The Shadowmasters


    Puppeteers of Power

        This mysterious cult is dedicated to the precept that
     power is something to be used subtly.  They are masters of
     manipulation, suggestion and blackmail.  Typically, all of
     them seek power over those who are already in power, thus
     attaining more for themselves.
    
        Of the few sages aware of this group, a smaller number
     have noticed a similarity between them and a Fallen Diety
     known in texts as Clotorn.  They theorize that some of the
     followers (Templars, perhaps) may have founded the cult
     after the god's fall.
    
    
    Initiation: Initiates are studied for an extended period before they are even aware that they are being considered for membership. Once they have proven themselves in terms of intelligence and ambition, they will be invited to join the group's outer circle. Only after several years of passing tests of loyalty and service is the initiate invited to join the inner circle. Many never make it that far.
    Structure: The cult is highly regimented in terms of both heirarchy and secrecy. It uses an Illuminati-style pyramid structure. At most, a Master has regular contact with only three members: the one who gives him his orders, and the one or two to whom he gives orders. Sudden changes are not uncommon, and often the member is unaware of the identity of his superiors. Passed notes and magic messages are frequently used to transmit instructions. Explanations are almost never given, but members who balk are likely to wind up dead.
    Dogma: Most of humanity is cattle. You are a shepherd. Knowledge is power. If you know the secrets of another, you can take his power as your own. If you allow another to know your secrets, you are vulnerable to him. Even if you kill him, his knowledge has forced your actions. Do not let others gain control over you. A little secret can be used to gain greater control, if used wisely. Threaten to expose the sheep's secret unless he performs a service. Then have him commit another, more serious crime, which can be used against him later. Accept no disobedience from underlings, and give none to your superiors. Loyalty will be rewarded.
    Game Notes: Ability Requirements: Wis 14, Int 14, Cha 14 HD:d6/+1 Save/Attack as Rogue Alignment Req: LE or LN Tendency:LE Race: Human/U, Orc/10, Elf/8, Goblin/10, Drow/U Armor: None Weapons,1/6: Dagger/Dirk/Knife, Sap, Poison Special Abilities: Rogue: Hide in Shadows, Hear Noise, Find/Rmv Traps Influence as Bard Wizard: Cast spells as Bard +1 Enchantment, Illusion and Divination Schools NWP/MI: 4/3,Wizard, Rogue, General Restrictions: Tithe Level XP 2 1300 3 2600 4 5200 5 13000 6 26000 7 52000 8 97500 9 182000 +1 +195000

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