
Wizards on Gero are usually viewed as figures of awe and
wonder. Full Mages are extremely rare, and it is uncommon
for more than one or two to be present in all but the
largest cities. Specialist mages tend to be stereotyped,
and not without justification. Since the Alignments of all
but the most intelligent specialists are predetermined,
those outside the Art are not innaccurate in prejudging
them. These same Alignment tendencies limit the efficacy
of proposed groups of Wizards. Few Abjurers tolerate the
presence of a Necromancer, and most Sorcerers view
Transmuters as a whole to be naive fools with no knowledge
of the ways of power.
Barbarian cultures, in particular, tend to have strong
feelings of distrust toward Wizards, and there are many
isolated regions where magic is forbidden.
In some areas, Wizards are required by law to register,
and in others (mostly those with strong Lawful Good rulers)
the practices of Sorcery, Conjuration and Necromancy are
forbidden. Only a few areas are so enlightened as to view
magic as "just another tool".
In the Empire of Mazroba lies the only known "Academy"
of magic, and its presence there accounts for much of that
kingdom's success, but also for much of its internal
strife.


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