anytime. Tables 2/2/2

FOLLOW THE LEADER 2/2/1 NPU Must meld first whatever opponent melds first, then play rest as NPU/CUT. One canasta to go out. No picking up pile. Example: Opponent melds K's in first meld, you must also meld K's in your first meld.


GIN CANASTA: You may not meld unless you are going out, however you may make canastas straight from your hand to pick up the pile you must be able to make a canasta using the card on top immediately. Tables 2/2/1


Haunted House: Set tables 2/2/1 singles or 4/2/1 doubles - Rated - This rule is played exactly like npu cut you may not pick up the pile and only need 1 canasta to go out. There is one major twist! If you get all 4 red 3s your OPPONENT may pick up the pile at anytime during that hand. If your opponent picks up the pile while you do not have all 4 red 3s please notify the TD at your table, that is a dq.

HIDE THE WILDS: No wilds may hit the meld Tables at any time, they have to go right into a canasta, and you may not freeze the pile. Rest is regular canasta. Tables 2/2/2

HIGH 5: Your first canasta has to be 5s. After u canasta the 5s then u can make more canasta's. of whatever u want. If u cant canasta the 5s then u can not make any canasta's at all, u can meld and freeze anytime. Rest is regular canasta. Tables 2/2/2

HIGH IN THE SKY Tables 2/2/1: You can only meld and/or canasta 8's-A's. 3's-7's are discards only , you cannot meld them. No touching the pile.


IN ORDER/1 RED 1 BLACK: Red/black in sequence - have to make a red then a black then next one has to be red again then black. Rest is regular canasta. Tables 2/2/2

INVITERS CHOICE: First name makes the table and makes the game he/she likes. Tables 2/2/1 or 2/2/2 based on game chosen�.but played according to inviters choice. Game must be on wolves main rules page.

IT'S ALL IN DA GAME: You can have as many canastas as you want of any color! BUT before u make any canasta's u must have 4s and 6s melded on the table. Everything else is regular. Table 2/2/2


JACKS OR BETTER: Your first MELD of each hand has to be JACKS OR BETTER (J, Q, K, A). You can meld wilds with your cards but you have to wait for the next turn to meld cards other than J, Q, K, or A. You can only go out when you have a canasta with J, Q, K, or A..Rest is regular canasta. Tables 2/2/2


RUT ROH NO K'S


LADIES FIRST NPU CUT--2/2/1--QUEENS MUST BE LAID ON THE TABLE FIRST, OTHER CARDS MAY BE INCLUDED IN INITIAL MELD. QUEENS MAY ALSO GO STRAIGHT TO CANASTA.

LIGHTS OUT: In this game only black canasta's can be made (no red cans) u can not discard black 3s unless u are going out. If u drop a black 3 and can not go out you are DQ�ed. Tables 2/2/2

LUCKY 7'S: You must meld 7's first (you may pick up the pile before you meld as long as your 7's hit the table at the exact same time). The person who melds 7's first must say "lucky me" or they will be dq'd, they may meld and go out at any time the other person must meld 7's first also but they may not go out they can make as many canastas as they can. (2/2/2)


MAGIC RED ROSE: Table 2/2/1: You must have one red canasta to go out. You can not pick up the pile.

MAXX OUT: The player who gets the most canasta's in one hand wins If the players tie after one hand, the game continues until one player is able to get more canasta's than his/her opponent and go out. The actual number score doesn�t matter in this game. The rest is regular. Tables 2/2/1 UNRATED

Mystery NPU/CUT: 2/2/1 NPU - Your first initial meld each hand is determined by the first card. If the first card is a 4, you need to use 4s in your initial meld. You may use other cards and wilds. Once that card has been melded, the game is played like regular NTC. This first meld changes each hand. Please state at table each hand what the first card is. If the first card is a red 3 or any wild you will use the next card. If the first card is a black 3 the game will be regular NPU that hand.


