The Role of Wizards on Gero


      Spellcasters and society

      
          Wizards on Gero are usually viewed as figures of awe and
       wonder.  Full Mages are extremely rare, and it is uncommon
       for more than one or two to be present in all but the
       largest cities.  Specialist mages tend to be stereotyped,
       and not without justification.  Since the Alignments of all
       but the most intelligent specialists are predetermined,
       those outside the Art are not innaccurate in prejudging
       them.  These same Alignment tendencies limit the efficacy
       of proposed groups of Wizards.  Few Abjurers tolerate the
       presence of a Necromancer, and most Sorcerers view
       Transmuters as a whole to be naive fools with no knowledge
       of the ways of power.  
      
          Barbarian cultures, in particular, tend to have strong
       feelings of distrust toward Wizards, and there are many
       isolated regions where magic is forbidden.  
      
          In some areas, Wizards are required by law to register,
       and in others (mostly those with strong Lawful Good rulers)
       the practices of Sorcery, Conjuration and Necromancy are
       forbidden.  Only a few areas are so enlightened as to view
       magic as "just another tool".
      
          In the Empire of Mazroba lies the only known "Academy"
       of magic, and its presence there accounts for much of that
       kingdom's success, but also for much of its internal
       strife.
      
      
      Titles The names of the various specialties vary from one region to another. Below are some common alternatives: Abjurer: Warder, Warden Conjurer: Opener, Summoner, Infernalist (evil only) Illusionist: Phantasist, Imager Diviner: Oracle, Prophet Necromancer: Lichen, Darkling Enchanter: Sorcerer, Mesmerist, Artificer Transmuter: Shifter, Shaper Invoker: Evoker, Maker Metamage: Spellbender, Weaver Ritualist: Artisan, Craftsman True Mage: Magus, Wizard Note that some alternatives imply a certain level of voluntary specialization. For instance, a "Sorcerer" will usually rely heavily on those spells which affect the minds and wills of others, while an "Artificer" will prefer to use those spells which affect objects and places.


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