Dwarves of Gero


Stone and Steel

Introduction
     The Dwarves of Gero are organized on an interconnected
 struture of clans.  These clans define the major occupational
 fields typically found in Dwarven society.

     When a Dwarf comes of age, he or she seeks to apprentice
 himself to a particular clan (most often his father's) for a
 period of five years, learning the secrets of the trade. 
 Following his apprenticeship, the Dwarf is then free to make
 his way in the world.


Marriages and Names

     Dwarven marriages are generally exogomous between clans,
 meaning that they usually marry someone from a different clan.

     Dwarven names follow a formulaic structure:
      Unmarried Dwarves:  Personal name-Clan, Maternal family
 name
      Married Dwarves:  Personal name-Clan, Spouse's
 Family-Maternal family name

      Thus, when Dora-Mak Dourgen married her husband,
 Tourak-Ken Gendol, she became Dora-Mak Gendol-Dourgen.  Their
 child is Avend Dourgen, and when she comes of age, she will
 train to become a gemcutter and become Avend-Ken Dourgen.


The Clans

      The major clans are listed below.  While most major
 Dwarven population centers (called Holds) will have residents
 from all the clans, smaller Holds will often be lacking in one
 or more.  These smaller Holds are always willing to welcome
 someone from a new clan.


 Clan  Field               Ornamentation           NWP
 Mak   Weaponsmith         Miniature Daggers       Weaponsmith
 Pak   Armorer             Chainmail Links         Armorer
 Rak   Fletcher            Feathers                Bowyer/Fletcher
 Lak   Brewer              Pewter Thimbles         Brewing
 Ten   Blacksmith          Iron Slivers            Blacksmithing
 Pen   Leatherworker       Leather Straps          Leatherworking
 Fen   Gold/Silversmith    Gold and Silver Thread  Metalworking
 Ken   Gemcutter           Ornamental Beads        Gemcutting
 Zen   Stonemason          Stone Chips             Stonemasonry
 Mor   Trader              Copper Disks            Appraising
 Tor   Miner               Yellow & Black Streaks  Mining
 Kor   Soldier             Red Dye                 Endurance
 Por   Scholar/Loremaster  Ink on Tips             History/Ancient
 Dor   Entertainer/Artist  Multicolored Dyes       Artist/Musician/Singer
 Gor   Engineer            White Chalk             Engineering

    Each Clan has a required Non-Weapon Proficiency.  Any player
 character not one of the 'Clanless' (see below) must select a
 clan, and *must* spend enough NWP slots to get the first level
 of that Clan's proficiency.  If the PC is not of the
 appropriate class, then they must also spend the extra slot to
 acquire the NWP.  For instance, a Dwarven Thief of Clan Mak
 must spend four slots to acquire the first level of
 Weaponsmithing.  If he doesn't have at least an 8 Intelligence
 (to get an additional NWP slot), then he cannot be in Clan Mak
 after all (this is the only class/clan limitation).

    Ornamentation refers to the decoration applied to the beard
 and hair braids of each clan.  Wearing another clan's hair
 ornaments is a severe crime in any Hold, and the offender must
 often face numerous challenges to duels.

    In addition, there are three 'Clanless' groups of Dwarves:
   The Shorn is the name given to Dwarves who have been found
 guilty of disgrace, or who feel that there is no other way to
 maintain their honor (for instance, a Dwarf who has sworn
 allegiance to a Hold-King, only to be ordered by that King to
 perform an action he considers dishonourable).  As their name
 implies, they shave off both beard and scalp hair, as a visible
 sign of their crime.

   The Totemic Priests of the Dwarven Race wear no ornaments of
 any kind in their beards.  Since they also renounce their family
 names, they are introduced simply by their personal name,
 followed by the honorific "of Konig" (Dwarven for King).

   The Knots of Genveer, the Ascended Dwarven Diety of Vengence
 and Justice, snarl their beards in hopeless tangles.  Like the
 Totem Priests, they give only their birth name, followed by
 "of Genveer".

   Non-Totemic Priests, even those of Genveer, still retain
 their clan affiliation.



Society

   Dwarven Holds are typically ruled by a non-hereditary King.
 Smaller Holds may swear fealty to a larger Hold, and the local
 leader is then given the title of Steward.  A King is obligated
 to aid Vassal Holds in times of war, famine or plague, and
 Vassal Holds usually have to pay some sort of tithe to their
 King's Hold.  If a Steward dies or steps down, the King
 appoints the successor.

   If a King dies or abdicates, then a Council of all the heads
 of the Clans in the Hold, with the chief Totemic Priest
 presiding, selects the heir to the throne.  Only Knots and the
 Shorn are excluded from consideration.


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