NASTY NASTA:This tny is a 120+ meld. The WHOLE game (no 50's or 90's melds). ITS NOT EXACT MELD. It's 120+ meld the WHOLE GAME. You have to SHOW your meld on the table before making ANY canastas AND make nasta next time around, so 120+ meld may be counted by opponent. No picking up the pile. Tables 2/2/1

NATURAL NPU/CUT: YOU HAVE TO MELD WITH NATURAL CARDS ONLY NO WILDS CAN BE USED DURING INITIAL MELD THEN DISCARD THEN DURING YOUR NEXT MELD YOU CAN MELD WILDS. NO CANASTA'S CAN BE MADE DURING INITIAL MELD UNLESS IT IS A NATURAL (RED) CANASTA. NO PICKING UP THE PILE ONE CANASTA TO GO OUT. TABLES 2/2/1

NO FREEZE/RED 3'S: You can not discard wilds at any time and you can not pick up the pile until all the red's are out. If there are 3 red 3's on the meld table and one in the discard pile they are considered to be all out Tables 2/2/2

NO CAN DO: You can't go out you must play all the cards on the deck. YOU MAY PICK UP THE PILE AND FREEZE THE PILE Tables 2/2/2

NPU/CUT - You can not pick up the pile at any time. Tables 2/2/1

NPU/NO OUT: You can't pick up the pile and you can't go out, all the cards in the pile must be used. Tables 2/2/2

NPU/ONE BLACK AND ONE RED: No picking up the pile at any time and you need one black canasta and one red canasta to be able to go out. Tables 2/2/2

NPU REG: At no time can you pick up the pile. The rest of the game is regular. Tables 2/2/2


ODD/EVEN NPU: RED seats make ODD Canastas 5,7,9, Jacks and Kings. BLUE seats make EVEN Canastas 4,6,8,10, Queens. Aces go to the FIRST person to meld them, which means both can meld aces but only the FIRST person to meld them can make a canasta with them. You may meld ANY cards at ANY time but you may ONLY put up Canastas according to your SEAT COLOR. Red is Odd. Blue is Even. For example RED SEATS may meld odd and even cards to the table but may only put ODD cards into Canasta's the same applies to the BLUE SEATS but in reverse. You cannot pick up the pile. Tables 2/2/1.

OLD MAID: The object of the game is not to be caught with the QUEEN OF HEARTS, if you are caught with the queen of hearts in your hand at the end of the hand you automatically lose. You can not canasta queens at all! You can only meld the black queens!! You can not meld the red queens, red queens are to be treated as black threes, you cannot pick up the pile with them. KIBITZING ON (2/2/2)


PERFECT 10 - table 2/2/2:If you get a perfect ten (red canasta in 10s) You can ask your opp for next hand to.... A) NOT to go out B) NOT to pick up pile C) NOT to make any black canastas D) NOT to make any red canastas. Invite tourney host to check red 10 canasta and what you have asked for option. All play is regular.

PRINCE AND THE PAUPER.....an every other game of royal and faceless. First hand is royal opening meld MUST include Queens OR Kings. Other cards may be melded at that time, but Queens OR Kings must be there as well....Next hand is faceless,,, no Jacks,Queens or Kings allowed be melded. They are discards ONLY. the hands alternate to a 5000pt conclussion...after each hand players should type PRINCE (royal) or PAUPER(faceless) you will not be DQ'd for not doing this, but it will make the playing more fun for everyone!

REDS: In this game u only can make red canasta's....no black canasta's allowed....if you make a black canasta you are DQ�ed. U may freeze pile and pick up whenever u want. TableS 2/2/2

POPSICLE: You may not pick up the pile unless it is frozen--red 3's and wilds are the only thing that can freeze pile, make Tables (2/2/2).

PROGRESSIVE CANASTA: Hand 1 you need 1 canasta to go out hand 2, 2 canastas to go out hand 3, 3 canastas to go out etc... 2/2/1


RUT ROH NO Q'S


RED 3/CUT: 2/2/1 - YOU CAN'T PICK UP THE PILE TIL ALL RED 3'S ARE MELDED ON THE TABLE BUT YOU CAN MELD AND GO OUT AT ANY TIME. IF A RED 3 IS IN THE PILE, THEN THAT HAND IS NPU. KIBITZ OFF.

RED 3'S WITH A TWIST: Nothing is allowed until all red 3's are out, if there are 3 red 3's on the meld Tables and one in the discard pile they are considered to be all out, after all the red 3's are out it is regular canasta. Tables 2/2/2

REG/CUT: Picking up pile is allowed. Tables 2/2/1

REG/REG: You need 2 canasta's to out, and you are allowed to pick up the pile at anytime Tables 2/2/2

REGULAR NO FREEZE: Regular canasta but you can not freeze the deck. Tables 2/2/2

ROYAL NASTA: KINGSs OR QUEENs must HIT THE TABLE FIRST, you may have OTHER cards or WILDS as well but.. KINGs OR QUEENs must HIT THE TABLE FIRST. Once EITHER KINGs or QUEENs have been melded the game is played as regular NPU/CUT. Meld any time. EITHER KINGs ORRRRRR QUEENs. Out any time. Tables: 2/2/1


