
Templar Magic
Sorcery and Faith

Many of the Templar classes are able to cast spells from one
or more schools of Wizard magic and/or Priest spheres. In many
cases, this can produce wild results, such as fireball-wielding
dwarves.
The important thing to understand is that while the overall
mechanics of Templar magic are identical to their "standard"
counterparts, much of the underlying philosophy is different.
All Templar abilities, from skill at arms to magical prowess,
are viewed as a direct gift from the focus of the Templar's
order. As such, they are allowed to bend the rules, within
limits. First and foremost, unless otherwise stated, NO Templar
may design new spells, or construct magic items for her School
(the main exception to this is the Whispers, the Templars of
Symetyr, diety of Magic).
Templars and Cults are not simply "secret societies", although
most of them could be described as such). Rather, they are
groups centered around the veneration, if not the worship of
something, to the extent that they are able to actually alter
the soul and psyche of their members. This alteration is what
enables non-spellcasting races access to magic.
However, there are difficulties. If a Wizard locates a
Templar's spellbook, he can easily derive the formulae of the
spell into a usable form. The reverse is not necessarily true.
If a Templar attempts to learn a spell from the spellbook of a
standard Mage, even if it is of the approved School, his chances
of understanding the spell are reduced by 50%. This stems from
the fact that the Templar's system of magic is laced with a good
deal of (from the point of view of a "real" Wizard) uneccessary
frills to tie the spell to the Cult's focus. The Wizard can
just ignore the claptrap.
Note that this is an actual subraction of 50 from the
percentile chance (with the standard 5% minimum), not just a
division by two. Again, there is an exception for the Templars
of Symetyr.

The following table shows the standard spell progression for
Templars and Cultist who have access to three or fewer schools:
TEMPLAR _______________SPELL LEVEL_______________
LEVEL 1____2____3____4____5____6____7____8____9
1 1 - - - - - - - -
2 1 - - - - - - - -
3 1 1 - - - - - - -
4 2 1 - - - - - - -
5 2 1 1 - - - - - -
6 2 2 1 - - - - - -
7 2 2 1 1 - - - - -
8 3 2 2 1 - - - - -
9 3 2 2 1 1 - - - -
10 3 2 2 2 1 - - - -
11 4 3 2 2 1 - - - -
12 4 3 3 2 2 1 - - -
13 4 3 3 2 2 1 - - -
14 4 3 3 2 2 1 1 - -
15 4 3 3 3 3 2 1 - -
16 4 4 3 3 3 2 1 1 -
17 4 4 4 3 3 2 1 1 -
18 4 4 4 4 4 2 2 1 1
19 4 4 4 4 4 2 2 2 1
20 4 4 4 4 4 3 2 2 1
