Templar Magic


      Sorcery and Faith

      
         Many of the Templar classes are able to cast spells from one
       or more schools of Wizard magic and/or Priest spheres.  In many
       cases, this can produce wild results, such as fireball-wielding
       dwarves.
      
         The important thing to understand is that while the overall
       mechanics of Templar magic are identical to their "standard"
       counterparts, much of the underlying philosophy is different.
      
         All Templar abilities, from skill at arms to magical prowess,
       are viewed as a direct gift from the focus of the Templar's
       order.  As such, they are allowed to bend the rules, within
       limits.  First and foremost, unless otherwise stated, NO Templar
       may design new spells, or construct magic items for her School
       (the main exception to this is the Whispers, the Templars of
       Symetyr, diety of Magic).
      
         Templars and Cults are not simply "secret societies", although
       most of them could be described as such).  Rather, they are
       groups centered around the veneration, if not the worship of
       something, to the extent that they are able to actually alter
       the soul and psyche of their members.  This alteration is what
       enables non-spellcasting races access to magic.
      
         However, there are difficulties.  If a Wizard locates a
       Templar's spellbook, he can easily derive the formulae of the
       spell into a usable form.  The reverse is not necessarily true.
      
         If a Templar attempts to learn a spell from the spellbook of a
       standard Mage, even if it is of the approved School, his chances
       of understanding the spell are reduced by 50%.  This stems from
       the fact that the Templar's system of magic is laced with a good
       deal of (from the point of view of a "real" Wizard) uneccessary
       frills to tie the spell to the Cult's focus.  The Wizard can
       just ignore the claptrap.
      
         Note that this is an actual subraction of 50 from the
       percentile chance (with the standard 5% minimum), not just a
       division by two.  Again, there is an exception for the Templars
       of Symetyr.   
      
      
      The following table shows the standard spell progression for Templars and Cultist who have access to three or fewer schools: TEMPLAR _______________SPELL LEVEL_______________ LEVEL 1____2____3____4____5____6____7____8____9 1 1 - - - - - - - - 2 1 - - - - - - - - 3 1 1 - - - - - - - 4 2 1 - - - - - - - 5 2 1 1 - - - - - - 6 2 2 1 - - - - - - 7 2 2 1 1 - - - - - 8 3 2 2 1 - - - - - 9 3 2 2 1 1 - - - - 10 3 2 2 2 1 - - - - 11 4 3 2 2 1 - - - - 12 4 3 3 2 2 1 - - - 13 4 3 3 2 2 1 - - - 14 4 3 3 2 2 1 1 - - 15 4 3 3 3 3 2 1 - - 16 4 4 3 3 3 2 1 1 - 17 4 4 4 3 3 2 1 1 - 18 4 4 4 4 4 2 2 1 1 19 4 4 4 4 4 2 2 2 1 20 4 4 4 4 4 3 2 2 1


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