SLAM BAM: Tables UNRATED, You play ONE hand, highest score after one hand ADVANCES to the next rd. Can be used with all rules, which should also be posted. Slam Bam has a 10 min timer, one 3 min MIA, and no brb's

SPEED: You only have 25 minutes per round. Since this is speed and there's no time for slow play, there will be no BRB's allowed, and only 5 minute MIA, you don't have time for it so if you have a slow computer I would suggest you not get in it this is for the fast players

STAIRS: No Pick Up, Tables 2/2/1 or 4/2/1; FIRST HAND INITIAL MELD MUST INCLUDE FOURS, SECOND HAND WILL INCLUDE FIVES, THIRD HAND WILL INCLUDE SIXES ETC, UNTIL THERE IS A WINNER. PLEASE POST AT START OF EACH ROUND WHAT IS TO BE MELDED. FOURS, FIVES , SIXES ETC..


TAG TEAM: In this tournament you sign in as doubles with a partner. The Tables are set 2/2/1 and UNRATED UNRATED UNRATED. You may pick up the pile depending on the game. You play 1 hand, then you tag your partner to play the next. When your partner is thru they get up and give you the seat back. Most of the time a tag team tournament is set with regular rules. As always please read the rule section of the tournament. There will be no kibitzing by team players at these Tables. You can root your partner on but it is to be treated like doubles. No Tables talk or kibitz! Any problems please send message to the TD at your Tables.

THE LADY: regular canasta except you cannot meld queens unless straight from your hand to a red canasta. Rest is regular canasta. Tables 2/2/2

TWINS 2/2/2 - YOU MUST MAKE 2 CANASTAS OUT OF SAME SUIT. FOR EXAMPLE, 2 CANASTAS IN ACES. NO RED CANASTAS OR GOING OUT UNTIL THESE HAVE BEEN MADE. U MAY PICK UP PILE.

2 HANDERS: Tables UNRATED, You play TWO hands, highest score after two hands ADVANCES to the next rd. Can be used with all rules, which should also be posted.

4x4: THE FIRST TWO TEAM MEMBERS LISTED WILL PLAY ONE DOUBLES GAME AND THE SECOND TWO TEAM MEMBERS LISTED WILL PLAY A DOUBLES GAME, THE SCORES FROM BOTH GAMES WILL BE ADDED UP TO GET A TOTAL TEAM SCORE, THE TEAM WITH THE HIGHEST TEAM SCORE WILL ADVANCE TO THE NEXT ROUND.

TRICKY TWO'S: The 2s can only be used when going straight to canasta or to freeze the pile. u may not discard a joker on the pile. But u are allowed to meld a joker on the Tables. So if u meld a 2 on the Tables or discard a Joker u will be DQ�ed. Tables 2/2/2


UNTOUCHABLE WILDS: Every first hand you have to meld without using 1 wild, after that you can use wilds in your melds. 2/2/2

RUT ROH NO V'S


WICKED 5's: YOU MAY NOT PICK UP THE PILE--5'S MUST HIT THE TABLE FIRST OTHER CARDS MAY BE USED AS WELL--5's MAY ALSO GO STRAIGHT TO CANASTA--IF YOU CANASTA OTHER CARDS 5's MUST MELDED AT THE SAME TIME. WILDS MAY BE USED. IF U GET A RED CANASTA IN 5's U AUTOMATICALLY WIN THE GAME.

RUT ROH NO X'S

RUT ROH NU Y'S

RUT ROH NO Z'S

ANY GAMES MAY BE PLAYED FOR LEAGUE MATCHES FROM THE LIST

ABOVE AND YOU MAY ALSO PLAY ANY OF THE FOLLOWING FOR LEAGUE

MATCHES�HOWEVER, THE FOLLOWING GAMES WILL NOT BE FOUND IN

TOURNEYS��


EGGSHELL: GET YOUR CANASTAS UP FAST! Anyway you can! Red or black! Either is fine! Because once you draw a RED 3, you CANNOT put any more Canasta's up for that hand! All you may do then is MELD whatever you have! HINTS: If you are thinking of taking a large pile and it has a Red 3 buried in it be careful! Once you take that pile you have a Red 3 up and you CANNOT make any Canasta's. All you can do is MELD! Tables 2/2/2

JACK THE JOKER: Jacks must be melded first and a Jacker must be melded with them. You can meld other cards Everything else is regular... Tables 2/2/2

NO ACES NO OUT: CANT MELD ACES EVEN DIRECT TOI A NASTA CAN PICK UP JUST NOT ON ACES NO OUT

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