The Order of the Unicorn


    Protectors of the Wild

        This is the only version of the Ranger class on Gero.
     They are not known by that name, but rather as the
     Unicorn's Children.  They actually are in the service of
     an extraplanar entity they refer to as the Unicorn, which
     seems to be the equivalent of a Race Totem.  This has led
     some to speculate that the Children are not really
     Templars, but rather highly militant Priests.
    
        Other sages say the Unicorn is actually a spirit
     representing the untamable grandeur of the wilderness,
     thus making the Order a "Demon Cult". 
    
    
    Initiation: All members are personally selected by the Unicorn. This usually occurs in their youth, but many have been chosen in their autumn years. The most important criteria seems to be a desire to defend the deepest wilderness from those who would damage or exploit it. Most often, a prospective Child is approached by the Unicorn while in the wilderness, but some have told of seeing the manifestation of their Totem in the city, and at least two said they encountered Her (for the Unicorn is believed to be female) while underground. She then leads the prospect to the nearest shrine, bestowing a blessing upon him or her that is immediately recognizable to other Children. These then begin the instruction of the Initiate, which takes from one to four years.
    Structure: The Children have little by way of heirarchy. No ranks or special honors are bestowed upon members, who refer to each other as Brother or Sister. The only real difference lies in whether or not a Child has a fixed "home base", almost always a permanent Shrine on some sacred site. Even these Tenders, as they are known, roam the terrain around their Shrine, searching for the encroachment of the evil or the unnatural. Others, who are sometimes called Rangers, travel endlessly, crisscrossing the land without any clear direction, seeking to aid travellers and penetrate into lands held under evil yokes. Children often switch roles multiple times over their careers, while others maintain the same status throughout their lives. Any Child may request sanctuary for himself and his companions at any Shrine, and will not be refused.
    Dogma: Follow the will of the Unicorn. Be the instrument of Her designs. Protect the deepest wilds, for there dwells our Patron. Track and destroy those who would slay unicorns, whatever their reason. Evil seeks to destroy and dominate the wilderness for its own ends. Battle evil wherever you find it, even if it does not currently threaten the wilds, for if it is allowed to grow, it will eventually turn to our home. Good men often seek to tame the wilderness. Seek to deter them using reason, diplomacy and guile. If these fail, do not be afraid to resort to force, but use it only in moderation. Befriend the Fae, for they, too, are the Unicorn's children.
    Game Notes: As Ranger class, with the following alterations: All Children are CG alignment. Order members are all from areas where unicorns are sighted. Therefore, their wilderness survival skills may only be selected from the following areas: Mountain, forest, jungle, desert, plains, tundra. (The unicorns of Gero really get around.) Children who identify themselves as such will get an automatic +3 Reaction bonus from any Fae.

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